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Dark Souls III eGuide (Steam)
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Contents

  • Changelog
    • Updates
  • Introduction
    • A Spark Flickers
    • A World of Ash & Cinders
  • Controlling the Game
    • Overview
    • The HUD
    • Controls
  • Gameplay
    • Overview
    • Understanding Your Stats and Attributes
    • Creating Your Character
    • Character Builds
    • Your Build Is Not Your Class!
    • Archetypes
    • Choosing Equipment
    • Combat
    • Health and Survival
    • Deaths, Souls, and Leveling
    • Using Equipment
    • Upgrading Equipment
  • Additional Rules & Helpful Tips
    • Looting the Spheres of Bones
    • Bonus Luck
    • Burn the Leeches
    • Roll Mechanics
    • Matchmaking Details
  • Walkthrough
    • A Path Through Lothric and Beyond
    • Cemetery of Ash
    • Boss: Iudex Gundyr
    • High Wall of Lothric
    • Boss: Dancer of the Boreal Valley
    • Boss: Vordt of Boreal Valley
    • Undead Settlement
    • Boss: Curse-rotted Greatwood
    • Road of Sacrifices
    • Boss: Crystal Sage
    • Farron Keep
    • Boss: Abyss Watchers
    • Cathedral of the Deep
    • Boss: Deacons of the Deep
    • Catacombs of Carthus
    • Boss: High Lord Wolnir
    • Smouldering Lake
    • Boss: Old Demon King
    • Irithyll of the Boreal Valley
    • Boss: Pontiff Sulyvahn
    • Irithyll Dungeon
    • Profaned Capital
    • Boss: Yhorm the Giant
    • Anor Londo
    • Boss: Aldrich, Devourer of Gods
    • Consumed King’s Garden
    • Boss: Oceiros, the Consumed King
    • Untended Graves
    • Boss: Champion Gundyr
    • Lothric Castle
    • Boss: Dragonslayer Armour
    • Grand Archives
    • Boss: Lorian and Lothric
    • Archdragon Peak
    • Boss: Ancient Wyvern
    • Boss: The Nameless King
    • Kiln of the First Flame
    • All Possible Endings (SPOILER WARNING)
    • Boss: Soul of Cinder
  • Multiplayer and Covenants
    • Overview
    • Multiplayer Basics
    • Helping, Surviving, and Hunting Other Players
    • Covenants! Who Will You Serve?
  • Weapons, Armor, Magic, and Tools
    • Overview
    • Weapon Skills
    • Tools
      • Overview
      • Critical Items
      • Typical Consumables
      • Permanent Items
      • Basic Consumable Souls
      • Boss Souls
      • Covenant Items
      • Special Items
    • Materials
      • Overview
      • Enhancement
      • Infusion
      • Weapon Enhancement and Infusion Examples
    • Key Items
    • Spells
      • Overview
      • Sorcery
      • Pyromancy
      • Miracles
  • Equipment
    • Melee Weapons
      • Overview
      • Daggers
      • Straight Swords
      • Greatswords
      • Ultra Greatswords
      • Curved Swords
      • Curved Greatswords
      • Thrusting Swords
      • Katanas
      • Axes
      • Greataxes
      • Hammers
      • Great Hammers
      • Spears
      • Pikes
      • Halberds
      • Reapers
      • Whips
      • Fists
      • Claws
    • Ranged Weapons
      • Overview
      • Bows
      • Greatbows
      • Crossbows
    • Catalysts
      • Overview
      • Staffs
      • Pyromancy Flame
      • Talismans
    • Shields
      • Overview
      • Small Shields
      • Shields
      • Greatshields
    • Armor
      • Overview
      • Pharis’s Set
      • Hard Leather Set
      • Brigand Set
      • Lucatiel Set
      • Chain Set
      • Northern Set
      • Creighton Set
      • Iron Set
      • Sellsword Set
      • Drang Set
      • Undead Legion Set
      • Herald Set
      • Knight Set
      • Nameless Knight Set
      • Fallen Knight Set
      • Elite Knight Set
      • Alva Set
      • Drakeblood Set
      • Faraam Set
      • Sunset Set
      • Sunless Set
      • Brass Set
      • Favor Set
      • Eastern Set
      • Thorn Set
      • Catarina Set
      • Morne Set
      • Lothric Knight Set
      • Cathedral Knight Set
      • Winged Set
      • Outrider Knight Set
      • Pontiff Knight Set
      • Fire Witch Set
      • Dancer Set
      • Dark Set
      • Black Knight Set
      • Silver Knight Set
      • Dragonslayer Set
      • Wolf Knight Set
      • Smough Set
      • Lorian Set
      • Golden Set
      • Firelink Set
      • Black Iron Set
      • Executioner Set
      • Exile Set
      • Gundyr Set
      • Havel Set
      • Assassin Set
      • Black Hand Set
      • Black Leather Set
      • Shadow Set
      • Leonhard Set
      • Pale Shade Set
      • Black Set
      • Painting Guardian Set
      • Sorcerer Set
      • Clandestine Set
      • Old Sorcerer Set
      • Court Sorcerer Set
      • Karla Set
      • Dusk Set
      • Xanthous Set
      • Scholar Set
      • Sage Set
      • Pyromancer Set
      • Cornyx Set
      • Conjurator Set
      • Cleric Series
      • Maiden Set
      • Evangelist Set
      • Deacon Set
      • Archdeacon Set
      • Jailer Set
      • Prayer Set
      • Fire Keeper Set
      • Ragged Set
      • Worker Set
      • Grave Warden Set
      • Soldier Set
      • Thrall Set
      • Wolnir Set
      • Avarice Set
      • Dragon Set
    • Rings
    • Arrows & Bolts
      • Overview
      • Arrows
      • GreatArrows
      • Bolts
  • The Bestiary
    • Overview
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King’s Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
    • Dark Spirits
    • NPCs
  • NPC Questlines
    • Overview
    • Andre the Blacksmith
    • Anri and Horace
    • Cornyx the Pyromancer
    • Greirat
    • Hawkwood the Deserter
    • Irina of Carim
    • Eygon of Carim
    • Karla the Witch
    • Leonhard, The Ringfinger
    • Ludleth of Courtland
    • Holy Knight Hodrick
    • Orbeck of Vinheim
    • Shrine Handmaid
    • Unbreakable Patches
    • Rosaria
    • Siegward of Catarina
    • Sirris of the Sunless Realms
    • The Fire Keeper
    • The Giant of the Undead Settlement
    • The Nestling of Firelink Shrine (Snuggly the Crow)
    • Yoel of Londor
    • Yorshka
    • Yuria of Londor
  • Trophies and Achievements
    • Achievements
    • Gestures
  • Videos
    • Iudex Gundyr
    • Dancer of the Boreal Valley
    • Vordt of the Boreal Valley
    • Abyss Watchers
    • Deacons of the Deep
    • High Lord Wolnir
    • Pontiff Sulyvahn
    • Yhorm the Giant
    • Oceiros, the Consumed King
    • Dragonslayer Armour
  • Maps
    • Illustrated World Map
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King's Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
  • Artbook
    • NPCs
    • Enemies
    • Bosses
  • Credits
    • Legal

Dark Souls III Guide (Steam) › Multiplayer and Covenants

Covenants! Who Will You Serve?

Part of Dark Soul III’s unusual multiplayer experience, Covenants allow you to pledge your allegiance to a faction within the game.

Covenants are largely focused on actual multiplayer gameplay, whether co-op or PvP (aggressively or defensively). If you greatly enjoy the multiplayer aspect of Dark Souls, Covenants offer rewards for your services—defending new players from invaders, aiding other players with tough boss fights, or ruthlessly hunting down others to steal their Embers for your own.

What Are Covenants?

You acquire Covenants simply by finding the “master” of that particular Covenant, located somewhere out in the world. The earliest accessible Covenants are focused on co-operative play and defensive PvP, while the later Covenants give you a means of joining a “defensive” PvP group that fights over specific zones in the game. Two of the Covenants offer rewards for pure offensive PvP, hunting other players for proof of victory to claim your rewards.

Remember, you can freely join and leave Covenants, so don’t hesitate to pick up each Covenant as you travel through the game. Simply changing your equipped Covenant item is enough to change your allegiance.

Earning Covenant Rewards

Each Covenant has a different reward item, earned in multiplayer play by performing actions that align with that Covenant’s philosophy.

Generally, this means defending another player in PvP, hunting another player, or assisting in defeating bosses in co-op.

Turning in these reward items to the Covenant master grants actual rewards in the form of equipment for your character.

The Blade of the Darkmoon and Rosaria’s Fingers Covenants can both earn a special reward item that counts as two for the purposes of earning gear: the Blades by slaying Aldrich Faithful and Rosaria’s Fingers by hunting helpful blue spirits.

Offline Covenant Rewards

You can acquire some Covenant rewards even while playing offline.

Some enemies occasionally drop Covenant reward items, so it is possible to farm regular foes and obtain at least some early Covenant items.

These drops are pretty rare, however. It’s definitely faster to acquire rewards by playing online, if you can manage it.

Aldrich Faithful

You can join the Aldrich Faithful by finding a secret waterway beneath the Irithyll Cathedral (near Pontiff Sulyvahn’s area). After defeating the boss of the cathedral, search behind it for a small tower that two dual-wielding warriors guard. Smack the walls inside to reveal an illusory wall, and then climb down a long ladder to find the Covenant and a hidden Bonfire.

Once unlocked, you can join their cult to defend the cathedral from interlopers.

While you have their Covenant equipped, you are automatically summoned to attack any non-Faithful that trespass on forbidden ground in Irithyll.

Success earns you Human Dregs that you can exchange for rewards from the Covenant master.

Aldrich Faithful Rewards
Dregs OfferedReward
10 Great Deep Soul
30 Archdeacon’s Great Staff

Human Dreg NPC Drops: Deacon of the Deep

Blade of the Darkmoon

The Blade of the Darkmoon act as righteous enforcers, hunting red spirits that have transgressed repeatedly by invading and slaying other players. Like the Blue Sentinels, you are automatically summoned to defend those in the Way of Blue Covenant if they are invaded by hostile Red Phantoms.

The Blade of the Darkmoon is essentially an ‘upgrade’ to the Blue Sentinels Covenant, with the same reward item and same leader. The only key difference is defeating hated Aldrich Faithful rewards Proof of a Concord Well Kept, a double reward item. You still earn Proof of a Concord Kept by defeating red spirit invaders.

You can find Yorshka, the Covenant leader, by taking a leap of faith off a high tower in Anor Londo. An invisible bridge leads to her isolated tower, located above the small church in Irithyll.

Darkmoon Rewards
Proof of Concords Kept OfferedReward
10 Darkmoon Ring
30 Darkmoon Blade

Proof of a Concord Kept NPC Drops: Silver Knight

Blue Sentinels

The Blue Sentinels are a defensive Covenant formed to protect members of the Way of Blue Covenant—in practice, this means almost every new player in the game.

You unlock the Blue Sentinels by speaking with Anri and Horace once you reach the Road of Sacrifices area, not too far into the game.

If you choose to take up their cause, you will be summoned automatically into a Way of Blue member’s game if a hostile player is attacking them. Defeating hostile Red Phantoms earns you the Proof of a Concord Kept, which can be turned in later in the game at the Darkmoon Covenant leader for rewards. You can also earn these by successfully escorting the host to a boss battle.

Mound-Makers

Crazed mad spirits, Mound-Makers appear as purple signs and phantoms to other players. Whether their sign is red or white, they can freely attack any phantom in the Host players game, allowing Mound-Makers to engage in voluntary PvP duels with a white sign, or to invade with a red sign, but turn against other red spirits instead of the Host…

The Mound-Maker defeating the Host or enough other phantoms or the player defeating the Mound-Maker earns a Vertebra Shackle, the Mound-Makers reward item. When invading, Mound-Makers automatically prioritize games with many players in them, the better to sow chaos.

The shrine of the Mound-Makers can be found in the Pit of Hollows, beneath the Rotted-greatwood boss in the Undead Settlement. It is possible to reach it without killing the boss in a very roundabout manner, see the NPCs chapter if you don’t mind spoiling the route.

Mound-Makers Rewards
Vertebra Shackles OfferedReward
10 Bloodlust
30 Warmth

Vertebra Shackle NPC Drops: Skeleton Swordsman

Rosaria’s Fingers

Rosaria’s Fingers is a hostile PvP faction, dedicated entirely to hunting and killing other players for their Embers. Defeat hosts to earn Pale Tongues, or defeat blue spirit defenders to earn Forked Pale Tongues, a double reward item.

You access the Rosaria’s Fingers Covenant within the Cathedral of the Deep. Tucked away high in the cathedral, you can find Rosaria and pledge allegiance.

Rosaria has the special ability to change your attributes or your appearance, each up to five times per playthrough. Either change costs one Pale Tongue.

Rosaria’s Rewards
Pale Tongues OfferedReward
10 Obscuring Ring
30 Man-Grub’s Staff

Pale Tongue NPC Drops: Darkwraith

Warrior of Sunlight

Focused on jolly co-operation, the Warriors of Sunlight appear as gleaming golden spirits, beacons of light and a welcome sign for players who need aid against tough bosses.

Placing your summon sign as a Warrior of Sunlight causes the sign to show up in bright gold, and players are often keen to summon Warriors of Sunlight to aid them in co-operative battle. Defeat bosses as a White-Gold Phantom or defeat hosts as a Red-Gold Phantom to earn Sunlight Medals. You can join the Warriors of Sunlight by locating their emblem early in the game, not too far into the Undead Settlement. Their shrine is not found until much later in the game in Lothric Castle.

Warrior of Sunlight Rewards
Sunlight Medals OfferedReward
10 Sacred Oath
30 Great Lightning Spear

Sunlight Medal NPC Drops: Lothric Knight

Watchdogs of Farron

The Watchdogs of Farron are similar to the Aldrich Faithful in that they exist to defend a specific area in the game, located around Farron Keep.

Defeating interlopers in this region in PvP battles earns Wolf’s Blood Swordgrass.

To join the Watchdogs, speak with the Old Wolf, located high in the tower above the swamp near Farron Keep.

Watchdogs of Farron Rewards
Wolf’s Blood Swordgrass OfferedReward
10 Old Wolf Curved Sword
30 Wolf Knight’s Greatshield
30 Wolf Ring

Wolf’s Blood Swordgrass NPC Drops: Ghru

Way of Blue

The earliest Covenant in the game, the Way of Blue is a special Covenant designed for new players. As long as you are in this Covenant, members of the Blue Sentinels and Darkmoon Blades (the “blue cops”) will join and aid you should a hostile red spirit invade you.

This is basically your “default” Covenant if you aren’t especially interested in the other PvP or co-op factions, and it provides you with a bit of help against hostile players.

Don’t assume that being in the Way of Blue will always save you from an invader, though. You still need to defend yourself, but this Covenant can give you an edge in battle. More friends are always better, especially if you aren’t confident in your PvP skills.

You join the Way of Blue early in the game by speaking to Emma, the Priestess in the High Wall of Lothric chapel.

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