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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › London Stories: Charles Dickens Memories

Spring-Heeled Jack

MISSION OVERVIEW

Memory Type: Charles Dickens / London Stories

Suggested Level: 4

Assassin

Jacob or Evie Frye

Challenges

Kill a cultist with dynamite

Rewards

£: 700 + 125 (Full Synch Bonus)

XP: 600 + 125 (Full Synch Bonus)

Location: Public House Pub, Lambeth

The Twins meet Charles Dickens in the Public House pub (1) in Lambeth where the famous writer asks the twins about their belief in ghosts. He tells them he’s joined the Ghost Club, an organization that investigates the paranormal and weeds out the charlatans faking ghost experiences. He asks the twins to join the club. Jacob reluctantly plays along, but Evie, being a believer, gladly accepts the invitation for both of them. Dickens immediately gives you your first case….

Objective: Locate and speak to the potential victim

Exit the pub and find Spring-Heeled Jack’s first victim in a small yard (2). Speak to her.

Objective: Locate and defend another potential victim

Race to the second victim (3). If you are fast enough you can set up an Air Assassinate on Spring-Heeled Jack. He does not die here and escapes in a flash of smoke.

Objective: Investigate Spring-Heeled Jack’s tracks

Inspect the first footprint in the nearby alley (4). Use Eagle Vision to spot a long trail of prints and claw marks that leads to another inspection print.

The second print is a claw mark on the side of a house (5). Rope Launch to the rooftop, following the direction of the marks up the wall.

Follow the tracks across the rooftop to the end of a pole on the other side of the house (6). You can see tracks leading across the yard to another two houses. Take a shortcut Rope Launch to the house with the Templar on the rooftop (7). Kill him.

Zipline to the house across the street (8), and then again to the next house (9), to inspect the footprints on the rooftop. Next, zipline to the Cultists’(Blighters’) house (10) to thenorth.

Objective: Locate a secret entrance

Challenge: Kill a cultist with dynamite

To fulfill the Challenge before you enter the secret entrance in the well, use the dynamite on the ledge on the north side of the house to blow up some cultists on the ground around the house.

Objective: Reach Jack’s lair

Free Run Down into the well (11) on the east side of the house to find Spring-Heeled Jack’s lair. Use smoke to help defeat his three Cultist guards in the underground hideout.

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