Prima Games eGuides
primagames.com Browse Redeem a code Help
Assassin's Creed Syndicate eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Walkthrough › Sequence Six

One Good Deed

MISSION OVERVIEW

Memory Type: Templar Conspiracy

Suggested Level: 6

Assassin

Evie Frye

Challenges

Do not let the target exit the factory

Rewards

£: 750 + 150 (Full Synch Bonus)

XP: 600 + 150 (Full Synch Bonus)

Schematic: Mirage Gauntlet Schematic

Current Objective: Defend Edward

Location: Southwark

The memory start (1) is located on the rooftop of an East Southwark home near the train station. In this memory, Evie visits Southwark after Jacob assassinated Pearl and shut down her omnibus company.

Three Blighter thugs surround Edward Hodson Bayle—a nicely dressed elderly man. He backs away from the gang as they threaten him and his family. Evie drops from a rooftop onto the street behind the gang and yells. The diversion allows the frightened man to get away in a nearby carriage.

Projectiles

It’s highly recommended that you have your bullets and knives at max capacity before starting this memory. They will be in great demand.

While in your carriage, you see Edward Bayle fleeing to the left through the intersection in front of you. A Blighter-driven carriage is hot on his tail. Whip the horse and get after the Blighter carriage. Once in range, begin using the Quickshot pistol feature. Try to take out all three Blighters with bullets. If you run out, fallback to knives.

Bayle’s cart is marked with a blue blip and the word “Defend.” Race to him directly; the Blighters are drawn to him as well.

There are three carriages with one Blighter each. Not a terribly tough Challenge, unless you are low on ammo. Remember you can also Ram their carriages and then if they survive that you can hijack them out of the carriage and show them your latest knife. If you catch up to Edward, you can board his carriage and take over the driving—it’s not a bad idea to do this while Blighters are trying to attack Bayle. You will do a much better job of keeping him safe if he’s by your side. And the best place for you to be is in control of his vehicle.

Current Objective: Reach the omnibus factory

Drive Edward’s carriage

The objective does not change until all three Blighter pursuers are dead. Then you are to drive Edward in his vehicle to the omnibus factory (2). During the ride Edward expresses his fears for his children’s lives. He says since Attaway Transport and the Millner Company went belly-up, with no one to fill their shoes, the gangs made their move. Evie mutters under her breath, “Well done, Jacob.”

Edward is the only omnibus builder in the city and they are demanding he work for them. Evie allies with Mr. Bayle to get back a stolen deed that will allow him to start a new, honest omnibus company.

Current Objective: Locate the deed

Challenge: Do not let the target exit the factory
Location: Attaway Transport, Southwark

The rest of this mission will seem very familiar to you if you have been conquering boroughs and taking out a lot of child labor factories. There are no children here but the layout of the building is a popular factory design-type and there’s a boss glowing yellow inside when searching with Eagle Vision activated. Sounds familiar, right?

So, like most Child Liberation challenges, get to the rooftop before engaging anyone and find the open door to the top floor. In this case, it’s on the building’s southeast corner. There’s a Watcher (A) on the balcony outside a door. Air Assassinate her and then cover next to the open doorway. Look into the top floor of the factory.

Current Objective: Steal the deed

Sneak into the open factory doorway and continue to cover around the stack of barrels to the left of the entrance. Get to the end of the barrel stack and whistle for the large Brute (B) near the balcony rail. There are other Blighters (C) nearby so make sure to aim your whistle at the Brute. That’s right, “aim.” Look directly at the Brute so he is in the center of the screen. Then whistle. This helps focus the sound and helps prevent accidentally alerting others in earshot. After cover assassinating him, throw a knife or two at the head of the last Soldier (C) on your floor near the stairs.

Look at the floor using Eagle Vision. Spot the two closest thugs (D) & (E) patrolling the floors below. Whistle when they are beneath you. One Blighter (D) makes the trek up the stairs to find you. Cover Assassinate him from the same location (the barrels near the door).

So believe it or not, you can almost complete this entire Challenge from these same barrels. Continue to look through the floor using Eagle Vision. Soon you see the target with the deed glowing yellow through the floor. Whistle at him and take him out as you did the others. If he’s stubborn and doesn’t make it all the way to your barrel trap, stealthily throw knives at his head. If you feel like exploring further and want to catch him patrolling his own floor, you have an opportunity to find a locked Chest. Kill the target and loot the deed from his body.

Current Objective: Escape the factory

Now that you have the deed, you must escape the factory. Simply turn back out the door you entered through, cross the balcony and Rope Launch to the group of houses to the south. By the time you reach the rooftops you escape the restricted zone and receive your next orders.

Current Objective: Return the deed

Find a carriage and follow the route marker back south where this mission began. Pull up next to the omnibus lot (3). You should recognize it as the place where Jacob exploded some busses not too long ago. Hop the surrounding gate to get in the yard and the mission will complete. Evie delivers the deed and receives thanks from Edward and his new omnibus company partners.

Keep reading with a free account

The first 3 sections of Assassin's Creed Syndicate are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousA Case of Identity NextA Spot Of Tea