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Dark Souls III eGuide (Steam)
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Contents

  • Changelog
    • Updates
  • Introduction
    • A Spark Flickers
    • A World of Ash & Cinders
  • Controlling the Game
    • Overview
    • The HUD
    • Controls
  • Gameplay
    • Overview
    • Understanding Your Stats and Attributes
    • Creating Your Character
    • Character Builds
    • Your Build Is Not Your Class!
    • Archetypes
    • Choosing Equipment
    • Combat
    • Health and Survival
    • Deaths, Souls, and Leveling
    • Using Equipment
    • Upgrading Equipment
  • Additional Rules & Helpful Tips
    • Looting the Spheres of Bones
    • Bonus Luck
    • Burn the Leeches
    • Roll Mechanics
    • Matchmaking Details
  • Walkthrough
    • A Path Through Lothric and Beyond
    • Cemetery of Ash
    • Boss: Iudex Gundyr
    • High Wall of Lothric
    • Boss: Dancer of the Boreal Valley
    • Boss: Vordt of Boreal Valley
    • Undead Settlement
    • Boss: Curse-rotted Greatwood
    • Road of Sacrifices
    • Boss: Crystal Sage
    • Farron Keep
    • Boss: Abyss Watchers
    • Cathedral of the Deep
    • Boss: Deacons of the Deep
    • Catacombs of Carthus
    • Boss: High Lord Wolnir
    • Smouldering Lake
    • Boss: Old Demon King
    • Irithyll of the Boreal Valley
    • Boss: Pontiff Sulyvahn
    • Irithyll Dungeon
    • Profaned Capital
    • Boss: Yhorm the Giant
    • Anor Londo
    • Boss: Aldrich, Devourer of Gods
    • Consumed King’s Garden
    • Boss: Oceiros, the Consumed King
    • Untended Graves
    • Boss: Champion Gundyr
    • Lothric Castle
    • Boss: Dragonslayer Armour
    • Grand Archives
    • Boss: Lorian and Lothric
    • Archdragon Peak
    • Boss: Ancient Wyvern
    • Boss: The Nameless King
    • Kiln of the First Flame
    • All Possible Endings (SPOILER WARNING)
    • Boss: Soul of Cinder
  • Multiplayer and Covenants
    • Overview
    • Multiplayer Basics
    • Helping, Surviving, and Hunting Other Players
    • Covenants! Who Will You Serve?
  • Weapons, Armor, Magic, and Tools
    • Overview
    • Weapon Skills
    • Tools
      • Overview
      • Critical Items
      • Typical Consumables
      • Permanent Items
      • Basic Consumable Souls
      • Boss Souls
      • Covenant Items
      • Special Items
    • Materials
      • Overview
      • Enhancement
      • Infusion
      • Weapon Enhancement and Infusion Examples
    • Key Items
    • Spells
      • Overview
      • Sorcery
      • Pyromancy
      • Miracles
  • Equipment
    • Melee Weapons
      • Overview
      • Daggers
      • Straight Swords
      • Greatswords
      • Ultra Greatswords
      • Curved Swords
      • Curved Greatswords
      • Thrusting Swords
      • Katanas
      • Axes
      • Greataxes
      • Hammers
      • Great Hammers
      • Spears
      • Pikes
      • Halberds
      • Reapers
      • Whips
      • Fists
      • Claws
    • Ranged Weapons
      • Overview
      • Bows
      • Greatbows
      • Crossbows
    • Catalysts
      • Overview
      • Staffs
      • Pyromancy Flame
      • Talismans
    • Shields
      • Overview
      • Small Shields
      • Shields
      • Greatshields
    • Armor
      • Overview
      • Pharis’s Set
      • Hard Leather Set
      • Brigand Set
      • Lucatiel Set
      • Chain Set
      • Northern Set
      • Creighton Set
      • Iron Set
      • Sellsword Set
      • Drang Set
      • Undead Legion Set
      • Herald Set
      • Knight Set
      • Nameless Knight Set
      • Fallen Knight Set
      • Elite Knight Set
      • Alva Set
      • Drakeblood Set
      • Faraam Set
      • Sunset Set
      • Sunless Set
      • Brass Set
      • Favor Set
      • Eastern Set
      • Thorn Set
      • Catarina Set
      • Morne Set
      • Lothric Knight Set
      • Cathedral Knight Set
      • Winged Set
      • Outrider Knight Set
      • Pontiff Knight Set
      • Fire Witch Set
      • Dancer Set
      • Dark Set
      • Black Knight Set
      • Silver Knight Set
      • Dragonslayer Set
      • Wolf Knight Set
      • Smough Set
      • Lorian Set
      • Golden Set
      • Firelink Set
      • Black Iron Set
      • Executioner Set
      • Exile Set
      • Gundyr Set
      • Havel Set
      • Assassin Set
      • Black Hand Set
      • Black Leather Set
      • Shadow Set
      • Leonhard Set
      • Pale Shade Set
      • Black Set
      • Painting Guardian Set
      • Sorcerer Set
      • Clandestine Set
      • Old Sorcerer Set
      • Court Sorcerer Set
      • Karla Set
      • Dusk Set
      • Xanthous Set
      • Scholar Set
      • Sage Set
      • Pyromancer Set
      • Cornyx Set
      • Conjurator Set
      • Cleric Series
      • Maiden Set
      • Evangelist Set
      • Deacon Set
      • Archdeacon Set
      • Jailer Set
      • Prayer Set
      • Fire Keeper Set
      • Ragged Set
      • Worker Set
      • Grave Warden Set
      • Soldier Set
      • Thrall Set
      • Wolnir Set
      • Avarice Set
      • Dragon Set
    • Rings
    • Arrows & Bolts
      • Overview
      • Arrows
      • GreatArrows
      • Bolts
  • The Bestiary
    • Overview
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King’s Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
    • Dark Spirits
    • NPCs
  • NPC Questlines
    • Overview
    • Andre the Blacksmith
    • Anri and Horace
    • Cornyx the Pyromancer
    • Greirat
    • Hawkwood the Deserter
    • Irina of Carim
    • Eygon of Carim
    • Karla the Witch
    • Leonhard, The Ringfinger
    • Ludleth of Courtland
    • Holy Knight Hodrick
    • Orbeck of Vinheim
    • Shrine Handmaid
    • Unbreakable Patches
    • Rosaria
    • Siegward of Catarina
    • Sirris of the Sunless Realms
    • The Fire Keeper
    • The Giant of the Undead Settlement
    • The Nestling of Firelink Shrine (Snuggly the Crow)
    • Yoel of Londor
    • Yorshka
    • Yuria of Londor
  • Trophies and Achievements
    • Achievements
    • Gestures
  • Videos
    • Iudex Gundyr
    • Dancer of the Boreal Valley
    • Vordt of the Boreal Valley
    • Abyss Watchers
    • Deacons of the Deep
    • High Lord Wolnir
    • Pontiff Sulyvahn
    • Yhorm the Giant
    • Oceiros, the Consumed King
    • Dragonslayer Armour
  • Maps
    • Illustrated World Map
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King's Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
  • Artbook
    • NPCs
    • Enemies
    • Bosses
  • Credits
    • Legal

Dark Souls III Guide (Steam) › Equipment › Melee Weapons

Great Hammers

Even more brutish than Great Axes, Great Hammers abandon all subtlety in favor of raw damage output and crushing moves.

Like other great weaponry, most of them have demanding attribute requirements, though there are a number of Great Hammers that have relatively mild weight, giving you the option of using a hefty two handed weapon earlier in the game.

Great Hammers mix common access to Perseverance with a few Warcry enabled weapons, so this gives you the option of enhancing their already formidable damage output, or boosting your poise to ensure those swings reach their mark. The few with the Spin Bash skill give you a useful area clearing attack for smashing weaker foes en masse.

Great Hammers Type Art/Cost Weight Power Add. Effect Scaling Requirements Material
Dragon Tooth Strike Perseverance/12 21.0 188 - C/-/-/- 40/0/0/0 Titanite Scale
Gargoyle Flame Hammer Strike Kindled Flurry/12/15 11.0 122p/100f - D/-/E/E 22/0/9/9 Titanite
Great Club Strike Warcry/20 12.0 152p - C/-/-/- 28/0/0/0 Titanite
Great Mace Strike Perseverance/12 18.0 173p - D/-/-/- 32/0/0/0 Titanite
Great Wooden Hammer Strike Spin Bash/13/10 6.0 103p - C/-/-/- 18/0/0/0 Titanite
Large Club Strike Warcry/20 10.0 148p - C/-/-/- 22/0/0/0 Titanite
Morne’s Great Hammer Strike Morne’s Rage/50 24.0 200p - C/-/-/- 50/0/0/30 Twinkling Titanite
Old King’s Great Hammer Strike Molten Perseverance/12/15 18.5 180p/69f - D/-/D/D 30/0/10/10 Titanite Scale
Pickaxe Thrust Galvanize/11 8.0 140p - C/-/-/- 18/9/0/0 Titanite
Smough’s Great Hammer Strike Perseverance/12 24.0 205p - C/-/-/- 45/0/0/0 Twinkling Titanite
Spiked Mace Strike Spin Bash/13/10 16.0 149p 33bl C/-/-/- 21/13/0/0 Titanite
Vordt’s Great Hammer Strike Perseverance/12 17.0 176p 50fr C/-/-/- 30/0/0/0 Titanite Scale

Dragon Tooth

Created from an everlasting dragon tooth that will never break.

Left by Havel himself, along with his boulder-like great shield. Grants its wielder resistance to magic and fire.

Skill: Perseverance

Anchor weapon in earth to temporarily boost poise. Damage reduced while activated.

Found/Dropped: Champion in Archdragon Peak

Strike
Perseverance / 12
21.0
188
0
0
0
0
100
0
0
0
0
C
-
-
-
40
-
-
-
Titanite Scale

Gargoyle Flame Hammer

Stone torch hammer wielded by gargoyles of the Profaned Capital.

The Profaned Flame, which never goes out, imbues this weapon with a fire attack.

Skill: Kindled Flurry

Anchor weapon in earth and use strong attack to launch successive volleys of fire from the tip of the hammer.

Found/Dropped: Headless Gargoyle

Strike
Kindled Flurry / 12 / 15
11.0
122
0
100
0
0
100
0
0
0
0
D
-
E
E
22
-
9
9
Titanite

Great Club

Wood club fashioned from the branch of a giant tree. Requires considerable strength to wield.

A hard, durable weapon. Its weight makes it easier to break the guard of shields.

Skill: Warcry

Let out a spirited warcry that temporarily boosts attack, and enables special consecutive strong attack.

Found/Dropped: Road of Sacrifices

Strike
Warcry / 20
12.0
152
0
0
0
0
100
0
0
0
0
C
-
-
-
28
-
-
-
Titanite

Great Mace

Large mace wielded by the knights of the Cathedral of the Deep.

The extremely heavy strike attacks of this weapon are devastating and will break weaker shields with a single blow. Wielding such a weapon will require inhuman strength.

Skill: Perseverance

Anchor weapon in earth to temporarily boost poise. Damage reduced while activated.

Found/Dropped: Knight of the Deep

Strike
Perseverance / 12
18.0
173
0
0
0
0
100
0
0
0
0
D
-
-
-
32
-
-
-
Titanite

Great Wooden Hammer

This giant wooden hammer is a worker’s tool in the Undead Settlement.

Intended to grind flesh and bone to prepare for burial, rather than use in battle.

Skill: Spin Bash

Bash foes with a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash.

Found/Dropped: Peasant Hollow

Strike
Spin Bash / 13 / 10
6.0
103
0
0
0
0
100
0
0
0
0
C
-
-
-
18
-
-
-
Titanite

Large Club

Large wooden club. Requires considerable strength to wield.

Characterized by savage leaping attacks. Its weight makes it easier to break the guard of shields.

Skill: Warcry

Let out a spirited warcry that temporarily boosts attack, and enables a special consecutive strong attack.

Found/Dropped: Undead Settlement

Strike
Warcry / 20
10.0
148
0
0
0
0
100
0
0
0
0
C
-
-
-
22
-
-
-
Titanite

Morne’s Great Hammer

Great Hammer bestowed upon Carim Knights with demonstrate outstanding strength and unwavering faith.

Decorated by a warding charm of Carim Temple, and imbued with the twisted rage of Apostle Morne.

Skill: Morne’s Rage

Stick weapon into earth and emit a powerful shockwave. Also, similar to Perseverance, temporarily boosts poise and reduces damage received.

Found/Dropped: Eygon of Carim

Strike
Morne’s Rage / 50
24.0
200
0
0
0
0
100
0
0
0
0
C
-
-
-
50
-
-
30
Twinkling Titanite

Old King’s Great Hammer

Great Hammer of the Old Demon King.

This weapon has survived since old Izalith, and is imbued with remnants of the Chaos Flame.

Skill: Molten Perseverance

Anchor weapon in earth to temporarily boost poise, and use strong attack to repeatedly stab earth to trigger molten explosions.

Found/Dropped: Old Demon King’s Soul

Strike
Molten Perseverance / 12 / 15
18.5
180
0
69
0
0
100
0
0
0
0
D
-
D
D
30
-
10
10
Titanite Scale

Pickaxe

Tool used by a miner for digging up earth. Not intended for use in battle.

Yet the strong downward swing of this tool once shattered large boulders, and easily punctures weaker armor.

Skill: Galvanize

Temporarily boost stamina recovery speed by sheer force of will, which an old miner needed to get through the day.

Found/Dropped: Irithyll Dungeon

Thrust
Galvanize / 11
8.0
140
0
0
0
0
100
0
0
0
0
C
-
-
-
18
9
-
-
Titanite

Smough’s Great Hammer

Twisted great Hammer associated with Smough, the last knight to remain at his post, guarding the ruined cathedral.

Restore HP while attacking, a carryover from Smough’s past as an executioner.

Skill: Perseverance

Anchor weapon in earth to temporarily boost poise. Damage reduced while activated.

Found/Dropped: Irithyll of the Boreal Valley

Strike
Perseverance / 12
24.0
205
0
0
0
0
100
0
0
0
0
C
-
-
-
45
-
-
-
Twinkling Titanite

Spiked Mace

Choice weapon of the evangelists of the Cathedral of the Deep, mentors of the dwellers of the Undead Settlement.

Its long, sharp spikes cause great pain and bleeding.

Skill: Spin Bash

Bash foes with a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash.

Found/Dropped: Cathedral Evangelist

Strike
Spin Bash / 13 / 10
16.0
149
0
0
0
0
100
0
33
0
0
C
-
-
-
21
13
-
-
Titanite

Vordt’s Great Hammer

Great Hammer wielded by Vordt, the outrider knight of the Boreal Valley. Weapon is imbued with frost, and causes frostbite.

Frost accumulates in the body causing frostbite, which saps one’s health, lowers absorption, and slows stamina recovery.

Skill: Perseverance

Anchor weapon in earth to temporarily boost poise. Damage reduced while activated.

Found/Dropped: Vordt’s Soul

Strike
Perseverance / 12
17.0
176
0
0
0
0
100
0
0
0
50
C
-
-
-
30
-
-
-
Titanite Scale

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