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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › London Stories: Charles Darwin Memories

The Berlin Specimen

MISSION OVERVIEW

Memory Type: Train Hideout / London Stories

Suggested Level: 5

Assassin

Jacob or Evie Frye

Challenges

Remain undetected

Rewards

£: 800 + 150 (Full Synch Bonus)

XP: 700 + 150 (Full Synch Bonus)

Location: Charing Cross Station, The Strand

Talk to Charles Darwin (1) to start this memory. He’s located in a field next to the Charing Cross Station in The Strand. Darwin meets Evie for the first time in the opening cinematic. In this memory, you must protect Darwin’s colleague and retrieve a valuable fossil that supports his theory.

Objective: Locate Dr. Schwartz

From Darwin (1), head west toward the green blip (70 meters away) that represents Dr. Schwartz’ general location (2). He’s in the Charing Cross Station. We suggest a rooftop, skylight entry.

Walk along the rafters heading for the northwest side of the train station. Use Eagle Vision to spot the glowing yellow Dr. Schwartz.

Objective: Kidnap Dr. Schwartz

Challenge: Remain undetected

Drop down from the highest level of framework to the lower rafters. This is done from one side of the station or the other; there’s nothing to drop down to when you’re in the middle top of the station.

You can spend some time Air Assassinating the various Templars patrolling the people bridge below or you could just drop and kidnap the doctor. You have time if you want to capture the doctor when he himself is closer to the exit, making your getaway that much easier.

Zipline to the rafters above the doctor and then drop down and capture him near the southwest exit stairwell. Activate Eagle Vision immediately to look for nearby Templars. Go down the stairs here (3).

Objective: Deliver Dr. Schwartz

Challenge: Remain undetected

There are multiple locations where you can drop off Dr. Schwartz, but if you’ve been following our tips, there’s one at the bottom of the stairwell tunnel (3). You only need to walk slowly past one guard on a landing along the way to avoid detection.

Objective: Kill the imposter

When you deliver the doctor at the Reach marker you discover you’ve kidnapped an imposter and he slugs you to get free. Now you must kill the fleeing imposter who has the real Dr. Schwartz’ fossil.

Get out of the fight that ensues when your hostage takes off. Throw a smoke bomb to make it easier to escape the gang of Templars around you.

The imposter flees in a carriage. Get in one yourself and chase him. Shoot him with Quickshot or jump to his rooftop while riding beside him. Execute him.

Objective: Loot imposter

Loot the imposter’s body.

Objective: Speak to Darwin

Return with the fossil to talk to Darwin where you left him (1). You break the news to Darwin that his colleague is most likely dead. He tells you that he was approached by some men that offered to purchase all his research as long as he worked only for them. He obviously refused—he’s Darwin.

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