Archetypes appear in the Rooks, Blighters, and even the Templars. Each enemy Archetype responds differently upon spotting you or entering combat. When infiltrating an area, look out for the Watchers and Lookouts since alerting them causes them to quickly call for backup. The damage you take and deal to Archetypes is determined by player level and the quality of your current equipment. The level of the enemy can be seen above their heads, once you’ve marked them, ranging from 1-10. This gives you a good idea of the challenge that enemy will bring to the fight.
Brute
Brutes are lumbering giants. They hit hard and have a lot of health. However, they are very predictable in combat, and can be easily defeated by running away and performing an assassination from above.
Enemy Level
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
|---|---|---|---|---|---|---|---|---|---|---|
|
Base Damage |
460 | 540 | 640 | 760 | 840 | 940 | 1020 | 1100 | 1220 | 1320 |
|
Armor |
44 | 54 | 74 | 94 | 114 | 134 | 154 | 174 | 194 | 214 |
Enforcer
Enforcers are a mix of the Brute and Soldier Archetypes. If you attempt to retreat, Enforcers answer with Flash Bombs, blinding you while you try to run. When fighting a group of enemies, Enforcers always try to gain a tactical advantage.
Enemy Level
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
|---|---|---|---|---|---|---|---|---|---|---|
|
Base Damage |
410 | 490 | 590 | 710 | 790 | 890 | 970 | 1070 | 1170 | 1270 |
|
Armor |
40 | 50 | 65 | 85 | 105 | 125 | 145 | 170 | 190 | 210 |
Protector
Protectors are the strongest of the Archetypes, however contact with them is easily avoidable. Enemy factions do not have the Protector Archetype; only Police and Royal Guards have Protectors. At lower levels, taking on a Protector in combat is almost a certain death sentence. Once you’ve reached a higher level you begin to gain a small advantage over them, but they are still formidable foes.
Enemy Level
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
|---|---|---|---|---|---|---|---|---|---|---|
|
Base Damage |
540 | 620 | 720 | 840 | 920 | 1020 | 1100 | 1180 | 1300 | 1400 |
|
Armor |
64 | 84 | 104 | 124 | 144 | 164 | 184 | 204 | 224 | 244 |
Soldier
Soldiers are the most common Archetype you encounter. They rely on numbers to pose a threat. Using melee attacks and basic combos they are easily defeated with counter attacks when you fight them in groups. Be wary when they are matched with a Brute or Enforcer as things can quickly get complicated by the stronger enemy’s attacks.
Enemy Level
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
|---|---|---|---|---|---|---|---|---|---|---|
|
Base Damage |
410 | 490 | 590 | 710 | 790 | 890 | 970 | 1070 | 1170 | 1270 |
|
Armor |
40 | 50 | 65 | 85 | 105 | 125 | 145 | 170 | 190 | 210 |
Watcher
Watchers are always ready to call their allies to their side with a quick whistle whenever they encounter trouble. Whenever possible, eliminate these threats with a sneak attack, or from afar, before they are even aware of your presence. If you give them time they’ll call their friends for backup and you may have more trouble than you bargained for. Watchers have a high rate of counter attack, so be ready if you directly engage these foes.
Enemy Level
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
|---|---|---|---|---|---|---|---|---|---|---|
|
Base Damage |
360 | 440 | 540 | 660 | 740 | 840 | 920 | 1000 | 1120 | 1220 |
|
Armor |
0 | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 200 |