Prima Games eGuides
primagames.com Browse Redeem a code Help
Assassin's Creed Syndicate eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › The Essentials

Key Abilities

Eagle Vision

Eagle Vision is an Assassin’s sixth sense. It allows you to spot enemies, allies, and hidden objects. Eagle Vision can be improved in the skill menu by purchasing the Eagle Vision II and III skills.

Press L3 / Left Stick in to toggle Eagle Vision on or off. It remains on until you deactivate it or perform certain actions such as pressing R2 / RT.

While using Eagle Vision, different elements are highlighted in the world and on your Mini-Map:

  • Memory Objectives are highlighted in Gold.
  • Hiding places and useful objects (Explosives, Alarm Bells, etc.) are highlighted in white.
  • Enemies are highlighted and appear on the Mini-Map as red.
  • Police are highlighted and appear on the Mini-Map as blue.

Allies are highlighted and appear on the Mini-Map as green.

Assassinations

Assassinations kill enemies in a single strike. Different types of assassinations offer advantages and disadvantages. For example, while an Air Assassination may be quick, it is easily noticed by the enemies. For example, it takes the assassin a moment to get up, after performing an Air Assassination. This could potentially allow other enemies to get close.

A target can only be assassinated when they are highlighted in red and the assassination button is shown in the Puppeteer.

Low Profile Assassination

While anonymous, press / to assassinate an enemy from up close. Low profile assassinations are silent and create no commotion as long as you remain unseen while assassinating your target. The dead body, however, does attract some attention.

High Profile Assassination

You can assassinate while in High Profile mode (while running holding R2 / RT), but doing so creates noise and causes a commotion around your target.

Air Assassination

When positioned above a target, press / to assassinate them from above. This causes you to leap off of your perch, landing on top of the target. This creates a lot of commotion, as well as penalizing you with a slow recovery from the attack.

Ledge and Cover Assassinations

When hanging from a ledge, a window, or while hidden, press / to assassinate the target. This pulls them out of the window or over the ledge, leaving them on the ground below.

Double Assassinations

Double Assassinations are unlocked in the Skill Menu. When two enemies are close to one another and both are highlighted red, you can perform a Double Assassination. Double Assassinations are available for Low Profile, High Profile, and Air Assassinations.

Rope Launcher

Whenever the Rope Launcher icon appears overhead, press L1 / LB to fire the launcher and travel quickly upwards. If the Rope Launcher target appears on an adjacent building in front of you, press L1 / LB to zipline across.

While ziplining, control your speed using the Left Stick. You can position yourself over enemies then press / to drop down for Air Assassinations. This is incredibly useful for taking out enemy sentries who are guarding Chests or other restricted areas.

Hold R2 / RT when you reach the end of the zipline to transition into free running without losing momentum.

Keep reading with a free account

The first 3 sections of Assassin's Creed Syndicate are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousStealth NextCombat