Prima Games eGuides Assassin's Creed Syndicate eGuide

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Assassin's Creed Syndicate eGuide Side Quest World War I: Time Anomaly

The Darkest Hour

MISSION OVERVIEW

Memory Type: World War I / London Stories

Suggested Level: 6

Assassin

Lydia Frye

Challenges

Use the generator to attract a spy

Rewards

£: 3532 + 150 (Full Synch Bonus)

XP: 4000

Outfits: Military Suit

Objective: Investigate the house

You start (1) this memory on the first floor of a house where an unknown man—who you apparently just killed—is sliding off a dining table and onto the floor. You look like Evie, but you’re not…you are Jacob’s granddaughter, Lydia. It’s World War I in London and the year is 1916.

Objective: Eliminate the 3 spies

Challenge: Use the generator to attract a spy

Ascend the stairs and activate Eagle Vision. Spot the glowing yellow enemies on the floor below. These are the three spies you need to eliminate. Another generator sits in the next room. Activate it.

Cover beside the stairs and two spies walk up the stairs to investigate the generator problem. Assassinate them both.

Winston Churchill and his guards enter the room after you defeat the three spies. You did him a favor; he was after the same group. You agree to work together.

Objective: Find information about the radio

Steal information about the radio

You regain control of Lydia in a room (2) where half of the walls have been blown away, revealing a smoky London landscape and the sounds of war. Use Eagle Vision to identify who holds the radio information. Evie left Lydia the Rope Launcher; use it to reach the top of the house.

There are three different locations green blipped on the map: one around a guarded crane (3) on the shoreline of The Thames; another on a barge (4) guarded by Templars in The Thames; and the last one is below the bridge’s south tower (5) on the ground level.

Zipline to the crane platform first (3). Activate the generator to get the attention of the guard that holds the information. Cover Assassinate him to retrieve the radio info.

Zipline to the Templar boat (4) and throw a smoke bomb on the boat before you jump to it from the adjacent boat. Defeat everyone and loot the radio info. Zipline out of the area heading for the bridge.

Blend into the crowd on the ground, next to the soldier speaking on top of the tank, and wait for the soldier to pass by to quietly steal the information from him.

Objective: Reach the North Tower

Clamber up, Rope Launch, and zipline to scale the many different surfaces of the bridge to reach the north tower (6). Keep out of the spotlights to avoid sniper fire.

Objective: Kill the 4 spies manning the radio

Drop down from the north side of the north tower (6) to find a series of open windows above a large window ledge. Cover behind the windows and shoot hallucinogenic darts or knives into the spies inside the communications base. Kill them all and enter the room.

Objective: Talk to Churchill over the radio

Operate the radio on the table on the left side of the room.

Objective: Reach the anti-aircraft gun

Exit out the east window (7) and perform a Leap of Faith into a haystack below. A boat outfitted with an anti-aircraft gun pulls up directly below you (8).

Objective: Destroy two waves of planes

Zipline to the boat and take control of the large anti-aircraft gun. Aim to the sky and shoot the attacking bi-plane down. Follow its flight path with the reticle and shoot when it turns red. Shoot using R2 / RT.

There’s only one plane in the first wave. If you allow it to live long enough that it performs a shooting dive, then cover behind the gun shield by pressing the / button. Don’t be a hero! Cover to live to shoot again.

Pilots know they are the most vulnerable when flying out of a dive run. Use this to your advantage, as soon as the last bullet from the dive attack is fired, come up from cover and take aim on the aircraft(s) as they perform the slow climb out of the dive.

Objective: Kill the 3 boarders

The first wave of planes has one plane to destroy and the second wave has two. After destroying three planes, Templars board your ship. Leave the gun and defeat the three Templars.

Objective: Destroy two more waves of planes

After defeating the Templars, return to the anti-aircraft gun and blow up five more planes and watch as the zeppelin is taken down by allies.