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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › Associate and Income Activities

Gang Wars

Gang Wars

Want to be the Boss of the Borough? Once you’ve completed all of the conquest activities in a Borough, a Gang War unlocks. Gang Wars pit you against the toughest Crime Bosses and their crews. Fight side by side with your Rooks until you’ve earned your one on one showdown with the Boss.

Stock Up!

Make sure that you are topped off on all of your consumables (Medicine, Bullets, Throwing Knives, Smoke Bombs…)

Winning the Fight

Unlike other activities, there is no challenge requiring you to complete this memory a specific way. All you have to do is kill all of the Blighters, then kill their boss. This leaves you to rely heavily on your combat abilities to get through this fight.

Smoke Them Out

During the initial confrontation, your gang of Rooks throws some smoke bombs putting up a wall in front of the advancing enemies. Run in and assassinate as many enemies as possible before the smoke dissipates.

Upgrades

Gang upgrades within the Ringleader tree help strengthen your Rooks. Other upgrades in the tree take health away from the Blighters, as well as make their ranged attacks much less effective.

Keeping your distance

If you are facing the Gang Leader and you aren’t doing much melee damage, resort to you ranged weapons. Circle around your foe, keeping yourself far enough away to force them to range attack you. Use Counter-Shot to either fire your pistol or throw knives at the target. When they are stunned from the counter, quickly aim for a headshot and deal some extra damage.

Up Close and Personal

Be ready for a fight. Gang bosses hit incredibly hard, so you need to be ready to counter their attacks at all times. The counter window is much shorter with gang bosses. Throw in some Guard Breaking moves while comboing on the boss. This keeps them from regaining their composure and allows your onslaught of attacks to continue.

End of the Fight

With the exception of the first Gang War, discussed during Sequence 3 of the Story Walkthrough, the boss comes to fight you in the same arena as the initial battle. Once the boss is dead, that’s the end; the turf is yours. Rook presence increases in the area as now most of the Blighters in the area have decided to join.

Cut Off the Head

Though it is often difficult, you can choose to take out the Gang Boss before Gang War starts. If you succeed at taking them out, you only have to clean up the remaining Blighters to secure the territory.

Map Lvl Borough Gang Leader Reward

1

2

Whitechapel

Rexford Kaylock

£: 164

XP: 200

Adept Cane-Sword

2

9

The Strand

Victor Lynch

£: 532

XP: 360

Black Death Belt

3

7

City of London

Bloody Nora

£: 532

XP: 360

M1877 “Thunderer” (Firearm)

4

5

The Thames

Edith Swinebourne

£: 234

XP: 250

Gold Blessing Kukri

5

6

Southwark

Octavia Plumb

£: 400

XP: 300

Smoke Bomb Upgrade II Schematic

6

4

Lambeth

Cletus Strain

£: 400

XP: 300

Voltaic Bomb Upgrade II Schematic

7

10

Westminster

Lilla Graves

£: 600

XP: 430

Eagle’s Splendor Knuckles

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