Prima Games eGuides
primagames.com Browse Redeem a code Help
Assassin's Creed Syndicate eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › London Stories: Darwin and Dickens Conspiracy

An Artful Plan

MISSION OVERVIEW

Memory Type: Charles Dickens / London Stories

Suggested Level: 6

Assassin

Jacob or Evie Frye

Rewards

£: 1100

XP: 850

Location: Prince Albert Restaurant, Westminster

Follow the blue “C” icon to meet John Hammon (1) on a street corner across from Big Ben in Westminster. He needs your help to win the love of his hopeful future wife, Bella. He wants you to “kidnap” her so he can play the hero and come to her rescue.

Objective: Reach Lambeth

Talk to John Hammon and then enter the nearby carriage in the street. Wait for John to hop into the passenger’s seat before you leave.

Follow the route marked on the road east across the bridge and into Lambeth. Along the way, John explains his artful plan. Stop in the destination maker (2).

Allow John to exit the carriage. He tells you to play your part well and that Bella is at Waterloo Station.

Objective: Locate Bella

Leave John behind and follow the route marked on the road to Waterloo Station (3). Enter the station through the nearest entry point. Activate Eagle Vision to find Bella.

Objective: Kidnap Bella

Per the plan, you now have to play the bad guy and kidnap Bella. Sneak up behind the cop and silently execute him if he stands between you, Bella, and the stairs.

Sneak up behind Bella and kidnap her.

Objective: Deliver Bella to John

While there are a couple of ways to exit the station, we recommend that you lead Bella down the stairs heading south and then turn right into the central station. Turn right again and head for the large stairs (4) that lead to the street tunnel.

Walk slowly down the stairs to the street tunnel and activate Eagle Vision so you can easily spot the patrolling policemen.

Be careful! If Bella escapes you have to chase her and kidnap her again.

Quickly study their movements and make your move between the gaps, keeping your detection radius at a minimum. Turn left when you reach the tunnel street.

When you reach the intersection (5), turn left and you should spot a nearby, parked carriage. Shove Bella inside the carriage (6) and get in the driver’s seat. You could deliver her by foot, but this is faster.

Follow the street route marker back to John’s location (2).

Stop in the street as close to the alley marker (7) as you can and kidnap Bella from the carriage interior. Walk her through the alley to the destination marker.

Objective: Lose the fake fight

John jumps out of the shadows to fake fight you to save Bella from her kidnapper. Allow John to punch you repeatedly. After John throws a combo, punch him once and allow him to unleash another combo on you. If you fail to punch him you can fail the memory. It’s important that you make it look good! If you don’t fight enough or escape the combat, Bella notices it’s a fake fight and John’s plan fails. Continue until he knocks you out.

Objective: Speak to Dickens and Darwin

John explains who he is to Bella and they happily walk off together. You must now return to the Charles’s. Reenter the carriage and follow the route marker to the Black Bull bar (8). Talk to Darwin and Dickens in the back of the bar and tell them the good news.

Keep reading with a free account

The first 3 sections of Assassin's Creed Syndicate are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousOur Mutual Friend NextIntroduction