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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Walkthrough › Sequence Five

The Perils Of Business

Location: Crawford Starrick’s Office

Crawford Starrick sits in his luxurious office while Philip Twopenny reads the morning headline aloud, “Ellitson Expired And Simple Syrup Production Has Ceased.”

Starrick calmly drinks his tea and explains that everyone in London is indebted to him for their livelihood. He thinks of Jacob Frye as an insignificant blemish who calls himself an assassin.

Starrick remains calm and pretends not to be distracted by these events when Lucy Thorne enters the office. Lucy says she is reaching the end of her research and Jacob will not be a problem much longer, and that his sister shall be gutted soon enough.

Location: Assassin Safe House (Present Time)

Inside the assassins’ safehouse in London, Rebecca tends to Shaun’s wounds from their last encounter with the Templars. Bishop is communicating with them through a drone sitting on a nearby table. Shaun reports that Berg’s presence confirms that The Piece of Eden is in London. Bishop reports that the initiate’s data synch suggests this artifact is actually the Shroud. Shaun’s concerns are that he and Rebecca cannot go up against Sigma Team alone. Bishop orders them to keep a low profile while the initiate continues to synch the data.

Assassination Wall

Location: Train Hideout

Press / to access the Assassination Wall in the train hideout. The Sequence 5 overview appears onscreen. Your previous adventures are recapped in a window on the left. In this Sequence, Jacob looks to loosen the Master Templar’s hold on London’s transportation. Meanwhile, the race for the Shroud of Eden continues, and Evie hopes to gain the upper hand over her nemesis, Lucy Thorne. Press / to begin Sequence 5.

Take a Story Break and Earn Stuff

This game is best enjoyed with the many upgrades it offers. This also means out strong-arming the enemy and being fully weaponized. Do not ignore the available side activities or the upgrades that come from completing them. Your level should be no lower than the sequence number you are playing. In addition, to open Sequence 8 you need to have reached a certain notoriety, which comes with territory conquest.

Four new Memories are marked on the London Map. While on the train, check the safe for cash and check to see if you can spend more Skill Points. You should at least be at level 5 by now. Take this time to check your inventory and see that you are using all the best gear available. Purchase more Gang Upgrades and do some Crafting if you can. You should have the Throwing Knife Upgrade II. This increases their attack strength and you can achieve one hit headshot kills once again. Smoke Bomb Upgrade II is recommended at this time as well.

Agnes’s (Train) Memories

The memories available through your train maid, Agnes, are covered in the Associate Activities section of this guide.

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