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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › London Stories: Charles Darwin Memories

An Abominable Mystery

MISSION OVERVIEW

Memory Type: Train Hideout / London Stories

Suggested Level: 5

Assassin

Jacob or Evie Frye

Challenges

Aim and shoot at a Templar inside the flower’s pollen

Rewards

£: 800 + 125 (Full Synch Bonus)

XP: 700 + 150 (Full Synch Bonus)

Location: St. James’s Park, Westminster

Talk to Charles Darwin (1) in St. James’s Park in Westminster. He’s near the pond along the north shore. He wants you to investigate a strange flower that has appeared in London.

Objective: Investigate the 3 toxic plants

Challenge: Aim and Shoot at a Templar inside the flower’s pollen
Challenge: Neutralize a pursuing cart with the flower effect

Look westward down the pond’s shoreline and you see three colorful clouds in the distance. The closest one is through an opium cloud near a Gazebo (2). Inspect the plant (it glows white through the cloud in Eagle Vision).

The next closest cloud to check out is near the bridge to the west. Investigate the flower (3) on the shoreline beside the bridge.

The final flower (4) is through a large crowd near a pathway intersection at the west end of the pond.

This is where you finish the Challenge. Defeat a Templar in this cloud using a firearm before inspecting the flower.

Objective: Locate the source

After investigating all three flowers you must now find out who put them there. Look south for the colorful cloud in the distance and the green blip that states, “60 m.” You find a Blighter driving a wagon full of the flowers.

Objective: Steal the carriage

Take the wagon (5) next to where the flower wagon was parked and use it to chase the Blighter out the south exit and through the Royal Guard compound across the street.

By the time the flower carriage (6) enters the narrow street across from the Royal compound you are able to catch up to it. Jumping to the rooftop is difficult in the slow motion effects of the toxic cloud. We suggest Quickshooting the driver to take over his carriage.

Objective: Reach Darwin

Talk to Darwin who now stands near the road on the north tip exit out of St. James’s Park (7). He tells you the real deal with the hallucinogenic cloud you’re carrying and directs you to a place to deposit the toxic material.

Objective: Reach a safe place

Allow Darwin to enter the carriage and follow the route across the bridge to the area in Southwark (8) to dispose of the carriage.

Objective: Defend the carriage

Three Blighter carriages attack from behind when you enter the bridge. Swerve back and forth so they cannot pass and ride for extended periods of time in your toxic cloud. This gets rid of them and fulfill the second challenge. Shoot them if they pass you.

Objective: Reach a safe place

Once the enemy is dealt with, enter the Reach marker at the College Wharf (8). Stop the wagon next to the dynamite crates.

Objective: Sabotage the cart

Ignite the crates or shoot the crates from a safe distance to sabotage the cart and complete the memory.

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