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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › London Stories: Charles Dickens Memories

Dead Letters

MISSION OVERVIEW

Memory Type: Charles Dickens / London Stories

Suggested Level: 4

Assassin

Jacob Frye

Challenges

Hijack the carriage in less than 2 minutes

Rewards

£: 700 + 100 (Full Synch Bonus)

XP: 600 + 125 (Full Synch Bonus)

Location: Junkyard, Whitechapel

Meet Charles Dickens (1) in the junkyard near the tracks in Whitechapel. Dickens wants you to investigate a haunted carriage.

Objective: Investigate the junkyard: find 4 clues

There are four clues to find in the junkyard. Inspect the dead letters (2) on the ground near where you found Dickens to start the memory.

Investigate the wrecked mail carriage (3) and the mattress (4) beside the carriage. You take a nap on the mattress when you investigate it.

When you wake up, the fourth clue, a love letter (5) to “My darling Frye” from Elizabeth, can be found on the ground near the carts.

Objective: Hijack the kidnapper’s carriage

Challenge: Hijack the carriage in less than 2 minutes

A speeding carriage races by the junkyard. You have two minutes to hijack this carriage. Run out to the street and jack the nearest Growler (6).

Whip the horse for speed until you catch up with the kidnapper in the carriage (the orange blip on Mini-Map). Ride beside the kidnapper and go to the roof. Jump onto the fleeing carriage and hijack the driver out of the front seat.

Objective: Reach the Lady’s Home

With the carriage in your control, Elizabeth (the kidnap victim you saved in the carriage) wants you to take her home. Follow the green blip to the bridge (7).

Objective: Defend the carriage

With the carriage in your control, Blighter carriages appear on the end of the bridge behind you. To continue delivering Elizabeth home you must first get rid of the pursuing enemies.

A quick way to get rid of the enemy is to just stop the carriage, quickshoot the enemies, and then jump out of the carriage and finish off the remaining Blighters if you run out of ammo. Stay close to the carriage if you exit the driver’s seat.

Objective: Reach the Lady’s Home

Once the Blighters are dead, drive Elizabeth to her home in Lambeth (8).

Objective: Speak to the lady

Once you have delivered the lady to her home you must enter the house with her. Walk up to the door and “Hide” inside to complete the memory. Once inside you discover the carriage is empty and another letter is found inside. It’s a suicide letter from her to her parents. Spooky!

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