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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Reference and Analysis

Skills and Levels

Whether you’re playing as Jacob or Evie Frye, your skill set and level play a huge part in your survivability, as well as your offensive dominance, in the different areas of London.

Leveling

Leveling is accomplished by investing certain amounts of Skill Points into Jacob or Evie’s Skill Trees. They both start at level one, maxing out at level 10. Each level unlocks new skills, as well as new equipment and available upgrades to older equipment.

Skill Points are gained by acquiring experience. Your progression to the next skill point is seen as a small blue meter on the right side of your mini-map, on the lower left hand corner of the screen. Experience is shared between Jacob and Evie so swapping between the two does not cause a drop on the meter.

Experience can be gained by completing sequences, participating in public events, or completing various activities in the Boroughs.

Level Skill Points For Upgrade

1->2

4

2->3

4

3->4

8

4->5

10

5->6

10

6->7

10

7->8

15

8->9

15

9->10

18

Skills

Each character has a separate skill tree that must be trained and leveled. This means that you can really focus on making each character a specialist, with Evie being more stealth oriented and Jacob taking a more aggressive stance with enemies.

Skill points are distributed evenly between the Frye twins. For example, if Jacob is awarded skill points, Evie is automatically awarded the same amount of skill points, regardless of her participation in the event.

Evie and Jacob each have three unique abilities in the tree that can only be unlocked by that character.

Evie’s Skills
Icon Name Effect Requirement Skill Point Cost

Chameleon

In Sneak Mode Evie perfectly blends with her environment, which allows her to become nearly invisible. Only enemies in close proximity are able to detect her.

Level 5 and Assassin Steps 4

Knife Master II

Evie can carry twice as many throwing knives. Her knives also inflict significantly more damage. Level 6 and Knife Master I 6

Stealth III

Evie’s Stealth stat increases by an additional 11. She is less likely to be detected and her assassinations make very little noise.

Level 5 and Stealth II 4
Jacob’s Skills
Icon Name Effect Requirement Skill Point Cost

Defense III

Jacob takes less damage overall. Level 5 and Defense II 4

Gunslinger II

Jacob’s Countershots are automatic Headshots. Level 6 and Gunslinger I 6

Mutilate II

Jacob’s successful attacks bring enemies to Near Death much more rapidly. Level 5 and Mutilate I 4

Shared Skills

The shared skills are broken down into three different groups with very different benefits.

Combat

The Combat skill tree benefits Jacob more than Evie, giving bonuses to health, regeneration, damage dealt, and combat combos.

Combat Skill Tree
Icon Name Effect Requirement Skill Point Cost

Multi-Finisher

When close to multiple enemies that are near death, press / to execute up to 4 enemies at a time to gain extra XP. Acquired during Sequence 1 0

Stun Attack

Press / to break an enemy’s defensive stance or to briefly stun them. Stunned enemies are taken out of the fight for a short while. Acquired during Sequence 1 0

Counter

Press / to Counter enemies’ attacks in combat. Acquired during Sequence 1 0

Tool Combo

Press / to use your Tools (e.g. revolver, throwing knives) in combat without breaking your combo. Useful for quickly bringing a single enemy to Near Death or attacking multiple enemies at once. Acquired during Sequence 1 0

Health Boost I

Increase your Health by 1 segment. Complete Sequence 1 1

Health Boost II

Increase your Health by 1 additional segment. Level 2 and Health Boost 2

Health Boost III

Increase your Health by 1 additional segment. Level 3 and Health Boost II 2

Unstoppable I

Increase the time before you lose your combo streak due to inaction. Complete Sequence 1 1

Unstoppable II

The first hit you take during a combo doesn’t end your combo. Level 2 and Unstoppable I 2

Slayer I

When your combo reaches x10, your next attack automatically puts the target in a near death state. Complete Sequence 1 1

Slayer II

When you bring an enemy to near death, your next attack against a different opponent automatically puts them in a near death state. Very useful to set up Multi-Finishers and other moves. Level 3 and Slayer I 2

Counter Boost

Counter attacks have a larger window of opportunity and do increased damage. Level 2 2

Execute I

Stun an enemy with / , then perform a Tool Combo with / to execute them, inflicting massive damage. Level 3. 2

Execute II

Enemies who see you perform an execution are frightened, causing them to break their defensive stance. Level 5 and Execute I 4

Mutilate I

Successful attacks bring enemies to near death more rapidly. Level 3 2

Adrenaline

Increase the Rate at which your Health regenerates. Level 5 4

Combat Stamina

Performing Multi-Kills now regenerates health based on the number of enemies killed. Level 6 6

Stealth

The Stealth tree increases Jacob’s and Evie’s ability to stay hidden. While multiple skills in the tree help with confrontations benefiting Jacob, the higher level areas of the tree contain all of Evie’s special skills, making it worth investing the points when playing as her.

Stealth Skill Tree
Icon Name Effect Requirement Skill Point Cost

Whistle

Press to attract your target’s attention and lure them to your position for a stealth assassination. Acquired during first sequence 0

Knockout

Hold / to knock an unsuspecting or kidnapped enemy unconscious. Acquired during first sequence 0

Stealth Navigation

Press / to enter/exit Sneak Mode. In Sneak Mode your movement is faster, you are harder to detect, and you can stealthily move, Aim L2/LT, snap to cover,and Throw/Shoot R2/RT over low cover and around corners. Acquired during first sequence 0

Air Assassination

Press / to perform a high-profile assassination from above the target. Acquired during first sequence 0

Lockpicking I

Open locked chests to find money, resources, and rewards. Available after 1st sequence 1

Lockpicking II

Open most doors in London—Except doors requiring a master key. Level 2 and Lockpicking I 2

Kidnap

Press / to kidnap an unsuspecting enemy and force them to walk with you. This can allow you to access restricted areas in plain sight. Acquired in Second sequence for a mission 0

Intimidation

Kidnapped enemies will not try to escape. Level 2 and Kidnap 2

Loot Takedown

Automatically loot enemies when you assassinate them, knock them out, kidnap them or perform Multi-Kills. Complete first sequence 1

Double Assassination

Press / to stealthily kill two nearby unaware targets at the same time. Acquired during second sequence 0

Stealth I

Your Stealth stat increases by 7. You are less likely to be detected and your assassinations will make less noise. Level 2 2

Stealth II

Your Stealth stat increases by an additional 7. You are less likely to be detected and your assassinations will make less noise. Level 3 and Stealth I 2

First Strike I

Attack an enemy just before they enter conflict to inflict significant damage. Level 2. 2

First Strike II

Your First Strike attacks inflict even more damage. Possibly killing the enemy outright. Level 6 and First Strike I 6

Assassin Steps

You suffer significantly reduced damage from falls and make no noise when you land. Your movement also makes significantly less noise. Level 3 2

Knife Master I

Throwing knives stun enemies for a short time. You automatically recover throwing knives when performing Multi-Kills. Level 3 2

Ecosystem

The Ecosystem skill tree greatly increases the benefits you can gain from your surroundings. Investing points in the tree really pays off for the player who likes to recruit Rooks, use carriages, and hunt down and open chests. If you’re looking to open chests early on, pick up Scavenger I and II. This greatly helps you later in the game when you begin to craft and upgrade equipment. Spend a point on Eagle Vision II ASAP, this allows you to see enemies and Collectibles through walls, making planning your attacks a breeze.

Ecosystem Skill Tree
Icon Name Effect Requirements Skill Point Cost

Countershot

While in combat, press / when prompted to shoot an enemy that’s about to shoot you, preempting their attack.

Acquired during first sequence 0

Eagle Vision I

Press L3 / LS to activate Eagle Vision. In Eagle Vision, enemies are highlighted in the world and on the Mini-Map. Look at enemies briefly to Tag them; this displays their level and allows them to be seen through walls. Acquired during first sequence 0

Fast Driver

Press / to gain a significant short term speed boost while driving carriages. Acquired during second sequence 0

Leadership I

Press R1 / RT to recruit Rooks to follow you. Hold R1 / RT to bring up advanced commands. You may have up to two Rooks following you at a time Level 2 0

Leadership II

Press R1 / RT to recruit Rooks to follow you. Hold R1 / RT to bring up advanced commands. You may have up to three Rooks following you at a time Level 3 and Leadership I 0

Leadership III

Press R1 / RT to recruit Rooks to follow you. Hold R1 / RT to bring up advanced commands. You may have up to five Rooks following you at a time Level 5 and Leadership II 0

Eagle Vision II

Your Eagle Vision L3 / LS now allows you to see through walls to watch and tag enemies. Complete first sequence 1

Eagle Vision III

Your Eagle Vision L3 / LS shows enemies’ facing on the Mini-Map. Also increases the range. Level 2 and Eagle Vision III 2

Scavenger I

You find more common crafting resources from every source. Complete first sequence 1

Scavenger II

You find more rare crafting resources from every source. Level 2 and Scavenger I 2

Defense I

Reduces all Melee damage suffered. Level 2 2

Defense II

Reduces all Ranged damage suffered. Level 3 and Defense I 2

Gunslinger I

When attempting to shoot an empty gun mid-combo, the gun will reload automatically. Level3 2

Driver I

Collisions inflict less damage and don’t slow you down as much while driving. Level 3 2

Driver II

Carriages you drive accelerate significantly faster. Level 5 and Driver I 4

Demolition Derby

Carriages you drive inflict more damage and take less damage. Level 6 6

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