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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › London Stories: Charles Dickens Memories

Hell's Bells

MISSION OVERVIEW

Memory Type: Charles Dickens / London Stories

Suggested Level: 4

Assassin

Evie or Jacob Frye

Challenges

Climb on the same bus as the thief

Tail the thief without getting spotted

Rewards

£: 800 + 125 (Full Synch Bonus)

XP: 700 + 150 (Full Synch Bonus)

Location: Callant Commodore, The Strand

The Twins meet Charles Dickens in the Gallant Commodore restaurant (1) near Scotland Yard in The Strand. In this memory you must uncover the truth behind some paranormal thefts.

Objective: Speak to the policeman at the police station

Run toward the green blip (2) at Scotland Yard. Enter the police station through a window close to the rooftop. Speak to the policeman near the jail cell and listen to the prisoner.

Objective: Speak to the pawn shop owner

A Clamor Of Rooks

Recruit a full gang of Rooks on the way to the pawn shop. The lady you have to tackle runs out of the pawn shop and is often caught up in your gang of Rooks, making that objective extremely easy.

Exit the police station and head to the green blip (3). Speak to the Apothecary Pawn Shop owner inside the shop.

Objective: Tackle and Speak to the thief

The lady inside the pawn shop takes off running. If you have a Rooks gang, she may have difficulty getting out of the store. Chase her and tackle her.

Objective: Locate the last buyer

Hijack a carriage and head southwest to the green blip (4). When you get close, the camera focuses on the buyer. Keep an undetectable distance away.

Objective: Tail the thief

Challenge: Climb on the same cart as the thief
Challenge: Tail the thief without getting spotted

The buyer walks through a building (4) and begins a long walk to the cart (5). Use the Rope Launcher and rooftops to follow him without being spotted and to get ahead.

You can get around 30 meters ahead of the target without receiving a warning. So stand behind his carriage in the street (5) and wait for him to enter it before you climb on top to satisfy the Challenge.

Being on top of the carriage while the buyer climbs inside keeps you from being spotted while still being able to pursue him. The carriage only rolls a few blocks away before it stops and lets him out.

You must get off the rooftop of the carriage before it stops or the target will see you when he exits.

Once at Green Park (6) you can watch the buyer meet his contact (7) near a fork in the dirt path from a safe distance.

Objective: Speak to the mysterious man

After their meeting, speak to the mysterious man he met to complete the memory. The man hypnotizes you and gets away. You wake up in the Scotland Yard jail (2)!

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