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Assassin's Creed Syndicate eGuide
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Contents

  • Foreword
    • Foreword
  • The Essentials
    • Introduction
    • Default Controls Summary
    • Gameplay
    • Vehicles and Driving
    • Game Structure and Progression
    • Collectibles
    • On screen Display
    • Stealth
    • Key Abilities
    • Combat
    • Associates
  • Walkthrough
    • Sequence One
      • A Spanner In The Works
    • Sequence Two
      • A Simple Plan
    • Sequence Three
      • Somewhere That's Green
      • Bounty Hunt: Abberline, We Presume
      • Child Liberation: To Catch An Urchin
      • Gang Stronghold: Spitalfields
      • Templar Hunt: Harold Drake
      • Gang War: Rexford Kaylock
      • Train Hideout
      • Freedom Of The Press
    • Sequence Four
      • A Quick And Reliable Remedy
      • The Crate Escape
      • A Spoonful of Syrup
      • Unnatural Selection
      • On The Origin Of Syrup
      • Cable News
      • Playing It By Ear
      • Overdose
    • Sequence Five
      • The Perils Of Business
      • A Room With A View
      • Friendly Competition
      • Breaking News
      • The Lady With The Lamp
      • Research And Development
      • Survival Of The Fittest
      • End Of The Line
    • Sequence Six
      • A Run On The Bank
      • A Case of Identity
      • One Good Deed
      • A Spot Of Tea
      • A Thorne In The Side
      • A Bad Penny
    • Sequence Seven
      • All Is Fair In Politics
      • Playing Politics
      • The Bodyguard
      • Driving Mrs. Disraeli
      • Change of Plans
      • Unbreaking The Bank
      • Motion to Impeach
    • Sequence Eight
      • The Joys Of Freedom
      • Strange Bedfellows
      • Triple Threat
      • Fun And Games
      • Final Act
    • Sequence Nine
      • Shall We Dance?
      • Double Trouble
      • Dress To Impress
      • Family Politics
      • A Night To Remember
  • Side Quest
    • London Stories: Karl Marx Memories
      • Introduction
      • Cat and Mouse
      • Where There Is Smoke
      • Anarchist Intervention
      • An Explosive End
      • Vox Populi
    • London Stories: Darwin and Dickens Conspiracy
      • Introduction
      • Darwin's Orchid
      • Our Mutual Friend
      • An Artful Plan
    • Dreadful Crimes
      • Introduction
      • A Simple Matter Of Murder!
      • The Case Of The Conflicted Courtship
      • Death Stalks The Colonel
      • The Fiend Of Fleet Street
      • The Mystery Of The Twice-Dead Professor!
      • Locked In... To Die!
      • The Most Hated Man In London
      • Next Stop: Murder!
      • Conjuring Up A Killing!
      • Murder At The Palace!
    • Train Hideout: Missions 2
      • Introduction
      • A Long Night
      • Runaway Train
    • London Stories: Charles Dickens Memories
      • Introduction
      • Spring-Heeled Jack
      • Hell's Bells
      • Recollection
      • 50 Berkeley Square
      • Dead Letters
      • The Terror Of London
    • London Stories: Queen Victoria Memories
      • Introduction
      • Operation: Dynamite Boat
      • Operation: Locomotive
      • Operation: Drive For Lives
      • Operation: Westminster
    • Associate and Income Activities: WWI
      • Introduction
      • Spy Hunts
      • Spy Hideouts
      • The Master Spy
      • Zeppelin Raid
    • Associate and Income Activities
      • Gang Strongholds
      • Bounty Hunts
      • Child Liberations
      • Templar Hunts
      • Gang Wars
      • Income Activities
      • Fight Clubs
      • Street Racing
      • Cargo Hijack
      • Boat Raids
      • Smuggler's Boat
      • Cargo Escort
      • Train Robbery
    • Train Hideout: Missions 1
      • Introduction
      • Stalk The Stalker
      • Nigel In For The Chop
      • Hullo Mr. Gatling
    • World War I: Time Anomaly
      • Introduction
      • The Darkest Hour
    • London Stories: Charles Darwin Memories
      • Introduction
      • The Berlin Specimen
      • An Abominable Mystery
      • Defamation
      • Cruel Caricature
      • A Struggle For Existence
  • Reference and Analysis
    • Skills and Levels
    • Perks
    • Gang Upgrades
    • Crafting
    • Equipment
    • Allies and Enemies
    • Archetypes
    • Trophies and Achievements
    • Mission Progression Reference
  • Collectibles
    • Collectibles
    • City of London
    • Lambeth
    • Southwark
    • The Strand
    • Thames
    • Westminster
    • Whitechapel
    • WWI Time Anomaly
  • Maps
    • London Map
    • WW1 Map
  • Videos
    • A Bad Penny
    • Overdose
    • Cable News
    • Survival of the Fittest

Assassin's Creed Syndicate Guide › Side Quest › London Stories: Queen Victoria Memories

Operation: Drive For Lives

MISSION OVERVIEW

Memory Type: Queen Victoria / London Stories

Suggested Level: 10

Assassin

Jacob or Evie Frye

Challenges

Reach a safe place in less than 80 sec

Rewards

£: 2000 + 350 (Full Synch Bonus)

XP: 1200 + 400 (Full Synch Bonus)

Location: Buckingham Palace, Westminster

You can find Queen Victoria (1) out for a walk on the pathway behind Buckingham Palace in Westminster. She tells you that Mr. Fleming has found out from the Templar leader you captured in the last memory that an attack is imminent. He escaped custody and is thought to be hiding in Westminster.

Objective: Locate the Templar leader

Follow the green blip two blocks to the south. When you near the corner (2) you spot a carriage with the Templar leader inside (still marked with a green blip).

Objective: Tail the Templar leader

Hijack a carriage and pursue the fleeing Templar. His route is marked on our map. If you lose sight of him a timer counts down from 15 seconds. If it reaches zero you fail the mission. If you get too close to the leader then you also fail the mission.

Follow the Templar leader to London Victoria Station. He pulls into the tunnel running through the station. Exit your carriage and watch the Templar exit his to interact with more Templars in the tunnel.

Objective: Hijack the carriage

Once the Templar Leader is out of the carriage you can rush into the tunnel staying to the far left side and rush to the driver’s seat of the carriage and jack it without a fight. Drive off quickly.

Objective: Reach a safe area

Challenge: Reach a safe place in less than 80 sec

Before you could leave, a Templar ignites the explosive crates in your carriage. There is a “Time before explosion” meter at the top of the screen. If this drains, you blow up and fail the memory. Running into objects takes time away from the explosion meter so drive fast, but carefully.

Speed eastward away from the train station and across the bridge following the route indicated on the street and your Mini-Map. You have to deal with an unusually high volume of traffic along the way as well as some carriage-driving Templar aggressors. Use Quickshots to fend them off while focusing on your driving. Just beyond the first right over the bridge you see the Reach marker. Quickly pull into it and get out of the carriage.

Objective: Escape the area before the carriage explodes

After parking the carriage in the reach marker you can see a little red restricted zone around the carriage on the Mini-Map. Run away from this zone to avoid the explosion and to complete the memory.

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