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Dark Souls III eGuide (Steam)
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Contents

  • Changelog
    • Updates
  • Introduction
    • A Spark Flickers
    • A World of Ash & Cinders
  • Controlling the Game
    • Overview
    • The HUD
    • Controls
  • Gameplay
    • Overview
    • Understanding Your Stats and Attributes
    • Creating Your Character
    • Character Builds
    • Your Build Is Not Your Class!
    • Archetypes
    • Choosing Equipment
    • Combat
    • Health and Survival
    • Deaths, Souls, and Leveling
    • Using Equipment
    • Upgrading Equipment
  • Additional Rules & Helpful Tips
    • Looting the Spheres of Bones
    • Bonus Luck
    • Burn the Leeches
    • Roll Mechanics
    • Matchmaking Details
  • Walkthrough
    • A Path Through Lothric and Beyond
    • Cemetery of Ash
    • Boss: Iudex Gundyr
    • High Wall of Lothric
    • Boss: Dancer of the Boreal Valley
    • Boss: Vordt of Boreal Valley
    • Undead Settlement
    • Boss: Curse-rotted Greatwood
    • Road of Sacrifices
    • Boss: Crystal Sage
    • Farron Keep
    • Boss: Abyss Watchers
    • Cathedral of the Deep
    • Boss: Deacons of the Deep
    • Catacombs of Carthus
    • Boss: High Lord Wolnir
    • Smouldering Lake
    • Boss: Old Demon King
    • Irithyll of the Boreal Valley
    • Boss: Pontiff Sulyvahn
    • Irithyll Dungeon
    • Profaned Capital
    • Boss: Yhorm the Giant
    • Anor Londo
    • Boss: Aldrich, Devourer of Gods
    • Consumed King’s Garden
    • Boss: Oceiros, the Consumed King
    • Untended Graves
    • Boss: Champion Gundyr
    • Lothric Castle
    • Boss: Dragonslayer Armour
    • Grand Archives
    • Boss: Lorian and Lothric
    • Archdragon Peak
    • Boss: Ancient Wyvern
    • Boss: The Nameless King
    • Kiln of the First Flame
    • All Possible Endings (SPOILER WARNING)
    • Boss: Soul of Cinder
  • Multiplayer and Covenants
    • Overview
    • Multiplayer Basics
    • Helping, Surviving, and Hunting Other Players
    • Covenants! Who Will You Serve?
  • Weapons, Armor, Magic, and Tools
    • Overview
    • Weapon Skills
    • Tools
      • Overview
      • Critical Items
      • Typical Consumables
      • Permanent Items
      • Basic Consumable Souls
      • Boss Souls
      • Covenant Items
      • Special Items
    • Materials
      • Overview
      • Enhancement
      • Infusion
      • Weapon Enhancement and Infusion Examples
    • Key Items
    • Spells
      • Overview
      • Sorcery
      • Pyromancy
      • Miracles
  • Equipment
    • Melee Weapons
      • Overview
      • Daggers
      • Straight Swords
      • Greatswords
      • Ultra Greatswords
      • Curved Swords
      • Curved Greatswords
      • Thrusting Swords
      • Katanas
      • Axes
      • Greataxes
      • Hammers
      • Great Hammers
      • Spears
      • Pikes
      • Halberds
      • Reapers
      • Whips
      • Fists
      • Claws
    • Ranged Weapons
      • Overview
      • Bows
      • Greatbows
      • Crossbows
    • Catalysts
      • Overview
      • Staffs
      • Pyromancy Flame
      • Talismans
    • Shields
      • Overview
      • Small Shields
      • Shields
      • Greatshields
    • Armor
      • Overview
      • Pharis’s Set
      • Hard Leather Set
      • Brigand Set
      • Lucatiel Set
      • Chain Set
      • Northern Set
      • Creighton Set
      • Iron Set
      • Sellsword Set
      • Drang Set
      • Undead Legion Set
      • Herald Set
      • Knight Set
      • Nameless Knight Set
      • Fallen Knight Set
      • Elite Knight Set
      • Alva Set
      • Drakeblood Set
      • Faraam Set
      • Sunset Set
      • Sunless Set
      • Brass Set
      • Favor Set
      • Eastern Set
      • Thorn Set
      • Catarina Set
      • Morne Set
      • Lothric Knight Set
      • Cathedral Knight Set
      • Winged Set
      • Outrider Knight Set
      • Pontiff Knight Set
      • Fire Witch Set
      • Dancer Set
      • Dark Set
      • Black Knight Set
      • Silver Knight Set
      • Dragonslayer Set
      • Wolf Knight Set
      • Smough Set
      • Lorian Set
      • Golden Set
      • Firelink Set
      • Black Iron Set
      • Executioner Set
      • Exile Set
      • Gundyr Set
      • Havel Set
      • Assassin Set
      • Black Hand Set
      • Black Leather Set
      • Shadow Set
      • Leonhard Set
      • Pale Shade Set
      • Black Set
      • Painting Guardian Set
      • Sorcerer Set
      • Clandestine Set
      • Old Sorcerer Set
      • Court Sorcerer Set
      • Karla Set
      • Dusk Set
      • Xanthous Set
      • Scholar Set
      • Sage Set
      • Pyromancer Set
      • Cornyx Set
      • Conjurator Set
      • Cleric Series
      • Maiden Set
      • Evangelist Set
      • Deacon Set
      • Archdeacon Set
      • Jailer Set
      • Prayer Set
      • Fire Keeper Set
      • Ragged Set
      • Worker Set
      • Grave Warden Set
      • Soldier Set
      • Thrall Set
      • Wolnir Set
      • Avarice Set
      • Dragon Set
    • Rings
    • Arrows & Bolts
      • Overview
      • Arrows
      • GreatArrows
      • Bolts
  • The Bestiary
    • Overview
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King’s Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
    • Dark Spirits
    • NPCs
  • NPC Questlines
    • Overview
    • Andre the Blacksmith
    • Anri and Horace
    • Cornyx the Pyromancer
    • Greirat
    • Hawkwood the Deserter
    • Irina of Carim
    • Eygon of Carim
    • Karla the Witch
    • Leonhard, The Ringfinger
    • Ludleth of Courtland
    • Holy Knight Hodrick
    • Orbeck of Vinheim
    • Shrine Handmaid
    • Unbreakable Patches
    • Rosaria
    • Siegward of Catarina
    • Sirris of the Sunless Realms
    • The Fire Keeper
    • The Giant of the Undead Settlement
    • The Nestling of Firelink Shrine (Snuggly the Crow)
    • Yoel of Londor
    • Yorshka
    • Yuria of Londor
  • Trophies and Achievements
    • Achievements
    • Gestures
  • Videos
    • Iudex Gundyr
    • Dancer of the Boreal Valley
    • Vordt of the Boreal Valley
    • Abyss Watchers
    • Deacons of the Deep
    • High Lord Wolnir
    • Pontiff Sulyvahn
    • Yhorm the Giant
    • Oceiros, the Consumed King
    • Dragonslayer Armour
  • Maps
    • Illustrated World Map
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King's Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
  • Artbook
    • NPCs
    • Enemies
    • Bosses
  • Credits
    • Legal

Dark Souls III Guide (Steam) › The Bestiary

Smouldering Lake

Enemy Data
Name HP Souls Item Drop Special Ability Weakness Resistant to Ineffective Type & Effective Items
Smoldering Ghru 635 140 Rotten Ghru Curved Sword or Rotten Ghru Spear/Ghru Rotshield/Titanite Shard/Large Titanite Shard Ailment (Poison) Physical Attack/Magic/Lightning/Dark Fire None Alluring Skull/Rapport
Smoldering Ghru (Conjurator) 635 140 Rotten Ghru Dagger/Titanite Shard/Large Titanite Shard/Fire Gem Ailment (Poison) Physical Attack/Magic/Lightning/Dark Fire None Alluring Skull/Rapport
Smoldering Ghru (Mad) 635 320 Titanite Shard/Large Titanite Shard/Fire Gem None Physical Attack/Magic/Lightning/Dark Fire None Alluring Skull/Rapport
Smoldering Bastard Ghru 336 140 Titanite Shard/Large Titanite Shard None Physical Attack/Magic/Lightning/Dark Fire None Alluring Skull/Rapport
Black Knight 931 1600 Black Knight Greatsword or Black Knight Greataxe/Black Knight Shield/ Black Knight Helm/Black Knight Armor/Black Knight Gauntlets/Black Knight Leggings/ Ember None Dark/Frost Poison & Toxic/Bleed None None
Skeleton Wheel 317 280 Bonewheel Shield/Large Titanite Shard None Strike Thrust/Lightning/Dark Poison & Toxic/Bleed/Frost Reanimated
Hound-rat 239 60 Soul of an Unknown Traveler None Slash/Fire Poison & Toxic None Alluring Skull
Avaricious Being 1686 2000 Symbol of Avarice/Black Blade(Fixed) None Dark Lightning/Poison & Toxic/Bleed/Frost None Alluring Skull/Rapport
Smoldering Rotten Flesh 385 20 Titanite Shard/Fire Gem Elemental Attack (Fire) None Physical Attack Fire/Poison & Toxic/Bleed/Frost Alluring Skull
Basilisk 602 80 Mossfruit Ailment (Curse) None None Poison & Toxic None
Crystal Lizard 171 0 Twinkling Titanite(Fixed)/Fire Gem(Fixed) None None Magic Poison & Toxic/Bleed/Frost None
Carthus Sandworm 3180 6000 Lightning Stake(Fixed)/Undead Bone Shard(Fixed) Elemental Attack (Lightning) Thrust/Frost Lightning/Bleed Poison & Toxic None
Great Crab 1539 1200 Large Titanite Shard/Titanite Shard(Fixed) Slows character’s movement Frost Slash/Fire Bleed Alluring Skull
Lesser Crab 168 80 Blooming Purple Moss Clump/Rime-blue Moss Clump None Frost Slash Bleed Alluring Skull
Old Demon King 5301 25000 Soul of the Old Demon King(Fixed) Elemental Attack (Fire) None Fire/Poison & Toxic Bleed/Frost Demon
Demon 2982 5000 Soul of a Demon(Fixed) Elemental Attack (Fire) None Fire/Poison & Toxic Bleed/Frost Demon/Alluring Skull/Rapport
Demon Cleric 1425 900 Chaos Gem/Titanite Shard/Large Titanite Shard Elemental Attack (Fire) None Poison & Toxic None Demon
Demon Statue 228 150 None Elemental Attack (Fire) None Fire/Lightning/Dark Poison & Toxic/Bleed/Frost None

Demon Cleric

Demon Clerics are savage. A single one can be a serious problem, and any additional targets (whether Demon Clerics or Smouldering Ghrus) make them a very difficult encounter.

Take as much time as you need to pull everything else out of a Demon Cleric’s room. Only attack after the enemy is fully isolated. Even then, you have to use walls to break line of sight any time that you need to heal or regain Stamina.

Melee combos get the job done, but it’s always an ugly affair. You end up trading damage, so keep your supply of Estus Flasks high when you attack these monsters. After you’ve looted an Demon Cleric’s room, consider sprinting through it in the future so that you don’t spend so many resources every time you come through it.

Smouldering Ghru

Cousins to the Ghru in the swamp, Smouldering Ghrus have Poison and toxic damage in their melee attacks, and their shamans have a cloud attack that fills a huge area with these effects. When you’re going through the Smouldering Ghru’s area, wear armor with resistances geared specifically toward surviving this, because that and the Demon Clerics’ Fire are the easiest ways to die down there.

Smouldering Ghrus come in groups. Each target has modest health and can be killed quickly. You need to capitalize on that, because these guys are horrible once they’ve gathered together. Rush each Smouldering Ghru you see and destroy them immediately, even if you have to take a little damage.

Carthus Sandworm

The Carthus Sandworm is a unique encounter in the Smouldering Lake. A monstrous worm that can fire devastating blasts of Lightning, it is a serious threat. Sprint past the area where the monster emerges, and look for a ledge above, up and to the right from where you first see the enemy. Get onto that ledge to avoid the ballistas and the Carthus Sandworm. Fire arrows or bolts from that ledge to kill this mini-boss and clear the area for future exploration.

War Machine and Worm

You’re getting bombarded by a massive siege ballista, giant flaming crabs are trying to crush you, and then this thing roars out of the ground.

If you end up flattened the first time you venture down here and run into the worm, don’t feel too bad, you’re in good company. Also don’t feel too bad about turning it into a pincushion from a distance.

Demon Statue

Demon Statues are almost immobile masses of flesh and Flame. They’re easy to kill, but all of them do tremendous damage if you get caught in their extended breath attacks. Use their lack of mobility against them. Back away and kill any other types of defenders first. Then, charge up to the Demon Statues and attack furiously. Or, stay out of their range, and shoot them for safe kills.

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