Prima Games eGuides Assassin's Creed Syndicate eGuide

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Assassin's Creed Syndicate eGuide Walkthrough Sequence Nine

Family Politics

MISSION OVERVIEW

Memory Type: Templar Conspiracy

Suggested Level: 8

Assassin

Evie Frye

Challenges

Steal a carriage without entering the courtyard

Don’t let the royal carriage’s condition drop below 50%

Rewards

£: 2830 + 250 (Full Synch Bonus)

XP: 1350 + 250 (Full Synch Bonus)

Cape: Cloak Of Victory

Location: Buckingham Palace, Westminster

Evie meets Duleep Singh outside Buckingham Palace in Westminster. She apologizes to the Maharaja for not having Buckingham Palace’s renovation plans. Duleep eases her mind, telling her that there are copies to be had. He asks her to quickly and stealthily acquire an official carriage, which they could use to deliver politicians to their destinations. Along the way, the Maharaja can hold political meetings with them. Do this for him and he will help you find the renovation plans you need.

Current Objective: Borrow a royal carriage

Challenge: Steal a carriage without entering the courtyard

Head west along the sidewalk to reach the heavily guarded compound on the corner (2). Make sure you have a smoke bomb before getting too far. There is a merchant a block away if you need one (3) or you can defeat some random Blighters walking around with hopes they’re carrying smoke bombs. Walk past the open gate (4) with Eagle Vision activated and you see multiple royal guards around, including some on nearby rooftops. Through an open gate you can see a beam of light in the middle of the courtyard indicating the location of an official carriage (2) to hijack.

The following tips allow you to beat the Challenge of stealing the carriage without entering the courtyard. Walk up to the knee-high gate (5) between the front door of the southwest building and the column that connects the metal fencing to the large gate entrance (4). From this position you can acquire a Rope Launch lock-on to the rooftop of the building. The royal guard at the front door does not notice your activities.

Head to the northwest side of the rooftop, being careful not to attract the attention of the rooftop royal guards to your left. Jump to the next rooftop (6) to the northwest and sneak to the northern edge (7) and look for the carriages below (2).

There are three carriages, each marked with an orange blip. Throw a smoke bomb at one of the three to spook the horse. The carriage typically takes off through the southeast gate (4).

The carriage does not go too far away if you end up chasing it. It is possible that the carriage will return to the courtyard again. In that case you must repeat the smoke bomb process and catch it more quickly the next time. Most of the time, the horse calms down and stops in a nearby street. Jump up onto the carriage and hijack it. If you acquired some attention from nearby Blighters, Police, or Royal Guards, become anonymous and the next objective occurs.

Current Objective: Reach Duleep

Challenge: Don’t let the royal carriage’s condition drop below 50%
Location: Buckingham Palace, Westminster

You are directed to meet Duleep a block from Buckingham Palace. The carriage’s health gauge must not dive below 50% or you fail the current Challenge. This gauge remains active until the end of the memory. The carriage’s health is at 90% when you first obtain it. So drive extremely safely. You are about to make multiple stops for Duleep. During these cab rides, there will be timers counting down from time to time but you rarely need to use a speed boost. So there’s no need to whip the horse.

Current Objective: Reach the first politician

Try not to scratch the carriage once on your way to pick up the Maharaja (8). Duleep wants to conduct his first mobile meeting with the politician (10) waiting near Belgrave Square.

Location: House Fire

So now that you have to take care of a carriage, you don’t think that the game is going to play nice, do you? Along the route you experience some abnormal traffic behaviors. The first very noticeable one is the fire truck that comes racing at you in an intersection. Slow down and let it pass. It’s on its way to a fire down the street. You pass this commotion several times on your trips back and forth, so be especially careful in that house fire area (9).

Current Objective: Reach Victoria Station

Time Limit: 1:30

Stop in the Reach marker and allow the politician to enter the carriage with the Maharaja. While Duleep converses with the politician (10), you are to drive them to Victoria Station (12). You have one minute and thirty seconds to get to the train station. The fire truck that passed you earlier is now blocking your path. Maneuver around it carefully. When you reach a few blocks to the east you get to see what all the commotion is about.

The house burns on the triangle intersection (11). You need to go at a turtle’s speed through the scene so you can squeeze through all the fire trucks. Turn right at this intersection and things clear up and you can reach the station on time. The politician leaves the carriage and you begin your trip to the next one.

Current Objective: Reach the next politician

Location: Victoria Station

There’s no time limit to reach the next politician so take it really easy on the way, as not to damage the carriage. You pass the house fire area (11) on your way to St. James’s Park (14). Once you are past the fire and approaching the next intersection, another fire truck (13) comes at you on it’s way to the fire. Allow this truck the right of way and continue cautiously. You might get stuck behind a slow cart on a narrow road, but the rest of the way is smooth sailing.

When you reach the park, the next marker appears inside the park so this means you are about to do a little off-roading. But not to worry, the dirt pathway through the park is a smooth one, unless you run over some pedestrians. You pick up the next politician (15) from near the pond.

Current Objective: Reach Parliament

Time Limit: 1:24

From the park, you are to take the politician to parliament (17) while Duleep has his mobile meeting with another person who refused to meet with him in the past. Turn the carriage on a dime and return the way you came, but veer left at the dirt path intersection to exit the park closer to your destination. Weave through the heavy traffic just outside the park.

In an intersection (16) just before you reach Parliament an actual carriage police chase is happening. Slow down and let the crooks continue to escape the police carriage, which is hot on their tail.

You can reach Parliament (17) without anything more than some overly aggressive drivers and the annoyingly slow drivers (nothing’s changed with traffic over time). Drop off the politician with time left on the clock.

Current Objective: Reach Mr. Gladstone

Location: House of Parliament

You pick up your last rider, Mr. Gladstone (18), at the other end of the House of Parliament.

Current Objective: Reach the gentlemen club

Time Limit: 2:26

Mr. Gladstone has some serious business to attend to at the gentlemen club (19). And he has to be there in two minutes and twenty six seconds! Allow Gladstone to enter the carriage and then take him there pronto…but safely. You don’t run into anything out of the ordinary until you have to cross the house fire (11) intersection again. But that’s not bad because your destination is right around the corner.

Drop Gladstone off at his destination (19). Surprisingly the Maharaja will also be joining Gladstone at the club. Evie and Duleep say their goodbyes. He thanks you for forwarding his cause and tells Evie where she can find the copies of the Buckingham Palace plans.

Current Objective: Return the royal carriage

After dropping off the boys (19), jump back in the carriage and return it to the courtyard where it was originally parked. There’s no time limit and the Challenge still stands, so be very careful on this final trek. You enter the compound (20) from the west entrance and then pull through to drop it off further inside (2).

Current Objective: Escape the area

Exit the carriage and quickly run to the nearest wall to avoid the guards. Rope Launch to the rooftops. Running southeast for the street (4) has you out of the restricted zone in no time. This completes the memory.