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Dark Souls III eGuide (Steam) Weapons, Armor, Magic, and Tools Materials

Weapon Enhancement and Infusion Examples

To demonstrate the effect of Infusions on a weapons statline, we’ve included this chart of a simple Long Sword, imbued with every different Gem in the game at minimum (+0) and maximum enhancement (+10), and at four different stat levels – 10 in every stat, 20, 40, and finally 99.

This should give you a feel for the impact of enhancement, infusion, and attributes on a common weapon. Because weapon scaling improves as a weapon is leveled up, this can result in some cases where at one combination of enhancement level and character attributes, an infusion pulls ahead or falls behind where it was at the previous attribute level.

In general, the non-scaling and single attribute infusions are best in your first playthrough, while the more demanding scaling and multi-attribute infusions work best at the tail end of a playthrough, or when you venture into New Game Plus territory.

Weapons that have different beginning scaling attributes respond slightly differently to the infusions that affect attribute scaling, but the general principles outlined in this table apply across all weapons in the game.

KEY: p = Physical damage, m = Magic damage, f = Fire damage, d = Dark damage, l = Lightning damage

Enhancement Example
WeaponAttack Power At Level 0Attribute bonus at all 10sAttribute bonus at all 20sAttribute bonus at all 40sAttribute Bonus at all 99sStr/Dex/Int/Fth Scaling
Long Sword 110p +10p +28p +70p +93p D/D/-/-
Heavy Longsword 107p +16p +36p +64p +86p D/-/-/-
Sharp Longsword 104p +17p +42p +81p +108p D/D/-/-
Refined Longsword 99p +17p +43p +90p +128p C/C/-/-
Crystal Longsword 82p/82m +4p/+7m +10p/+19m +26p/47m +35p/63m D/D/B/-
Simple Longsword 82p/82m +5p/+4m +14p/+10m +36p/26m +49p/35m D/D/B/-
Fire Longsword 99p/99f - - - - D/D/-/-
Chaos Longsword 88p/88f +2p/+9f +6/+24f +16p/60f +22p/80f D/D/B/B
Lightning Longsword 82p/82l +4p/+7l +10p/+19l +26p+47l +35p/63l D/D/-/B
Deep Longsword 99p/99d - - - - D/D/-/-
Dark Longsword 88p/88d +2p/+9d +6p/+24d +16p/60d +22p/80d D/D/B/B
*Poison Longsword 99p +8p +23p +56 +75 D/D/-/-
*Blood Longsword 99p +8p +23p +56 +75 D/D/-/-
Raw Longsword 143p - - - - D/D/-/-
Blessed Longsword 88p +14p +38p +95 +127p D/D/-/B
Hollow Longsword 104p +12p +32p +79 +106p D/D/-/-
Infusion Example
WeaponAttack Power At Level 10Attribute bonus at all 10sAttribute bonus at all 20sAttribute bonus at all 40sAttribute Bonus at all 99sStr/Dex/Int/Fth Scaling
Long Sword 220p +30p +79p +196p +261p C/D/-/-
Heavy Longsword 203p +40p +91p +160p +213p A/-/-/-
Sharp Longsword 203p +45p +109p +212p +282p C/B/-/-
Refined Longsword 198p +44p +111p +230p +329p B/B/-/-
Crystal Longsword 104p/143m +10p/+23m +27p/60m +66p/150m +88p/200m D/D/A/-
Simple Longsword 110p/126m +14p/17m +36p/45m +91p/112m +121p/150m C/D/A/-
Fire Longsword 181p/181f - - - - -/-/-/-
Chaos Longsword 110p/143f +13p/31f +34p/81f +84p/200f +112p/267f C/D/B/B
Lightning Longsword 104p/143l +10p/23l +27p/60l +66p/150l +88p/200l D/D/-/A
Deep Longsword 181p/181d - - - - -/-/-/-
Dark Longsword 110p/143d +13p/31d +34p/81d +84p/200d +112p/267d C/D/B/B
*Poison Longsword 170p +23p +61p +152p +202p C/D/-/-
*Blood Longsword 170p +23p +61p +152p +202p C/D/-/-
Raw Longsword 275p - - - - -/-/-/-
Blessed Longsword 143p +33p +88p +218p +291p C/D/-/A
Hollow Longsword 209p +38p +99p +245p +327p C/D/-/-

* Poison Longsword has 33 Poison effect.* Blood Longsword has 33 Bleed effect.

Weapon Reinforcement Explained

Now that you know how scaling works in a general sense, how do you use that information in a practical way? To help answer this, we’ve created a table that shows the end-point for all of the weapons in terms of their damage output and stat scaling. Knowing the properties of the fully scaled weapon will help you decide which items to invest in.

The stats below show the final values of weapons when they’ve reached +10 reinforcement points, or +5 in the case of items that max out with Twinkling Titanite or Titanite Scales. If you look at the raw values between the base attributes of each weapon type, you’ll find that the bonus for weapons is similar regardless of their end point. Thus, items that cap at +5 still get double their base damage just like items that cap at +10. It’s just a matter of which materials you need to gather.

Weapon Damage & Scaling at Maximum Reinforcement
Weapon NamePhysicalMagicFireLightDarkStrDexIntFth
Anri’s Straight Sword204    DD E
Arbalest156        
Archdecon Great Staff156    D  S
Arstor’s Spear216    DB  
Astora Greatsword244    CC  
Astora Straight Sword258    DD  
Avelyn128        
Bandit’s Knife132    DD  
Barbed Straight Sword222    CD  
Bastard Sword276    CD  
Battle Axe250    CD  
Black Blade244    DC  
Black Bow of Pharis134    DB  
Black Knight Glaive278    DC  
Black Knight Greataxe376    CD  
Black Knight Greatsword322    BD  
Black Knight Sword272    CD  
Blacksmith Hammer210    B   
Bloodlust184    EA  
Brigand Axe248    CD  
Brigand Twindaggers110    DD  
Broadsword234    CD  
Broken Straight Sword140    CD  
Butcher Knife190    S   
Caestus160    CC  
Caitha’s Chime130    D AA
Canvas Talisman117    D  A
Carthus Curved Greatsword244    DB  
Carthus Curved Sword230    DC  
Carthus Shotel212    DB  
Cathedral Knight Greatsword298    CD  
Chaos Blade180    ES  
Claw154    EC  
Claymore276    CD  
Cleric’s Candlestick115126   DDA 
Cleric’s Sacred Chime118    D  S
Club216    B   
Composite Bow146    DD  
Corvian Greatknife166    DD  
Court Sorcerer’s Staff135    D S 
Crescent Axe238    DC  
Crescent Moon Sword142142   EA  
Crystal Chime128    D CC
Crystal Sage’s Rapier99150   DDA 
Dagger110    EB  
Dancer’s Enchanted Swords144114114  DDDD
Dark Hand77   150EECC
Dark Sword230    CD  
Darkdrift226    DC  
Darkmoon Longbow6680    EB 
Demon’s Fist170 140  C EE
Demon’s Greataxe286 160  BEDD
Dragon Tooth342    B   
Dragonrider Bow200    DD  
Dragonslayer Greataxe370  136 CE D
Dragonslayer Greatbow220    DC  
Dragonslayer Spear198  122 DB D
Dragonslayer Swordspear234  62 DC C
Dragonslayer’s Axe180  180 DD  
Drakeblood Greatsword166130 130 DD  
Drang Hammers220    CE  
Drang Twinspears200    DC  
Eleonora284   ��DD  
Estoc210    DC  
Executioner’s Greatsword262    BD  
Exile Greatsword292    CC  
Falchion234    DC  
Farron Greatsword228    CA  
Firelink Greatsword218 146  DD  
Flamberge288    DD  
Four-Pronged Plow210    DC  
Fume Ultra Greatsword260    SE  
Gargoyle Flame Hammer244 200  C DD
Gargoyle Flame Spear206 180  DDDD
Glaive282    CD  
Golden* Ritual Spear128134   DC A
Gotthard Twinswords200    CC  
Great Club304    B   
Great Corvian Scythe194    CB  
Great Mace346    C   
Great Machete334    CD  
Great Scythe210    DB  
Great Wooden Hammer206    B   
Greataxe376    CE  
Greatlance258    CD  
Greatsword318    CC  
Greatsword of Judgment184122   DDD 
Gundyr’s Halberd264    BE  
Halberd250    DC  
Hand Axe220    CD  
Handmaid’s Dagger144    DD  
Harpe104    EB  
Heavy Crossbow144        
Heretic’s Staff142    D A 
Heysel Pick162122   DEB 
Hollowslayer Greatsword264    DC  
Immolation Tinder206 132  DCA 
Irithyll Rapier202    CC  
Irithyll Straight Sword216    CD  
Izalith Staff210    DDAC
Knight’s Crossbow80  80     
Large Club296    B   
Light Crossbow128        
Long Sword220    CD  
Longbow164    ED  
Lorian’s Greatsword276 144  CDDD
Lothric Knight Greatsword262  174 DC  
Lothric Knight Long Spear224    DC  
Lothric Knight Sword206    CC  
Lothric’s Holy Sword196    DC  
Lucerne252    DC  
Mace230    CD  
Mail Breaker150    ED  
Man Serpent Hatchet250    CD  
Man-Grub’s Staff158    D   
Manikin Claws158    DC  
Mendicant’s Staff135    D A 
Moonlight Greatsword144242   DEC 
Morion Blade228    CD  
Morne’s Great Hammer348    B   
Morning Star244    CE  
Murakumo270    DB  
Notched Whip190     C  
Old King’s Great Hammer328 126  C DD
Old Wolf Curved Sword280    DB  
Onikiri and Ubadachi208    CC  
Onislayer Greatbow194    DB  
Painting Guardian’s Cuved Sword176    EA  
Parrying Dagger100    EB  
Partizan216    DC  
Pickaxe280    B   
Pike210    DC  
Pontiff Knight Curved Sword214    CD  
Pontiff Knight Great Scythe174    ES  
Priest’s Chime117    D  A
Profaned Greatsword294    CC  
Pyromancy Flame  100    CC
Rapier190    DB  
Red Hilted Halberd260    DC  
Reinforced Club220    B   
Ricard’s Rapier194    DB  
Rotten Ghru Curved Sword206    DB  
Rotten Ghru Dagger108    EB  
Rotten Ghru Spear208    DC  
Sage’s Crystal Staff154    D A 
Saint Bident196    DD D
Saint’s Talisman120    D  S
Saint-tree Bellvine117    D  A
Scholar’s Candlestick116    EC  
Scimitar180    EA  
Sellsword Twinblades198    DB  
Short Bow154    ED  
Shortsword198    CC  
Shotel208    DB  
Smough’s Great Hammer358    B   
Sniper Crossbow140        
Soldering Iron78 192  DC  
Sorcerer’s Staff135    D A 
Spear208    DC  
Spiked Mace298    DC  
Spotted Whip204     C  
Storm Curved Sword200    DB  
Storm Ruler260    CD  
Storyteller’s Staff136    D A 
Sunless Talisman130    D AA
Sunless Talisman120    D  A
Sunlight Straight Sword196    BB  
Tailbone Short Sword146    ED  
Tailbone Spear216    DC  
Talisman117    D  A
Thrall Axe208    CC  
Torch70 160  D   
Twin Princes’ Greatsword216 134  DDDD
Uchigatana230    DC  
Vordt’s Great Hammer320    B   
Warden Twinblades186    DC  
Warpick226    CD  
Washing Pole252    DC  
Whip180     B  
White Hair Talisman128 138  D DC
Winged Knight Halberd290    CD  
Winged Knight Twinaxes244    CD  
Winged Spear190    CB  
Witch’s Locks134 140   DBB
Witchtree Branch129    D B 
Wolf Knight’s Greatsword230    CC  
Wolnir’s Holy Sword250    DC  
Yhorm’s Great Machete338    A   
Yorshka’s Chime123    D  S
Yorshka’s Spear172    CC  
Zweihander290    CD  

More on Scaling

The base damage of a weapon—except for crossbows--is usually just half the story. Other weapons get their full damage by combining your base damage and scaling from one or more of your attributes. As you probably know, scaling goes from S Rank (the best), down through A, B, C, D, and E. Your scaling is only as effective as the attribute from which it builds. Thus, having high Strength on a weapon with E Strength scaling isn’t too powerful. You need to combine good scaling and good attributes to see a major bonus to your weapon damage.

In the early levels, high base damage or a single focused push toward a single attribute results in the most damage possible. Thus, you want to look for something that scales well with the first attribute that you’re increasing, or look for weapons that you can Infuse with the Raw trait in order to get that high base damage and don’t worry about the scaling.

This quickly becomes weaker as the game goes on. At later levels (even in your first run through the game), you get so much benefit from scaling that Raw weapons become sidelined or outright worthless. Once you have a solid build coming together, look for scaling that benefits the most from that. You want to get at least a B scaling with your primary attribute, even if it means giving up scaling on everything else.

As your character hits (and passes) level 100, it becomes much easier to have 40 in a couple of attributes and that’s a very strong point for most builds. During runs in New Game +, you’re likely to get the most out of your weapons by looking for ways to scale your damage off of two or even three attributes.

Be careful about splitting your types of damage (between Physical, Magical, Fire, etc.). The game treats each of your damage types almost as its own attack. This means that the defending player/monster reduces damage of every type with their armor and base resistances. Essentially, weapons with multiple damage types never really go as much as it looks like on paper, and this factor gets worse at higher levels as monsters and players get better resistances across the board.

As always, these tables only give you a theoretical insight into the potential with each weapon. Something that looks incredible here may have a variety of limitations. The move set might be tricky to execute, the swing animation time may be too long for your taste, or the damage might be divided into too many categories.