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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › Associate and Income Activities

Bounty Hunts

Bounty Hunts

Bounty Hunting requires you to bring the target back to a secure location dead or alive. The target is surrounded by his allies and attempts to run if you are detected.

Locating the Target

Use Eagle Vision to locate your target. Enemies appear as red, while your target appears as yellow. Ziplining from roof to roof over the Bounty Hunt area helps you quickly locate the target. Locating the target before making your approach is crucial as this helps you plan the escape and prevents you from killing them accidentally.

Choosing your approach

For 100% completion you must bring the target back alive. This leaves you with two general ways of going about securing the target and then extracting them to the specified location. Killing the target only grants you 90% completion.

Grabbing the Target

When deciding to grab the target you have three options.

  • Killing the target and moving their dead body into the carriage is easy, but you do not get the 100% synchronization bonus, so avoid this if at all possible.
  • Knocking the target out is the easiest way to move them. This allows you to engage in combat with any enemies that may be in between you and your way out. This also leaves your target incapacitated so you don’t have to worry about them running away during any accidental combat.
  • The last option is kidnapping the target. While this may help you navigate through the maze of enemies, it can get complicated when exiting one of the small alleys on the way to the carriage.

The Loud Way

Going in “Loud” favors the gameplay of Jacob as you are going to be inviting all of the enemies in the area to fight you. Once the target learns of your presence they begin to flee the area. Quickly run and tackle them, being careful not to assassinate them. To kidnap or knock out the target you must not be in combat mode, which makes this method a little bit complicated. Wandering too far from the target during the fight may let the target begin to run away again so try your hardest to stay near the target. Knock out the target quickly before the main fight begins by utilizing hiding spots and high ground to get in close.

Keeping it Quiet

Evie is the best option for this approach, as her skills are more stealth oriented. Use high ground and throwing knives to pick off lone enemies, making an effort to clear your way to the target. Once you have a path to the target set, plot your exit before making contact. Make sure no enemies are between you and your way out as they are likely to spot you with the target. If you’ve eliminated a good amount of enemies, kidnapping the target makes it easy to work past the remaining enemies.

The Getaway

Once the target is either kidnapped and walking with you, or you have their body slung over your shoulder, you need to head for the nearest carriage. Luckily for you, the Rooks always have one parked nearby. Locate the cart by finding the small green icon on your map. If you are confronted you need to kill off any enemies in the area before you can put the target in the cart. Once the target is in the carriage, follow the GPS to the drop off point. Make sure to either wreck or lose any of the enemies chasing you as you need to be out of combat to complete the memory.

If you have enemies closing in on you, drop a smoke bomb while sitting in the cart at the drop off. If enemies followed you all the way to the drop off, get out and kill any who dared to follow you all the way. Once they are dead the memory completes.

Bounty Hunts
Map Lvl Borough Name Challenges Rewards/100%

3

9

Westminster

Ivan Bunbury

Bring back the target Alive.

£: 600 + 350

XP: 430 + 300

7

5

City of London

Harvey Hughes

Bring back the target Alive.

£: 264 + 125

XP: 250 + 150

8

6

City of London

Maude Foster

Bring back the target Alive.

£: 400 + 150

XP: 300 + 150

9

6

City of London

David O’Donnell

Bring back the target Alive.

£: 400 + 150

XP: 300 + 150

13

3

Lambeth

Leopold Bacchus

Bring back the target Alive.

£: 264 + 75

XP: 250 + 100

14

3

Lambeth

Mildred Graves

Bring back the target Alive.

£: 400 + 75

XP: 300 + 100

15

3

Lambeth

Jesse Butler

Bring back the target Alive.

£: 264 + 75

XP: 250 + 100

6

8

The Strand

Sylvia Duke

Bring back the target Alive.

£: 532 + 250

XP: 360 + 250

4

8

The Strand

Milton King

Bring back the target Alive.

£: 532 + 250

XP: 360 + 250

5

8

The Strand

Gilbert Fowler

Bring back the target Alive.

£: 532 + 250

XP: 360 + 250

16

5

Southwark

Anna Abramson

Bring back the target Alive.

£: 400 + 125

XP: 300 + 150

17

5

Southwark

Albie Vassell

Bring back the target Alive.

£: 400 + 125

XP: 300 + 150

12

4

The Thames

Simon Chase

Bring back the target Alive.

£: 264 + 100

XP: 250 + 125

11

3

The Thames

Emmet Sedgwick

Bring back the target Alive.

£: 400 + 75

XP: 300 + 100

10

4

The Thames

George Scrivens

Bring back the target Alive.

£: 264 + 100

XP: 250 + 125

18

2

White Chapel

Homer Dalton

Bring back the target Alive.

£: 132

XP: 200

1

8

Westminster

Harrison Harley

Bring back the target Alive

£: 532 + 250

XP: 360 + 250

2

9

Westminster

Wade Lynton

Bring back the target Alive.

£: 600 + 350

XP: 430 + 300

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