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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Walkthrough › Sequence Five

Friendly Competition

MISSION OVERVIEW

Memory Type: Templar Conspiracy

Suggested Level: 5

Assassin

Jacob Frye

Challenges

Save Ms. Attaway’s omnibus driver from his pursuer

Rewards

£: 660 + 125 (Full Synch Bonus)

XP: 350 + 150 (Full Synch Bonus)

Kukri: Bold Eagle Kukri

Location: West London

This is Jacob Frye’s memory. He offers to help Miss Attaway destroy Starrick’s omnibus company, starting with blowing up several of his omnibuses. The memory start location (1) is easy to spot; find Miss Pearl Attaway standing near a burning bus on the sidewalk in west London.

At first Miss Attaway thinks Jacob has come to assassinate her and he quickly explains that he’d like to partner up with her to take out the Millner Omnibus Company, which Starrick recently purchased. Pearl has been receiving threats on her life and Malcolm Millner has all but waged war on her since Starrick bought out his company. They have common enemies and similar short term goals.

Current Objective: Locate one of Millner’s employees

You begin this memory in the driver’s seat of a large Attaway Transport Omnibus with Pearl in a passenger seat behind you. Follow the green blip marking one of Millner’s employees driving another carriage to the south (2). Follow the route marked on the Mini-Map and on screen. Listen to the conversation between the two new acquaintances along the way.

Current Objective: Kill Millner’s employee

Challenge: Save Ms. Attaway’s Omnibus driver from his pursuer

When you cross over The Thames and reach the first intersection (2) in Southwark you spot a Blighter racing a carriage towards you from the right. This is your target. The location of the Attaway omnibus driver he’s set on killing is not clear, nor does it matter because you can finish this objective with just a few bullets. Select your firearm and perform multiple Quickshots with / within close range until the Blighter in the driver’s seat falls dead out of the vehicle. You can also threaten the driver or ram his vehicle until it is destroyed.

Current Objective: Loot Millner’s employee

Jump out of the omnibus and defeat any Blighters that were in the area that respond to the violence. Loot the body of the driver to obtain the Omnibus Route Schedule. The schedule also has a note giving you a clue to follow next. This completes the Challenge of saving the driver from his pursuer.

Current Objective: Drive Pearl’s omnibus and Reach Millner’s storage yard

Return to Pearl on her omnibus and drive to the storage yard following the green blip (3) on the Mini-Map.

Once you arrive, a cinematic shows Malcolm Millner screaming at his employees at the storage yard. Pearl wants you to serve him some of his own medicine. Jacob mentions he will call for the help of his gang to get this job done.

Current Objective: Find a way to destroy the omnibuses

Head south from where you left Pearl and recruit the three Rooks near the sidewalk around the storage yard. Recruit them and have them hold their position. Continue to the top of the building behind them. Activate Eagle Vision and locate all the Blighters in the yard.

There are many ways to take out the seven Blighters around the yard. An easy way is to shoot a dart at the barrel fire (A) and infect two of the Blighters standing near it. Let them start the chaos. As Blighters are attacking Blighters, send in your gang to attack. While in Eagle Vision you can tag individual enemies that are in range for a Rook attack. Do this and sit back and watch how the fight unfolds. Perform Air Assassinations on anyone that survives. As you can see from our picture, we upgrade our Rook Soldiers to a high level early in the game to give them the advantage in battle.

Current Objective: Push the cart of explosives

When you scan the area using Eagle Vision, the cart of explosives (B) glows yellow. This changes the objective to pushing the cart. So jump down off the rooftop and get to the cart of explosives.

Mash the / button continuously to push the cart forward into a parking place between two of Millner’s large omnibuses. When it reaches the correct position, Jacob automatically lets go.

Current Objective: Ignite the cart full of explosives

Now stay where you are, look to your left (east) and study your escape route. Ignite the fuse and run east toward the pile of wood stacked against the brick wall and then run up and over the wall and keep running east. Or, you can also escape by Rope Launching to the rail bridge above. You have 10 seconds to clear the red zone on the Mini-Map. This completes the memory.

In the ending cinematic, Jacob relishes in the glory of the Millner omnibuses going up in flames while sharing the moment with his new partner. Before Pearl leaves she mentions to Jacob that he is “hired.” Jacob gives her a funny look and his words trail off as she rides away. Jacob tries to tell her that he actually doesn’t work that way. But it falls on deaf ears.

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