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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › Associate and Income Activities

Gang Strongholds

Gang Strongholds

While the main objective of every stronghold is to clear out the Blighter presence, 100% completion of the memory requires you to complete a few Challenges that differ between each stronghold. For a general completion, stealth is not necessary, but it is recommended to always enter from the top of the buildings surrounding the strongholds. If you are looking to get 100% synchronization on each of these activities, use the tips below to complete the required Challenges. Each Challenge can be completed separately so if you are having trouble completing two Challenges at once, try to complete one, then complete the memory, and then play it again to complete the other Challenge. While completing each Challenge separately rewards 100% synchronization for the memory, you do not get the 100% completion bonus.

Burn Blighter Heist Plans

Blighter Heist plans can be located with Eagle Vision. This usually requires searching the open floors of different buildings in the stronghold. There are often guards in the same room as the plans. Make sure to eliminate any enemies before destroying the plans as the action performs a small cut scene, making you extremely vulnerable.

You can locate and burn the plans at any time, but it is much easier to just kill all but one enemy and then search for them, allowing you to get around without much effort.

Strongholds
Map Lvl Borough Name Challenges Rewards/100%

8

6

City Of London

Rosemary Lane

Free and protect captured Rooks.

Kill the Leader undetected.

£: 400 + 150

XP: 300 + 150

6

6

City of London

Field Lane

Kill the Leader undetected.

Burn Blighter Heist Plans.

£: 400 + 150

XP: 300 + 150

7

6

City Of London

Black Swan Yard

Do not let the Lookouts call reinforcements.

Kill the Leader undetected.

£: 532 + 150

XP: 360 + 150

12

4

Lambeth

Echostreet Alley

Burn Blighter Heist plans.

Free and protect Captured Rooks.

£: 400 + 100

XP: 300 + 125

11

3

Lambeth

Battersea Bellows

Kill the Leader undetected.

Free and protect Captured Rooks.

£: 264 + 75

XP: 250 + 100

10

5

Southwark

The Mint

Do not let Lookouts call reinforcements.

Burn Blighter Heist Plans.

£: 400 + 125

XP: 300 + 150

9

5

Southwark

Jacob’s Island

Do not let Lookouts call reinforcements.

Kill the Leader undetected.

£: 532 + 125

XP: 360 + 150

5

2

Whitechapel

Spitalfields

Free and protect captured Clinkers.

£: 264 + 75

XP: 250 + 100

1

9

Westminster

Devil’s Acre

Free and protect captured Rooks.

£: 600 + 350

XP: 430 + 300

2

9

Westminster

Blue Anchor Alley

Burn Blighter Heist Plans.

Kill the Leader undetected.

£: 600 + 350

XP: 430 + 300

3

8

The Strand

Clare Market

Burn Blighter Heist Plans.

Do not let Lookouts call reinforcements.

£: 532 + 1330

XP: 360 + 600

4

8

The Strand

St. Giles Rookery

Free and protect captured Rooks.

£: 532 + 1330

XP: 360 + 600

Do not let the Lookouts call reinforcements

The easiest way to prevent lookouts from calling reinforcements is by killing them before they catch wind of your actions in the stronghold. When using Eagle Vision you will notice that Lookouts have a different Icon above their heads which lets you single them out of the crowd quickly. If you are spotted by a lookout the icon above their head changes colors; quickly kill them before they can get to a door to summon more enemies.

Free and Protect Captured Rooks/Clinkers

There are groups of Rooks being held hostage in the stronghold. Stealthily kill the enemies guarding them and they join your cause, immediately fighting any enemies in the nearby areas. Make sure to kill off any rooftop enemies before dropping down into the areas with the Rooks, as Scouts can easily pick off the Rooks (and you) with their heavy ranged attacks. If any Rooks die, this bonus objective fails, so be sure to stay near them after freeing them.

Kill the Leader Undetected

Locate the Leader with Eagle Vision. They are outlined in yellow while the rest of the enemies are the standard red color. The easiest way to accomplish this early in the game is to stick to the rooftops, eliminating any enemies that inhabit the area. Then either use your Throwing Knives or a quick Air Assassination to kill the Leader. Once you’ve eliminated the Leader, you no longer have to worry about the Challenge as it is already complete. This may be the easiest Challenge to accomplish once you unlock hallucinogenic darts after Sequence 4. Hallucinogenic darts allow you to effectively “recruit” any enemy in the stronghold, so aim for the ones closest to the Leader. Once affected by the dart, they break into a blind violent rage, and begin to attack the enemies next to them. Use this to your advantage by targeting a Brute as they have high enough health to easily outlast the Leader. It’s also important to note that killing the Leaders in a stealthy way causes any witnesses to flee.

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