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Dark Souls III eGuide (Steam)
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Contents

  • Changelog
    • Updates
  • Introduction
    • A Spark Flickers
    • A World of Ash & Cinders
  • Controlling the Game
    • Overview
    • The HUD
    • Controls
  • Gameplay
    • Overview
    • Understanding Your Stats and Attributes
    • Creating Your Character
    • Character Builds
    • Your Build Is Not Your Class!
    • Archetypes
    • Choosing Equipment
    • Combat
    • Health and Survival
    • Deaths, Souls, and Leveling
    • Using Equipment
    • Upgrading Equipment
  • Additional Rules & Helpful Tips
    • Looting the Spheres of Bones
    • Bonus Luck
    • Burn the Leeches
    • Roll Mechanics
    • Matchmaking Details
  • Walkthrough
    • A Path Through Lothric and Beyond
    • Cemetery of Ash
    • Boss: Iudex Gundyr
    • High Wall of Lothric
    • Boss: Dancer of the Boreal Valley
    • Boss: Vordt of Boreal Valley
    • Undead Settlement
    • Boss: Curse-rotted Greatwood
    • Road of Sacrifices
    • Boss: Crystal Sage
    • Farron Keep
    • Boss: Abyss Watchers
    • Cathedral of the Deep
    • Boss: Deacons of the Deep
    • Catacombs of Carthus
    • Boss: High Lord Wolnir
    • Smouldering Lake
    • Boss: Old Demon King
    • Irithyll of the Boreal Valley
    • Boss: Pontiff Sulyvahn
    • Irithyll Dungeon
    • Profaned Capital
    • Boss: Yhorm the Giant
    • Anor Londo
    • Boss: Aldrich, Devourer of Gods
    • Consumed King’s Garden
    • Boss: Oceiros, the Consumed King
    • Untended Graves
    • Boss: Champion Gundyr
    • Lothric Castle
    • Boss: Dragonslayer Armour
    • Grand Archives
    • Boss: Lorian and Lothric
    • Archdragon Peak
    • Boss: Ancient Wyvern
    • Boss: The Nameless King
    • Kiln of the First Flame
    • All Possible Endings (SPOILER WARNING)
    • Boss: Soul of Cinder
  • Multiplayer and Covenants
    • Overview
    • Multiplayer Basics
    • Helping, Surviving, and Hunting Other Players
    • Covenants! Who Will You Serve?
  • Weapons, Armor, Magic, and Tools
    • Overview
    • Weapon Skills
    • Tools
      • Overview
      • Critical Items
      • Typical Consumables
      • Permanent Items
      • Basic Consumable Souls
      • Boss Souls
      • Covenant Items
      • Special Items
    • Materials
      • Overview
      • Enhancement
      • Infusion
      • Weapon Enhancement and Infusion Examples
    • Key Items
    • Spells
      • Overview
      • Sorcery
      • Pyromancy
      • Miracles
  • Equipment
    • Melee Weapons
      • Overview
      • Daggers
      • Straight Swords
      • Greatswords
      • Ultra Greatswords
      • Curved Swords
      • Curved Greatswords
      • Thrusting Swords
      • Katanas
      • Axes
      • Greataxes
      • Hammers
      • Great Hammers
      • Spears
      • Pikes
      • Halberds
      • Reapers
      • Whips
      • Fists
      • Claws
    • Ranged Weapons
      • Overview
      • Bows
      • Greatbows
      • Crossbows
    • Catalysts
      • Overview
      • Staffs
      • Pyromancy Flame
      • Talismans
    • Shields
      • Overview
      • Small Shields
      • Shields
      • Greatshields
    • Armor
      • Overview
      • Pharis’s Set
      • Hard Leather Set
      • Brigand Set
      • Lucatiel Set
      • Chain Set
      • Northern Set
      • Creighton Set
      • Iron Set
      • Sellsword Set
      • Drang Set
      • Undead Legion Set
      • Herald Set
      • Knight Set
      • Nameless Knight Set
      • Fallen Knight Set
      • Elite Knight Set
      • Alva Set
      • Drakeblood Set
      • Faraam Set
      • Sunset Set
      • Sunless Set
      • Brass Set
      • Favor Set
      • Eastern Set
      • Thorn Set
      • Catarina Set
      • Morne Set
      • Lothric Knight Set
      • Cathedral Knight Set
      • Winged Set
      • Outrider Knight Set
      • Pontiff Knight Set
      • Fire Witch Set
      • Dancer Set
      • Dark Set
      • Black Knight Set
      • Silver Knight Set
      • Dragonslayer Set
      • Wolf Knight Set
      • Smough Set
      • Lorian Set
      • Golden Set
      • Firelink Set
      • Black Iron Set
      • Executioner Set
      • Exile Set
      • Gundyr Set
      • Havel Set
      • Assassin Set
      • Black Hand Set
      • Black Leather Set
      • Shadow Set
      • Leonhard Set
      • Pale Shade Set
      • Black Set
      • Painting Guardian Set
      • Sorcerer Set
      • Clandestine Set
      • Old Sorcerer Set
      • Court Sorcerer Set
      • Karla Set
      • Dusk Set
      • Xanthous Set
      • Scholar Set
      • Sage Set
      • Pyromancer Set
      • Cornyx Set
      • Conjurator Set
      • Cleric Series
      • Maiden Set
      • Evangelist Set
      • Deacon Set
      • Archdeacon Set
      • Jailer Set
      • Prayer Set
      • Fire Keeper Set
      • Ragged Set
      • Worker Set
      • Grave Warden Set
      • Soldier Set
      • Thrall Set
      • Wolnir Set
      • Avarice Set
      • Dragon Set
    • Rings
    • Arrows & Bolts
      • Overview
      • Arrows
      • GreatArrows
      • Bolts
  • The Bestiary
    • Overview
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King’s Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
    • Dark Spirits
    • NPCs
  • NPC Questlines
    • Overview
    • Andre the Blacksmith
    • Anri and Horace
    • Cornyx the Pyromancer
    • Greirat
    • Hawkwood the Deserter
    • Irina of Carim
    • Eygon of Carim
    • Karla the Witch
    • Leonhard, The Ringfinger
    • Ludleth of Courtland
    • Holy Knight Hodrick
    • Orbeck of Vinheim
    • Shrine Handmaid
    • Unbreakable Patches
    • Rosaria
    • Siegward of Catarina
    • Sirris of the Sunless Realms
    • The Fire Keeper
    • The Giant of the Undead Settlement
    • The Nestling of Firelink Shrine (Snuggly the Crow)
    • Yoel of Londor
    • Yorshka
    • Yuria of Londor
  • Trophies and Achievements
    • Achievements
    • Gestures
  • Videos
    • Iudex Gundyr
    • Dancer of the Boreal Valley
    • Vordt of the Boreal Valley
    • Abyss Watchers
    • Deacons of the Deep
    • High Lord Wolnir
    • Pontiff Sulyvahn
    • Yhorm the Giant
    • Oceiros, the Consumed King
    • Dragonslayer Armour
  • Maps
    • Illustrated World Map
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King's Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
  • Artbook
    • NPCs
    • Enemies
    • Bosses
  • Credits
    • Legal

Dark Souls III Guide (Steam) › Walkthrough

Cemetery of Ash

Major Items

Items
1 Ashen Estus Flask
2 Broken Straight Sword
3 East West Shield
4 Estus Shard
5 Seed of a Giant Tree (occasionally)
6 Twinkling Titanite
7 Fire Keeper Soul
8 Fire Keeper Armor (full set, on ledge)
9 Estus Ring
10 Covetous Silver Serpent Ring
11 Hawkwood’s Shield (after defeating Abyss Watchers)
12 Sunset Shield (after aiding Sirris against Hodrick)
13 Speckled Stoneplate Ring +1 (New Game +1)
14 Wolf Ring+2 (New Game +2)

Bonfires Located Here

Bonfire Name
Cemetery of Ash
Iudex Gundyr (Boss)
Firelink Shrine
Untended Graves

Enemies

Enemy Name
Grave Warden
Ravenous Crystal Lizard
Starved Hound
Iudex Gundyr
Crystal Lizard

Key Discoveries

Discovery
Meet the Fire Keeper
Meet the Blacksmith
Meet the Shrine Handmaid
Meet Ludleth

Visitors

Visitor Name
The NPCs Sirris, Eygon, Anri, and Horace all visit the Shrine at various times if you pursue their questlines.

You wake and arise from the cold ground with your weapon in hand. There are only a few difficult enemies nearby, and none of them has seen you yet. This is your chance to get used to the commands that control your character.

Messages on the Ground

Messages are left by other players (and by the game’s creators) to give you suggestions and warnings. Pay heed to these—they are often a good way to figure out what you need to do or where you should search, or a warning of what lies ahead.

Read all of the messages that you encounter. The ones in this area primarily tell you how to move, attack, and dodge.

Walk forward along the main path and approach the first enemy of the game. This Grave Warden is an easily vanquished combatant. Worn away by time, it barely has enough intelligence to realize that you are a threat. Grave Wardens don't have many attacks, and their weapons are poor. Take the initiative and attack them before they have a chance to swing at you. They're only a threat if you stand there and let them swing at you.

Instead, approach it quickly and execute a single attack with your weapon, using a normal attack to deal lethal damage.

Steel yourself, and continue forward. Another Grave Warden is sitting nearby on the ground. Try using a strong attack against this foe. As before, this target is weak and won’t do much to defend itself unless you give it time.

Don’t Let Mercy Stay Your Hand

Even though these enemies seem weak and vulnerable, you cannot afford to be sentimental. Given enough time, almost everything in this game will try to kill you. Many can succeed. Kill these enemies to put them out of their suffering, and collect their Souls so you can grow stronger.

Practice moving your character and turning the camera to keep a good eye on the targets that you’re approaching. Also, use the lock on feature to target your enemies. This makes combat markedly easier because your movement and attacks all center on the adversary that you’ve selected. Likewise, dodging and attacking become much easier. Combine this practice with sprinting and dodging to make sure that these movements become second nature.

Where the path splits, take the short route to your right. At the end of that corridor, a corpse lies in the water. Above it, a glowing white light shines, beckoning you to approach. Walk over to the light and interact with it to pick up an item. Searching for items this way gets you extra tools, items to break into free Souls, equipment, and a variety of upgrades (for your weapons, flasks, and so forth). The more thoroughly you search, the easier this game becomes.

Return to the main path and proceed onward. The next Grave Warden is more alert. Attack as quickly as you can to dispatch the enemy before it comes after you. Failing that, dodge backward to avoid its strike, or raise a shield (if you have one). All of these methods are useful throughout the game. Aggressive attacks give you the initiative and can dispatch some foes before they are able to fight back. Dodging works against almost anything, but it requires proper positioning and timing. You don’t want to roll into an enemy’s strike or place yourself so far away from your target that you don’t gain any advantage.

After your quick battle, look for another item on the ground. You can find it ahead, by a dilapidated fountain. Search the body you see to pick up an Ashen Estus Flask.

Flasks

The default item on your toolbar, the Estus Flask heals you when you use them. You start with three uses of the Estus Flask, which are refilled every time you stop at a Bonfire. The red bar at the top of the screen depicts your health.

This new Ashen Estus Flask restores FPs (indicated by the blue bar that is also located near the top of the screen). FPs are used to cast spells and use skills. You only have one swig of that flask for now, so avoid using it until you are low on FPs.

The next Grave Warden has a shield and guards a junction in the path. Approach cautiously, and then unleash a flurry of blows to beat through this foe’s defenses. Enemies with more health, armor, or shields are able to take extra hits.

Take several attacks at once, and then roll backward to restore your Stamina. Repeat this as needed to dispatch your enemy without giving them a chance to counterattack. You can often kill foes with shields by whacking them until they are staggered. Once their shield is out of position, they take significantly more damage.

A few more Grave Wardens are located to the left or right of the central path. Kill them and explore briefly. The way ahead leads deeper into the region. A longer passage to the right takes you to an optional area that contains a tougher monster to beat. If you’re looking for a challenge, head that direction. If you’re worried, skip the fight and walk forward instead.

Ravenous Crystal Lizard

Monsters made out of crystal are often wonderful targets because they drop upgrade items for your weaponry. The beast that you find at the end of the path is no exception! This enemy has substantial health and requires multiple hits from you to kill it. Although these adversaries aren’t that serious of a threat later on, they can be quite a dangerous to an inexperienced player without upgrades or gear.

Dodge out of the way whenever the creature rolls toward you or spins to knock you down. The Ravenous Crystal Lizard also has a breath weapon that freezes the area and deals damage if you are caught in it.

Roll around to the creature’s flank, and make two or three attacks to wound it badly each time you successfully dodge. Repeat this action to kill the monster, but understand that death will take you if you cannot win quickly. You don’t have many resources to fall back on.

They Don’t Collect Taxes Here, but Death is a Certainty

If you die, you return to your starting point (or to the last Bonfire you used, once you’ve unlocked one). Death reduces your total HPs until you defeat a boss or can use an Ember to restore your fire.

Also, your Souls drop to the ground and must be recovered before you die a second time. Failure destroys your lost Souls forever.

When you’re ready, return to the fork in the path and walk toward the break in the cliff walls. You can see open sky in that direction, which looks promising. A Bonfire is ahead, so continue on this pathway as you wind your way around the cliffs.

Bonfire—Cemetery of Ash

Follow the winding path up the mountain and rest at a Bonfire. This teaches you a new gesture (Rest), and it restores your Estus Flasks.

This guide does not mention every single item that you might encounter; refer to the maps for at the beginning of each area for this information. There are usually several ways to proceed through an area, but the safest or fastest route is discussed in this walkthrough.

Here, the best course of action is to take the path left as you pass the Bonfire. Kill a Grave Warden Swordsman on the way, and hug the wall on the left as you continue. Drop to a lower ledge, and then do so again to ambush a tougher enemy at the bottom of the route. This Grave Warden has more health, but a normal attack from above can put the target in bad shape before it even

knows you’re there. This is called a Plunging Attack, and it’s an excellent way to deal high damage when you’re falling.

Kill the monster, and sprint past two more enemies in the yard close by. You can fight them if you want, but a boss is ahead; it’s best to take a fast route to the enemy boss so you can return here easily in the future. Finding quick paths to the bosses allows you to save your Estus Flasks and return to the bosses without delay if they kill you.

Once you get into the arena at the bottom of the path, any remaining enemies will stop chasing you. They know what’s waiting in there, and they fear it! But you are ready for this, and it’s time to face this guardian: Iudex Gundyr must be defeated.

Major Battle

Start your first serious battle by interacting with the slumbering warrior. This lets you pull the sword out of the gigantic knight, waking him.

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