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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › Train Hideout: Missions 1

Stalk The Stalker

MISSION OVERVIEW

Memory Type: Train Hideout / London Stories

Suggested Level: 3

Assassin

Evie Frye

Challenges

Air Assassinate all snipers

Rewards

£: 75 + 100 (Full Synch Bonus)

XP: 660 + 350 (Full Synch Bonus)

Location: Train Hideout

Talk to Agnes in the Train Hideout to start this memory. This is an Evie Frye only memory. Agnes says she’s being followed, so Evie decides to follow her to stalk the stalker.

Objective: Reach the meeting point

Location: Southwark

Leave the train and travel to the rooftop green blipped on the map in Southwark. Agnes starts her morning routine while Evie watches from above.

Objective: Tail Agnes’ stalker

Use the rooftops to tail the stalker (2) who glows yellow when Eagle Vision is activated. He follows Agnes. If he leaves your sight, a 15 second timer starts and if it reaches zero before you can get him in sight again, you fail.

Follow him as he walks around the building to the north and under a shelter across the street to the east (3). Jump from the rooftop to a rope stretching to that shelter, then walk in the shelter’s rafters to keep him in view.

The stalker bumps into some gang members in the shelter and mentions Agnes is with a train gang. These guys organize rooftop snipers to take her out.

Objective: Defend Agnes

Challenge: Air Assassinate all snipers

Leap from the rafters of the shelter to the flagpole on the building to the east and drop down to the catwalk rail and Air Assassinate the first sniper on the catwalk (4).

Rope Launch to the rooftop above the sniper’s catwalk and then zipline to the edge (5) of the rooftop to the north. Leap off the north edge of this building to Air Assassinate the sniper (6) on the suspended platform between buildings.

Rope Launch back to the previous rooftop and head to the peak of the rooftop on the north edge. Air Assassinate the sniper on the northeast edge (7).

Rope Launch to the chimney (8) on the building to the east. Leap to the rooftop toward the next sniper (9) on the west edge of this rooftop. Air Assassinate him from the roofline above the gabled windows.

Run north along the rooftop ledge from where the last sniper was and free run up the next building. Continue running north and Air Assassinate the last sniper on the next rooftop below you (10).

Objective: Reach the train station

Rope Launch and zipline to the top of the train station. Enter the station through any entry point and enter the Reach marker inside near stairs (11).

Objective: Eliminate 15 Blighters

Help the Rooks defeat the Blighters in the train station. Reinforcements arrive via a train. Defeat all 15 and then enter the Reach marker at the Train Hideout to complete the memory. Nigel, the stalker, wants to join the gang and Evie and Agnes accept his proposal.

Avoid Reinforcements

If you take down the enemies stealthily and remain undetected, the train bringing reinforcements doesn’t arrive and you only have to kill seven guards.

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