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Dark Souls III eGuide (Steam) Weapons, Armor, Magic, and Tools Spells

Miracles

Primarily healing and supportive magic, Miracles do specialize in Lightning damage with spells that can lob thunderbolts at your foes. Miracles require Faith almost exclusively, with a single spell demanding Intelligence.

Miracles
MiraclesEffectFPSlotsRequirements
Atonement Attract more attention from foes 15 1 0/18
Blessed Weapon Bless right weapon 35 1 0/15
Bountiful Light Gradually restore high HP 45 1 0/25
Bountiful Sunlight Gradually restore high HP for self and broad area 70 2 0/35
Caressing Tears Cure ailments for self and vicinity 14 1 0/12
Dark Blade Reinforce right weapon with dark 35 1 0/25
Darkmoon Blade Reinforce right weapon with Darkmoon light 50 1 0/30
Dead Again Bless corpses, transforming them into traps 45 1 15/23
Deep Protection Some extra ATK/absorption/resist/stamina recovery 25 1 0/20
Divine Pillars of Light Bring down multiple pillars of light in vicinity 3 1 0/30
Dorhys’ Gnaw Summon great insect swarm to feast on foes 24 1 0/25
Emit Force Release shockwave in front 20 1 0/18
Force Create shockwave 26 1 0/12
Gnaw Summon insect swarm to feast on foes 18 1 0/18
Great Heal Restore high HP 65 1 0/25
Great Lightning Spear Hurl giant lightning spear 45 1 0/30
Great Magic Barrier Greatly increase magic damage absoroption with coating 45 2 0/25
Heal Restore HP for self and vicinity 45 1 0/12
Heal Aid Slightly restore HP 27 1 0/8
Homeward Return caster to last bonfire rested at, or to shrine 30 1 0/18
Lifehunt Scythe Steal HP of foes using an illusory scythe 25 1 0/22
Lightning Blade Reinforce right weapon with lightning 50 1 0/30
Lightning Spear Hurl lightning spear 30 1 0/20
Lightning Stake Strike with a stake of lightning 50 2 0/35
Lightning Storm Call forth furious bolts of lightning 50 2 0/45
Magic Barrier Increase magic damage absorption with coating 30 1 0/15
Med Heal Restore moderate HP for self and vicinity 55 1 0/15
Replenishment Gradually restore HP 30 1 0/15
Sacred Oath Boost ATK/DMG absorption for self and vicinity 65 2 0/28
Seek Guidance Reveal more help, and signs without using ember 15 1 0/12
Soothing Sunlight Restore high HP for self and broad area 80 1 0/45
Sunlight Spear Hurl sunlight spear 70 1 0/40
Tears of Denial Grant one chance to endure when HP reaches 0 100 2 0/15
Vow of Silence Prevent spells in vicinity, including one’s own 35 2 0/30
Wrath of the Gods Create powerful shockwave 40 2 0/30
Atonement
FP Cost 15
Slots 1
Intelligence 0
Faith 18

Miracle given to those cast out from the Sable Church of Londor.

Attracts more attention from foes.

This is the only tale known by the exiles, who believe it carries words of forgiveness. Cursed journeys, too, must ultimately come to an end.

Effect:Attract more attention from foes

Acquired: Farron Keep

Notes: Makes enemies target you for 30 seconds.

Blessed Weapon
FP Cost 35
Slots 1
Intelligence 0
Faith 15

Miracle taught to Lothric Knights.

Blesses right weapon, increasing attack power, as well as gradually restoring HP.

The Knight is one of the Three Pillars of Lothric, said to have strengthened ties with the High Priestess after the Scholars acquired the Grand Archives.

Effect:Bless right weapon

Acquired: Irina, Braille Divine Tome of Lothric

Notes: Boosts physical attack of right-hand weapon and significantly increases damage against Hollows. Effect lasts for 45 seconds. During the effect, you continuously recover HP.

Bountiful Light
FP Cost 45
Slots 1
Intelligence 0
Faith 25

Miracle taught to knights by Gertrude, holy maiden to the Queen.

Gradually restores a large amount of HP.

The Heavenly Daughter is said to be the Queen’s child.

Effect:Gradually restore high HP

Acquired: Irina, Braille Divine Tome of Lothric

Notes: Continually regain HP over 60 seconds (moderate effect).

Bountiful Sunlight
FP Cost 70
Slots 2
Intelligence 0
Faith 35

Special miracle granted by the Princess of Sunlight.

Gradually restores a large amount of HP for self and those in the vicinity.

The miracles of Gwynevere, loved as both mother and wife bestow their blessing on a great many warriors.

Effect:Gradually restore high HP for self and broad area

Acquired: Soul of the Dancer

Notes: Continual HP regeneration for you and nearby allies over 60 seconds (high effect).

Caressing Tears
FP Cost 14
Slots 1
Intelligence 0
Faith 12

Miracle taught by Morne, the Archbishop’s apostle.

Cures bleeding, poison and frost for self and those in the vicinity.

Caressing Tears is a tale of the many deaths surrounding the goddess Caitha, of whom Morne was a known follower.

Effect:Cure ailments for self and vicinity

Acquired: Irina, Shrine Handmaid

Notes: Removes status ailments other than curse and clear ailment build-up gauges.

Dark Blade
FP Cost 35
Slots 1
Intelligence 0
Faith 25

Miracle of the Sable Church of Londor.

Reinforces right weapon with dark.

The third daughter Liliane, one of the founders of the Sable Church, is said to recount tales that portray the suffering and conflict of Hollows.

Effect:Reinforce right weapon with dark

Acquired: Irina or Karla, Londor Braille Divine Tome

Notes: Enchants right-hand weapon with dark damage for 60 seconds (moderate).

Darkmoon Blade
FP Cost 50
Slots 1
Intelligence 0
Faith 30

Miracle of those who devoted themselves to the Darkmoon covenant.

Reinforces right weapon with Darkmoon light.

Miracles of the Darkmoon are tales of revenge, but Captain Yorshka recites only for the sake of remembering her brother, without knowledge of its meaning.

Perhaps this is better, as revenge is better left to the Blades.

Effect:Reinforce right weapon with Darkmoon light

Acquired: Blade of the Darkmoon Reward

Notes: Enchants right-hand weapon with magic damage for 60 seconds (moderate).

Dead Again
FP Cost 45
Slots 1
Intelligence 15
Faith 23

Sacrilegious miracle of the Sable Church of Londor.

Bless corpses, transforming them into traps.

Londor, the Hollow Realm, is a society of undead, comprised of the corpses and shades of those who led unsavory lives. Is such blessing really something one must ponder?

Effect:Bless corpses, transforming them into traps

Acquired: Irina or Karla, Londor Braille Divine Tome

Notes: Causes nearby enemy corpses to explode, dealing dark damage to nearby enemies.

Deep Protection
FP Cost 25
Slots 1
Intelligence 0
Faith 20

Miracle taught to inaugurated deacons of the Cathedral of the Deep.

Slightly boosts attack, damage absorption and resistance, while also increasing stamina recovery speed.

The Deep was originally a peaceful and sacred place, but became the final rest for many abhorrent things. This tale of the Deep offers protection for those who worship amidst those horrors.

Effect:Some extra ATK/absorption/resist/stamina recovery

Acquired: Irina or Karla, Deep Braille Divine Tome

Notes: For 60 seconds, grants attack x1.05, +5% to all damage absorption types, +3 stamina recovery per second, and +20 to all resistances.

Divine Pillars of Light
FP Cost 3
Slots 1
Intelligence 0
Faith 30

Miracle of Gertrude, the Heavenly Daughter.

Brings down multiple pillars of light in vicinity.

The Queen’s holy maiden Gertrude was visited by an angel, who revealed this tale to her.

Despite losing both her sight and her voice, she was determined to record the tale. Ordinary men cannot decipher her fragmentary scrawl, nor comprehend how it became the foundation of the Angelic faith of Lothric.

Effect:Bring down multiple pillars of light in vicinity

Acquired: Grand Archives

Notes: Summons several pillars of light from the ground at random locations centred around the player.

Dorhys’ Gnaw
FP Cost 24
Slots 1
Intelligence 0
Faith 25

Miracle of Dorhys the deranged evangelist.

Summons great insect swarm to feast on foes.

Those who linger too long on the brink of the Deep will often slip. Dorhys is sure to have wallowed in this darkness, intoxicated by its peril.

Effect:Summon great insect swarm to feast on foes

Acquired: Irithyll of the Boreal Valley

Notes: Throw projectile that inflicts dark damage and bleed damage on enemies. Has slight homing ability. Stronger than Gnaw.

Emit Force
FP Cost 20
Slots 1
Intelligence 0
Faith 18

Traditional miracle of Catarina. Releases a shockwave in front.

The people of lands known for festivity and drink are typically outspoken. One can be sure that they will not bottle their emotions, instead venting anger and the like with confidence.

Effect:Release shockwave in front

Acquired: Gifted by Siegward of Catarina during his questline

Notes: Emits a shockwave that knocks back enemies. Produces an area-of-effect shockwave on impact.

Force
FP Cost 26
Slots 1
Intelligence 0
Faith 12

Elementary miracle among clerics. Creates a shockwave.

While it inflicts no direct damage, this miracle propels foes back, staggering them. Can also defend against incoming arrows.

Effect:Create shockwave

Acquired: Irina, Braille Divine Tome of Lothric

Notes: Blows away nearby enemies with a shockwave. Has no damage effect. Can deflect weak physical projectiles like arrows.

Gnaw
FP Cost 18
Slots 1
Intelligence 0
Faith 18

Dark miracle taught in the Cathedral of the Deep.

Summons insect swarm to feast on foes.

These insects which lurk in the Deep have tiny jaws lined with fangs to tear open the skin and burrow into the flesh in the blink of an eye, causing intense bleeding.

Effect:Summon insect swarm to feast on foes

Acquired: Irina or Karla, Deep Braille Divine Tome

Notes: Throw projectile that inflicts dark damage and bleed damage on enemies. Has slight homing ability.

Great Heal
FP Cost 65
Slots 1
Intelligence 0
Faith 25

Glorious miracle used by high-ranking clerics. Restores a large amount of HP for self and those in the vicinity.

Only a select few have learned to recite this epic tale in its entirety, but those who do are amply rewarded.

Effect:Restore high HP

Acquired: Irithyll of the Boreal Valley

Notes: Restores your HP (high effect). Restores HP of nearby allies (moderate effect).

Great Lightning Spear
FP Cost 45
Slots 1
Intelligence 0
Faith 30

Primal account of Lightning Spear, which tells of an ancestral dragonslayer.

Hurls a giant lightning spear.

Gwyn, the First Lord, slew dragons with his sunlight spear, a tradition upheld by his firstborn and the greatspear he wielded.

Much of this resplendent tale of father and son, while epic, remains tragically untold.

Effect:Hurl giant lightning spear

Acquired: Warrior of Sunlight Reward

Notes: Throws a high-speed projectile at enemies that travels in a straight line. Inflicts additional damage if you land a hit at point-blank range. Stronger than Lightning Spear.

Great Magic Barrier
FP Cost 45
Slots 2
Intelligence 0
Faith 25

The tale which was later interpreted as Magic Barrier.

Greatly increases magic damage absorption by covering the body in a strong white protective coating.

Said to be a tale of Havel the Rock, arch enemy of Seath the Scaleless. Havel despised magic, and was never complacent in preparing means to counter it.

Effect:Greatly increase magic damage absorption with coating

Acquired: Archdragon Peak

Notes: Boosts magic damage absorption by 50% for 20 seconds.

Heal
FP Cost 45
Slots 1
Intelligence 0
Faith 12

Elementary miracle cast by clerics.

Restores HP for self and those in the vicinity.

To use miracles, equip a talisman or sacred chime and attune a miracle at a bonfire.

Effect:Restore HP for self and vicinity

Acquired: Irina, Shrine Handmaid

Notes: Restores your HP (small effect). Restores HP of nearby allies (very small effect).

Heal Aid
FP Cost 27
Slots 1
Intelligence 0
Faith 8

Miracle imparted as charity to those of little faith. A show of tolerance from the Way of White.

Slightly restores HP.

To use miracles, equip a talisman or sacred chime and attune a miracle at a bonfire.

Effect:Slightly restore HP

Acquired: Shrine Handmaid

Notes: Restores your HP (very small effect).

Homeward
FP Cost 30
Slots 1
Intelligence 0
Faith 18

Miracle taught to traveling clerics. Returns caster to the last bonfire used for resting, or to the bonfire in the shrine.

It would normally link to one’s homeland, only the curse of the Undead has twisted its power, redirecting casters to a bonfire. Perhaps for Undead, the bonfire serves as home.

Effect:Return caster to last bonfire rested at, or to shrine

Acquired: Irina, Shrine Handmaid

Notes: Return to the last bonfire rested at, or the shrine. Cannot be used as a phantom.

Lifehunt Scythe
FP Cost 25
Slots 1
Intelligence 0
Faith 22

Miracle of Aldrich, Devourer of Gods.

Steals HP of foes using an illusory scythe.

Aldrich dreamt as he slowly devoured the God of the Darkmoon. In this dream, he perceived the form of a young, pale girl in hiding.

Effect:Steal HP of foes using an illusory scythe

Acquired: Aldrich Soul

Notes: Perform a sweeping attack with a phantom scythe. Land hits on enemies to inflict damage and regain some of your HP.

Lightning Blade
FP Cost 50
Slots 1
Intelligence 0
Faith 30

Miracle allegedly wielded by a certain dragonslayer knight in the Age of Gods.

Reinforces right weapon with lightning.

Tales of dragonslayers are now a rare thing, told only in fragments and whispers in remote regions.

Effect:Reinforce right weapon with lightning

Acquired: Irithyll Dungeon

Notes: Enchants right-hand weapon with lightning damage for 60 seconds (moderate).

Lightning Spear
FP Cost 30
Slots 1
Intelligence 0
Faith 20

Miracle allegedly used by Warriors of Sunlight.

Hurls a lightning spear.

The spears inflict lightning damage, providing an effective counter to magic or fire. Especially powerful against metal armor and dragons.

Effect:Hurl lightning spear

Acquired: Farron Keep

Notes: Throws a high-speed projectile at enemies that travels in a straight line. Inflicts additional damage if you land a hit at point-blank range.

Lightning Stake
FP Cost 50
Slots 2
Intelligence 0
Faith 35

A lost dragonslaying miracle.

Strikes with a stake of lightning.

This tale describes the lost practices of ancient dragonslayers, who found that in order to pierce dragonscale, lightning should not be hurled as a bolt, but rather be thrust as a stake directly into the dragon’s hide, to be truly effective.

Effect:Strike with a stake of lightning

Acquired: Smouldering Lake

Notes: Drive a lightning stake into enemies in front of you. Short range magic that does not produce a projectile, but has high damage.

Lightning Storm
FP Cost 28
Slots 1
Intelligence 22
Faith 0

Miracle of the Nameless King, ally to the ancient dragons.

Calls forth furious bolts of lightning.

Once a slayer of dragons, the former king and wargod tamed a Stormdrake, on which he led a lifetime of battle. This miracle is likely a tale of their bond.

Effect:Call forth furious bolts of lightning

Acquired: Nameless King Soul

Notes: Electrocutes surroundings by bringing down bolts of lightning centered around you.

Magic Barrier
FP Cost 30
Slots 1
Intelligence 0
Faith 15

Miracle of clerics who wield weapons.

Increases magic damage absorption by covering the body in a white protective coating.

There was a short period in history where clerics and sorcerers opposed one another. Thus it became necessary for even simple clerics to have some means of opposing magic.

Effect:Increase magic damage absorption with coating

Acquired: Irina, Braille Divine Tome of Lothric

Notes: Boosts magic damage absorption by 25% for 30 seconds.

Med Heal
FP Cost 55
Slots 1
Intelligence 0
Faith 15

Miracle superior to Heal. Restores moderate HP for self and those in the vicinity.

Miracles are fruit of the study of divine tales, a blessing received from the gods through acts of prayer. Miracle strength depends on the caster’s faith.

Effect:Restore moderate HP for self and vicinity

Acquired: Irina, Braille Divine Tome of Carim

Notes: Restores your HP (moderate effect). Restores HP of nearby allies (small effect).

Replenishment
FP Cost 30
Slots 1
Intelligence 0
Faith 15

Miracle once cherished by cleric knights. Gradually restores HP.

Replenishment is a relic of the old Lloyd faith, whose cleric knights were unfaltering in battle.

Effect:Gradually restore HP

Acquired: Irina, Shrine Handmaid

Notes: Continually regain HP over 60 seconds (small effect).

Sacred Oath
FP Cost 65
Slots 2
Intelligence 0
Faith 28

Miracle of those chosen by the Sunlight covenant.

Temporarily boosts attack and damage absorption for self and those in the vicinity.

This is the tale of the Sun’s firstborn, his faithful first knight, and the brave dragonslayer who served them both.

Effect:Boost ATK/DMG absorption for self and vicinity

Acquired: Warrior of Sunlight Reward

Notes: Grants you and nearby allies x1.1 attack and x1.1 damage absorption for all types. Effect lasts for 60 seconds.

Seek Guidance
FP Cost 15
Slots 1
Intelligence 0
Faith 12

Miracle of stray souls. Displays more help from other worlds and reveals summon signs without using an ember.

Faith serves as a guide for clerics, meaning they should have no need for secondhand wisdom.

Be that as it may, this miracle has been passed down from soul to soul, providing a tiny ray of hope for the lost.

Effect:Reveal more help, and signs without using ember

Acquired: Cathedral of the Deep

Notes: Increases amount of messages displayed. Allows you to see summon signs even when not a Host of Embers (but you cannot pick them up unless you are a Host of Embers).

Soothing Sunlight
FP Cost 80
Slots 1
Intelligence 0
Faith 45

Special miracle granted to the maidens of the Princess of Sunlight.

Restores a large amount of HP for self and those in the general area.

The miracles of Gwynevere, the princess cherished by all, bestow their blessing on a great many warriors.

Effect:Restore high HP for self and broad area

Acquired: Dancer of the Boreal Valley Soul

Notes: Restores your HP (very high effect). Restores HP of nearby allies (very high effect).

Sunlight Spear
FP Cost 70
Slots 1
Intelligence 0
Faith 40

Miracle of Gwyn, the First Lord. Hurls a sunlight spear.

The tales of Gwyn’s Archdragon hunts describe the inception of the Age of Fire.

Effect:Hurl sunlight spear

Acquired: Soul of the Lords

Notes: Throws a high-speed projectile at enemies that travels in a straight line. Inflicts additional damage if you land a hit at point-blank range. Stronger than Great Lightning Spear.

Tears of Denial
FP Cost 100
Slots 2
Intelligence 0
Faith 15

Miracle taught by Morne, the Archbishop’s apostle.

Grants one chance to endure when HP reaches 0

Intended to grant the dying a few moments for a final farewell. Tears are shed for the sake of the living, more so than the deceased.

Effect:Grant one chance to endure when HP reaches 0

Acquired: Irina, Braille Divine Tome of Carim

Notes: Evade death once only and survive with 1 HP.

Vow of Silence
FP Cost 35
Slots 2
Intelligence 0
Faith 30

Miracle of the Sable Church of Londor.

Prevents spells in vicinity, including one’s own.

Members of the Sable Church are all trained swordsmen, each sworn only to their weapons as they bear the leaden silence of Londor.

Effect:Prevent spells in vicinity, including one’s own

Acquired: Irina, Karla, Londor Braille Divine Tome

Notes: Prevents you and all nearby enemies from using any kind of spell for 10 seconds. Can also work on enemy characters in some cases.

Wrath of the Gods
FP Cost 40
Slots 2
Intelligence 0
Faith 30

Primal form of Force. Creates a powerful shockwave.

Wrath of the Gods is an epic tale, while Force is but a woefully incomplete version of that yarn.

This primal account of profound fury emits a shockwave that also inflicts damage.

Effect:Create powerful shockwave

Acquired: Profaned Capital

Notes: Blows away nearby enemies with a shockwave. Takes a long time to cast, but has high damage. Can deflect weak physical projectiles like arrows.

FP Cost 3
Slots 1
Intelligence 8
Faith 0