Basic consumable items, these are mostly focused on curing and protecting against enemy status effects, but there are also very useful buffing items to temporarily enhance your performance offensively or defensively. The throwing weapons here are very useful early in the game, and because they scale with your stats, they do improve slightly as your character’s strength grows. For the elemental weapon buffing items, keep in mind that a weapon that already has an element on it (such as a Fire Longsword) cannot have another element applied. This is one benefit to using weapon infusions with no element, as you can apply temporary buffs to grant them more total damage output than a pure elemental weapon.
Divine Blessing
| Fully restore HP and cures ailments |
| Holy water blessed by the Queen of Lothric.Fully restores HP and cures ailments.The Queen of Lothric, married to the former King Oceiros, was initially revered as a goddess of fertility and bounty. After giving birth to Ocelotte, her youngest, she quietly disappeared. |
Siegbräu
| Restores HP and boosts frost resist |
| Special brew of Siegward of Catarina.Perfect for travel in its jolly barrel mug.Restores HP and temporarily boosts frost resistance.Leave it to Siegward to discover a drink that even an Undead can enjoy. Perhaps his long years spent Undead have left him wanting to drain a cup or two and revel as if he were still among the living.
Effect: Restores 20% of maximum HP + 100 HP. Gives +150 frost resist for 60 seconds. |
Hidden Blessing
| Fully restore FP |
| Holy water blessed by the Queen of Lothric.Fully restores FP.There is a grave in Lothric that sees no visitors, a dark place where rootless warriors rest. The Queen of Lothric alone cared to wish the poor souls good fortune. |
Green Blossom
| Temporary boost to stamina recovery speed |
| Green weed, shaped like a flower.Temporary boost to stamina recovery speed.The Undead Legion of Farron is remembered for using this annual plant, normally found near clear water, to swing their mighty swords with abandon.
Effect: +5 stamina recovery/second for 60 seconds. |
Budding Green Blossom
| Large temporary boost to stamina recovery speed |
| Green flower-shaped weed with small white blooms.Large temporary boost to stamina recovery speed.Flowers of the Green Blossom are ethereal, blossoming only on the surface of chilled, but not frozen, water.
Effect: +9 stamina recovery/second for 60 seconds. |
Blue Bug Pellet
| Temporarily boosts magic damage absorption |
| Medicinal pellet made from crushed insects.The blue type temporarily boosts magic damage absorption.The Boreal Valley is infested with moon bugs, meaning ingredients are never far from hand for the Irithyllian slaves who concoct this medicine.
Effect: Magic damage absorption is boosted by 15% for 60 seconds. |
Yellow Bug Pellet
| Temporarily boosts lightning damage absorption |
| Medicinal pellet made from crushed insects.The yellow type temporarily boosts lightning damage absorption.The grave wardens of Carthus used these to repel a great sand worm. The worm tumbled into the catacombs, and proceeded to dominate its new home in the Smoldering Lake.
Effect: Lightning damage absorption is boosted by 15% for 60 seconds. |
Mossfruit
| Temporarily boosts all resistances |
| A small clump of mossfruit.Temporarily boosts bleed, poison, frost, and curse resistance.All mossfruit is the same regardless of its color, and has the effects of moss of all colors.
Effect: Adds +80 to all resistances for 60 seconds. |
Purple Moss Clump
| Reduce poison build-up. Cure poison. |
| Medicinal purple moss clump.Reduces poison build-up. Cures poison.Poison builds up in the body, and when it breaks out, it causes gradual damage over a period of time.Poison can be exasperating, so be sure to carry sufficient moss clumps when traveling to a blighted area. |
Rime-blue Moss Clump
| Reduces frost buildup, cures frostbite status |
| Moss clump radiating gentle heat and light.Reduces frost build-up. Cures frostbite status.Frost accumulates in the body causing frostbite, which saps one’s health, lowers absorption, and slows stamina recovery.Weapons imbued with frost are a rare thing indeed, most of them originating in the Boreal Valley. |
Throwing Knife
| Throw at foes to inflict damage |
| Small throwing knife.Throw at enemies to inflict damage.Most items choose their wielder, and only experience can improve their effectiveness. True strength can be gained in no other way.
Scaling: Strength B, Dexterity A |
Kukri
| Throwing knife. Causes bleed damage. |
| Small throwing machete.Throw at enemies to cause bleeding damage.A unique weapon originally used by swordsmen of Carthus, but now popular among bandits and thieves.
Scaling: Strength A, Dexterity S |
Repair Powder
| Repairs equipped weapons and armor |
| Lightly enchanted golden powder.Repairs equipped weapons and armor, as long as they haven’t already broken.Use of a weapon depletes its durability, eventually causing it to break.As long as a weapon is not broken, its durability can be restored at a bonfire, but for distant journeys, one may wish to prepare ahead. |
Red Bug Pellet
| Temporarily boosts fire damage absorption |
| Medicinal pellet made from crushed insects.The red type temporarily boosts fire damage absorption.Prepared in the Cathedral of the Deep by evangelists, who dole them out to followers to ease their suffering when they burn.
Effect: Fire damage absorption is boosted by 15% for 60 seconds. |
Black Bug Pellet
| Temporarily boosts dark damage absorption |
| Medicinal pellet made from crushed insects.The black type temporarily boosts Dark damage absorption.At all times, the Abyss Watchers of the Undead Legion keep a supply of these concoctions, prepared by the acolytes. Rumor has it their Ghru descendants still make these concoctions.
Effect: Dark damage absorption is boosted by 15% for 60 seconds. |
Bloodred Moss Clump
| Reduce bleeding build-up |
| Red moss clump used as maggot repellent.Reduces bleeding build-up.Bleeding builds up when attacked by sharp blades or spikes, and once triggered causes severe damage. Use this moss clump before it reaches that point. |
Blooming Purple Moss Clump
| Reduce poison and toxin. Cures status. |
| Potently medicinal moss clump with a flower.Reduces poison and toxin. Cures ailments.A toxin is a more vicious form of poison which quickly leads to death.Moss clumps without blooms are useless against toxin, and those who neglect to carry this flowered variety are simply courting an early demise. |
Purging Stone
| Reduces undead curse build-up and cures hollowing |
| Ash-colored stone encasing a skull.Reduces undead curse build-up and cures hollowing.Inhabitants of Londor, the land of Hollows, use this secret treasure to feign normalcy.Occasionally, a Hollow fools even himself, and turns on his own kind.
Effect: Removes Hollowing gained from deaths while carrying Dark Sigils. Does not remove Dark Sigils. |
Poison Throwing Knife
| Throw at foes to inflict damage and poison |
| A throwing knife dipped in poison.Throw at enemies to inflict poison damage.Used by assassins of Londor, land of Hollows. The poison is jokingly known as Hollow’s blood.
Scaling: Strength D, Dexterity B |
Firebomb
| Explodes, inflicting fire damage |
| Bisque urn filled with black powder.Explodes, inflicting fire damage.Fire damage, which differs from physical damage, is highly effective against creatures of flesh, beasts, and other foes that might naturally have cause to fear the flame.
Scaling: Strength A, Dexterity C |
Rope Firebomb
| Thrown behind, explodes inflicting fire damage |
| Bisque urn attached to a string and filled with black powder. Thrown behind and explodes, inflicting fire damage.No different to a firebomb, save for the direction in which it is thrown. Enables a different fighting style, and flexibility in adjusting to one’s circumstances.
Scaling: Strength A, Dexterity C |
Rope Black Firebomb
| Thrown behind, explodes inflicting high fire damage |
| Black bisque urn attached to a string and filled with black powder. Thrown behind and explodes, inflicting fire damage.No different to a black firebomb, save for the direction in which it is thrown. Enables a different fighting style, and flexibility in adjusting to one’s circumstances.
Scaling: Strength A, Dexterity C |
Dung Pie
| Turns enemy toxic, but also affects player |
| Dried fecal waste material, moist on the inside.Throw at enemy to inflict toxin build-up, but also ups your own toxicity.Though the stench makes it difficult to carry on one’s person, inflicting toxins on an enemy yields high damage over time. Perhaps some Undead have fond memories of waste. Or, perhaps not. |
Charcoal Pine Resin
| Apply fire to right-hand weapon |
| Black charcoal-like pine resin.Temporarily applies fire to right-hand weapon.Used in the Undead Settlement to preserve Undead bodies after dissection, and to bury them.
Effect: Applies +85 fire damage to right-hand weapon for 60 seconds. |
Gold Pine Resin
| Apply lightning to right-hand weapon |
| Rare pine resin which emits golden sparks.Chunks of it are even rarer.Temporarily applies lightning to right-hand weapon.Its origins are unknown, although some have speculated that it may in fact be a type of fungal resin.
Effect: Applies +95 lightning damage to right-hand weapon for 60 seconds. |
Pale Pine Resin
| Apply magic to right-hand weapon |
| Pale pine resin that faintly glimmers.Temporarily applies magic to right-hand weapon.The blood red substance sometimes found within suggests there is more to this so-called resin than meets the eye.
Effect: Adds +90 magic damage to right-hand weapon for 60 seconds. |
Rotten Pine Resin
| Apply poison to right-hand weapon |
| Pine resin that has rotted and turned poisonous.Likely rotten from the start.Temporarily applies poison to right-hand weapon.Farron Keep was swallowed by the rotted wood, where the blunt-horned Ghrus concoct this resin.
Effect: Applies +45 poison effect to right-hand weapon for 60 seconds. |
Alluring Skull
| Attract certain types of enemies |
| A skull resplendent in the scent of souls. Prepared by evangelists of the Cathedral of the Deep.Throw to shatter, spreading souls which attract enemies. Not effective for all foes.
Effect: The residual sign from summoning a Mound-Makers phantom has an identical effect. The Bestiary lists enemies that are affected by this item. |
Black Firebomb
| Explodes, inflicting fire damage |
| More powerful bisque urn filled with special black powder. Explodes, inflicting great fire damage. Fire damage, which differs from physical damage, is highly effective against creatures of flesh, beasts, and other foes that might naturally have cause to fear the flame.
Scaling: Strength A, Dexterity C |
Lightning Urn
| Explodes, inflicting lightning damage |
| Dragon-hunting tool used by Lothric knights.Explodes upon contact, inflicting lightning damage.The knights of Lothric have since tamed dragons, but were once hunters of dragons themselves.This explains their special hunting gear, and why they worshipped the sun.
Scaling: Faith S |
Stalk Dung Pie
| Turns enemy toxic, but also affects player |
| Dried fecal waste material, marked by a long plant stalk that was not properly digested.Throw behind at enemies to inflict toxin build-up, but also ups your own toxicity.Strictly speaking, this consists of different material than the dung pie, but waste is waste, no sense in splitting hairs. |
Charcoal Pine Bundle
| Apply fire to right-hand weapon |
| A small bundle of charcoal pine resin.Quickly applies fire to right-hand weapon.Does not last for long, but can be used in inventive ways, such as applying it in the middle of a series of blows.
Effect: Applies +110 fire damage to right-hand weapon for 7 seconds. |
Gold Pine Bundle
| Apply lightning to right-hand weapon |
| Rare pine resin which emits golden sparks.Collected in a small bundle.Quickly applies lightning to right-hand weapon.Does not last for long, but can be used in inventive ways, such as applying it in the middle of a series of blows.
Effect: Applies +120 lightning damage to right-hand weapon for 7 seconds. |
Human Pine Resin
| Apply dark to right-hand weapon |
| Charcoal pine resin rotted with human body fluids.Temporarily applies dark to right-hand weapon.Normally used in the Undead Settlement for preservation and burials, but can mature into this state, becoming a valuable substance, used in a certain ceremony. Often seen for trade at exorbitant prices.
Effect: Applies +95 dark damage to right-hand weapon for 60 seconds. |
Carthus Rouge
| Add lacerating effect to right-hand weapon |
| Highly viscous scarlet plant secretions.Temporarily applies bleeding effect to right-hand weapon.Associated with the warriors of Carthus, whose blades take on the scarlet hues of both this sanguine substance and the spatters of their victims’ blood.
Effect: Applies +45 bleed effect to right-hand weapon for 60 seconds. |
Undead Hunter Charm
| Prevent Estus recovery within a limited area |
| Tool used to hunt down the Undead.Blocks Estus recovery within a limited area.Used long ago by Lloyd’s cleric knights on their Undead hunts. Although Allfather Lloyd is long forgotten by the Way of White, his hunts have lived on, and this charm allows one to challenge Undead without fear of tenacious healing.
Effect: Prevents the target it hits from using Estus Flasks for 25 seconds. Can also put mimics (Avaricious Beings) to sleep. |
Duel Charm
| Temporarily disables special effects in vicinity |
| Tool used in duels of judgment. Nulls effects of special area effects for a short time.Allfather Lloyd’s knights lived in fear of his duels of judgment, in which verdicts were carried out by his Sword of Law.
Effect: Dispels beneficial effects from the target it hits. Some beneficial effects cannot be dispelled. |
Rusted Gold Coin
| Crush to temporarily greatly boost item discovery |
| A rusty old gold coin that surely has no currency.Crushing the coin gives a large, if temporary, boost to item discovery.A rich man lost his fortune, but it returned to him twofold. He was swift to squander his retrieved fortune, smugly confident that it was bound to double once again.
Effect: Item discovery is multiplied by 2 for 60 seconds. |
Rubbish
| Rubbish of no value, and certainly no avail |
| Rubbish with no value.Who in their right mind would bother carryingthis around? Perhaps you need help. |
Homeward Bone
| Return to last bonfire rested at, or to shrine |
| Bone fragment reduced to white ash.Return to last bonfire used for resting, or to the shrine bonfire.Bonfires are sustained by bones of the Undead.In rare cases, their previous owner’s strong urge to seek bonfires enchants their bones with a homeward instinct. |
Rusted Coin
| Crush to temporarily boost item discovery |
| An old rusted copper coin.Crushing the coin boosts item discovery.Those who have lost their fortunes rely upon this superstitious practice, hoping to retrieve what was once theirs, and more.
Effect: Item discovery is multiplied by 1.5 for 60 seconds. |
Young White Branch
| Transform, blending into environment |
| A young white branch.Use to transform into something which blends into the surroundings.Little Dusk’s first sorcerer’s staff eventually became a seedling, and then three white birch saplings. The young branch is said to still contain echoes of little Dusk’s capriciousness.
Effect: Giant Sniper in Undead Settlement will not target you while carrying one (including initial burial gift). |
Prism Stone
| Mark path by placing on ground |
| Warm pebble emitting a beautiful phasing aura of seven colors, with a very rare eighth.The prism stone does nothing special, but can serve as a path marker, or perhaps dropped off a cliff to judge height by the sound of its descent.If a loud noise is heard upon its landing, then a fall from the ledge is surely lethal. |