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Dark Souls III eGuide (Steam)
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Contents

  • Changelog
    • Updates
  • Introduction
    • A Spark Flickers
    • A World of Ash & Cinders
  • Controlling the Game
    • Overview
    • The HUD
    • Controls
  • Gameplay
    • Overview
    • Understanding Your Stats and Attributes
    • Creating Your Character
    • Character Builds
    • Your Build Is Not Your Class!
    • Archetypes
    • Choosing Equipment
    • Combat
    • Health and Survival
    • Deaths, Souls, and Leveling
    • Using Equipment
    • Upgrading Equipment
  • Additional Rules & Helpful Tips
    • Looting the Spheres of Bones
    • Bonus Luck
    • Burn the Leeches
    • Roll Mechanics
    • Matchmaking Details
  • Walkthrough
    • A Path Through Lothric and Beyond
    • Cemetery of Ash
    • Boss: Iudex Gundyr
    • High Wall of Lothric
    • Boss: Dancer of the Boreal Valley
    • Boss: Vordt of Boreal Valley
    • Undead Settlement
    • Boss: Curse-rotted Greatwood
    • Road of Sacrifices
    • Boss: Crystal Sage
    • Farron Keep
    • Boss: Abyss Watchers
    • Cathedral of the Deep
    • Boss: Deacons of the Deep
    • Catacombs of Carthus
    • Boss: High Lord Wolnir
    • Smouldering Lake
    • Boss: Old Demon King
    • Irithyll of the Boreal Valley
    • Boss: Pontiff Sulyvahn
    • Irithyll Dungeon
    • Profaned Capital
    • Boss: Yhorm the Giant
    • Anor Londo
    • Boss: Aldrich, Devourer of Gods
    • Consumed King’s Garden
    • Boss: Oceiros, the Consumed King
    • Untended Graves
    • Boss: Champion Gundyr
    • Lothric Castle
    • Boss: Dragonslayer Armour
    • Grand Archives
    • Boss: Lorian and Lothric
    • Archdragon Peak
    • Boss: Ancient Wyvern
    • Boss: The Nameless King
    • Kiln of the First Flame
    • All Possible Endings (SPOILER WARNING)
    • Boss: Soul of Cinder
  • Multiplayer and Covenants
    • Overview
    • Multiplayer Basics
    • Helping, Surviving, and Hunting Other Players
    • Covenants! Who Will You Serve?
  • Weapons, Armor, Magic, and Tools
    • Overview
    • Weapon Skills
    • Tools
      • Overview
      • Critical Items
      • Typical Consumables
      • Permanent Items
      • Basic Consumable Souls
      • Boss Souls
      • Covenant Items
      • Special Items
    • Materials
      • Overview
      • Enhancement
      • Infusion
      • Weapon Enhancement and Infusion Examples
    • Key Items
    • Spells
      • Overview
      • Sorcery
      • Pyromancy
      • Miracles
  • Equipment
    • Melee Weapons
      • Overview
      • Daggers
      • Straight Swords
      • Greatswords
      • Ultra Greatswords
      • Curved Swords
      • Curved Greatswords
      • Thrusting Swords
      • Katanas
      • Axes
      • Greataxes
      • Hammers
      • Great Hammers
      • Spears
      • Pikes
      • Halberds
      • Reapers
      • Whips
      • Fists
      • Claws
    • Ranged Weapons
      • Overview
      • Bows
      • Greatbows
      • Crossbows
    • Catalysts
      • Overview
      • Staffs
      • Pyromancy Flame
      • Talismans
    • Shields
      • Overview
      • Small Shields
      • Shields
      • Greatshields
    • Armor
      • Overview
      • Pharis’s Set
      • Hard Leather Set
      • Brigand Set
      • Lucatiel Set
      • Chain Set
      • Northern Set
      • Creighton Set
      • Iron Set
      • Sellsword Set
      • Drang Set
      • Undead Legion Set
      • Herald Set
      • Knight Set
      • Nameless Knight Set
      • Fallen Knight Set
      • Elite Knight Set
      • Alva Set
      • Drakeblood Set
      • Faraam Set
      • Sunset Set
      • Sunless Set
      • Brass Set
      • Favor Set
      • Eastern Set
      • Thorn Set
      • Catarina Set
      • Morne Set
      • Lothric Knight Set
      • Cathedral Knight Set
      • Winged Set
      • Outrider Knight Set
      • Pontiff Knight Set
      • Fire Witch Set
      • Dancer Set
      • Dark Set
      • Black Knight Set
      • Silver Knight Set
      • Dragonslayer Set
      • Wolf Knight Set
      • Smough Set
      • Lorian Set
      • Golden Set
      • Firelink Set
      • Black Iron Set
      • Executioner Set
      • Exile Set
      • Gundyr Set
      • Havel Set
      • Assassin Set
      • Black Hand Set
      • Black Leather Set
      • Shadow Set
      • Leonhard Set
      • Pale Shade Set
      • Black Set
      • Painting Guardian Set
      • Sorcerer Set
      • Clandestine Set
      • Old Sorcerer Set
      • Court Sorcerer Set
      • Karla Set
      • Dusk Set
      • Xanthous Set
      • Scholar Set
      • Sage Set
      • Pyromancer Set
      • Cornyx Set
      • Conjurator Set
      • Cleric Series
      • Maiden Set
      • Evangelist Set
      • Deacon Set
      • Archdeacon Set
      • Jailer Set
      • Prayer Set
      • Fire Keeper Set
      • Ragged Set
      • Worker Set
      • Grave Warden Set
      • Soldier Set
      • Thrall Set
      • Wolnir Set
      • Avarice Set
      • Dragon Set
    • Rings
    • Arrows & Bolts
      • Overview
      • Arrows
      • GreatArrows
      • Bolts
  • The Bestiary
    • Overview
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King’s Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
    • Dark Spirits
    • NPCs
  • NPC Questlines
    • Overview
    • Andre the Blacksmith
    • Anri and Horace
    • Cornyx the Pyromancer
    • Greirat
    • Hawkwood the Deserter
    • Irina of Carim
    • Eygon of Carim
    • Karla the Witch
    • Leonhard, The Ringfinger
    • Ludleth of Courtland
    • Holy Knight Hodrick
    • Orbeck of Vinheim
    • Shrine Handmaid
    • Unbreakable Patches
    • Rosaria
    • Siegward of Catarina
    • Sirris of the Sunless Realms
    • The Fire Keeper
    • The Giant of the Undead Settlement
    • The Nestling of Firelink Shrine (Snuggly the Crow)
    • Yoel of Londor
    • Yorshka
    • Yuria of Londor
  • Trophies and Achievements
    • Achievements
    • Gestures
  • Videos
    • Iudex Gundyr
    • Dancer of the Boreal Valley
    • Vordt of the Boreal Valley
    • Abyss Watchers
    • Deacons of the Deep
    • High Lord Wolnir
    • Pontiff Sulyvahn
    • Yhorm the Giant
    • Oceiros, the Consumed King
    • Dragonslayer Armour
  • Maps
    • Illustrated World Map
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King's Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
  • Artbook
    • NPCs
    • Enemies
    • Bosses
  • Credits
    • Legal

Dark Souls III Guide (Steam) › Walkthrough

Boss: Iudex Gundyr

Stage I

Attack quickly before Iudex Gundyr has time to steady himself. It’s quite possible to deal almost half of the boss’ health in damage before the fight really gets going. Swing until you’re almost out of Stamina, and then dodge to get away before his reprisal slams you into the ground.

Always Buff if You Have Time

As a Warrior, you start with a Battle Axe. The special skill for that weapon buffs Attack Power. It’s very effective to use this buff immediately after pulling the sword out of Iudex. Buff yourself for bonus damage, attack quickly, and laugh as the boss gets nearly sent into Stage II right off the bat.

Iudex Gundyr has massive, sweeping attacks. Blocking costs you too much Stamina here, so work on your dodging. Dodge later than you think you’ll need to, and feel free to dodge multiple times if you misjudge the attacks and still have time to keep rolling.

For extra damage, it’s useful to switch from one-handed use of your weapon to two-handed use. This is particularly important for shield users because you won’t be able to rely on your shield much in this fight anyway. The boss’ hits deplete your Stamina pool and then cut you in half. It’s better to dodge, counterattack, and deal as much damage as possible before escaping.

For a few extra tips, try to roll back from the boss’ leaping attacks. Going underneath sometimes gets you hit. Also, it’s better to wait for a real opening and perform multiple attacks rather than get a plink here and there between every swing that Iudex Gundyr does. Pick your moments well, and make them count. Sometimes, you need to simply get Stamina back; in that case, ease away from the boss and ensure that your gauge is full before you make any additional attacks.

If you’re rolling toward the boss and avoiding his strikes, use a normal attack to come up swinging. Don’t waste any time. Always stay a step ahead of your character’s animations so that your actions remain tight and efficient.

Stage II

Between half- and one-third-health, Iudex Gundyr stops in place and begins to change. Attack relentlessly when he does this, as he becomes much nastier after the transition. Try to kill him before he’s able to react.

If he’s still up and fighting, back off to get your Stamina and ready your shield. In this stage, the boss can hit suddenly and at long range, but he doesn’t hit as hard with each strike. It’s worth losing Stamina to absorb his early shots, which gives you time to move closer, strike, and get away. It won’t take much longer to win this fight!

Roll or sprint far away if/when you need to use your Estus Flask. Never stop to heal when your enemy can simply smash you and take off all of the health that you’re getting back (or more).

When Iudex Gundyr falls, you’re rewarded with quite a few Souls and a Coiled Sword. Use the Coiled Sword to light the Bonfire there, and then rest. You’ve already done some great work, but this is only your first big fight. With many more battles ahead, along with thousands of smaller skirmishes, it’s not going to get easier.

Open the double doors at the far side of the arena. They’ll take you out to a hill that rises toward a very special location. There are more Grave Wardens on the way, but there aren’t too many other obstacles for now.

Climb the hill and attack the monsters as you meet them. You encounter two along a small strip of land to your left, and more are waiting on the main path. The only change from what you’ve already seen is that the enemies are now grouped. Make sure that you rush into the packs and attack quickly to kill one or two targets before they get up and become organized. Prompt action makes the fights much easier.

A Starved Hound is at the top of the hill, on the right. This is a new enemy, and they’re worth taking a moment to observe. Starved Hounds are very fast. They leap at their targets to knock them around, and they can get free hits by hitting you and dashing away as you recover. Use shields to block their leaping attacks, and then come back for a deadly counter when a Starved Hound is exposed. There isn’t much time to do this, but you can always back off, get your Stamina back, and try again.

There’s an entrance into the Firelink Shrine at the top of the hill. Don’t explore the route to your left; there is a tougher fight over there, and it’s better to unlock the Bonfire inside the shrine before you attempt anything tricky.

Bonfire—Firelink Shrine

Go into the building and talk to the NPCs inside. Then, use the Coiled Sword to light the Bonfire. You can now use the Storage Box here to store or retrieve items. You also use this Bonfire to Attune Spells and add bonuses to your Estus Flasks by burning Undead Bone Shards, which are only found in specific areas of the game.

Get your bearings here, because there is a lot to take in. The Fire Keeper is the most important person in the game. She’ll allow you to invest Souls into your character. Every level gets you another attribute point, so you can customize your character however you see fit. This guide mentioned earlier that your starting class doesn’t matter for long, and that’s true. You can start as a Warrior and build toward Dexterity, Faith, or even Intelligence. Your stats and equipment determine everything about your character going forward. “Class” is only a starting point.

Of course, you are in better shape if you stick to the path that you begin with; your starting attributes give you a decent leg up on that style of play.

Shrine Handmaid

Another important woman is the Shrine Handmaid, who buys and sells items. She’s located down a side corridor, on the way toward the Blacksmith. Her starting inventory is only decent, but she’ll accept Ashes that you find throughout the game. Each time she gets new Ashes, she’ll improve her wares! Sadly, everything still costs Souls, so you can’t buy everything all at once. Pick and choose what you need the most. For now, note that she sells Wood Arrows for a trivial sum. You’ll return to buy these very soon. Toward the end of the game, once you've placed the ashes of four major bosses on their thrones, the Handmaid sells a single Titanite Slab here. These are required for getting weapons to their final upgrade level, so each Slab is sacred.

Andre the Blacksmith

Blacksmith Andre has myriad functions. If you find the correct upgrade items, he’ll reinforce your weapons and shields. For basic gear, Titanite Shards will do. As soon as you have two of these, come back to the Blacksmith and improve your favorite weapon. This is worth multiple levels of investment because weapon upgrading is a major part of your advancement. In fact, you may notice more benefits from good weapon upgrades than most of your leveling!

Andre also infuses equipment so that it scales in different ways. After you find special Coals, he can eventually turn weapons into much better, focused implements. You can make your items deal more damage based on Strength, Dexterity, Intelligence, or Faith. The more you focus, the better the results, as long as your character is focusing on the same attribute. This process can also add special effects to weaponry.

If you find Estus Shards, bring them to Andre to increase the number of Estus Flask uses. He’ll also help you Assign Estus Flask uses between HPs and FPs. If you’re not much of a caster, do that now so that you have a full complement of regular Estus Flask uses. Some melee characters need more FPs than others. Experiment to find the best combination for your playstyle, regardless of the archetype that you are playing.

Ludleth

A small man sits on a throne above the main chamber. His name is Ludleth, and he’ll soon be able to transform the special Souls that you get from most bosses. He can fashion these Souls into special items. For now, simply talk to him.

Later, you can bring many more NPCs here, and others will come of their own volition. Not all of them will be friends, but most can help you on your way. All of these characters are covered in the NPC chapter at the end of this book.

Now that you have a base of power, you should explore new regions. The Bonfire here in the shrine has unlocked a new location. Go to the Bonfire and select Warp. The High Wall of Lothric is one of the places where you can travel, and it leads to treasure, monsters, and new mysteries.

After you’ve explored the area fully, read the following note to find some tricky treasure. These items are very powerful, and they can be easy to miss.

Collecting Loot in the Area

The tower sits above the shrine. You reach it by purchasing a Tower Key from the Shrine Handmaid for 20k Souls. Leave the shrine afterward, using the topmost exit. There’s a tree outside that drops “Seeds of a Giant Tree.” These seeds turn monsters against Invaders, so they’re very useful when you’re fighting against other players and want them to die at the hands of creatures that they may be hiding near.

The seeds only fall on rare occasions. There is a 10 percent chance that one will drop after an invasion. If a seed doesn’t fall at that time, the chance increases by 10 percent (up to a maximum of 50 percent per invasion). This chance resets to 10 percent each time a seed appears.

Unlock the tower and go inside. This leads you up and out to a bridge—cross it. Enter another building at the far side. From there, you can jump off the edge in that dark area and collect the Shrine Keeper set of clothing from a grave halfway down. It’s a very difficult landing, and you’ll die if you miss it. Don’t try this when you have a full Ember going. Wait until you’ve already died at some point in the future, and then experiment with getting this loot.

The bottom features even more treasures.

Take a lift to the top of the newer tower, and look for the bell at the very top of this route. Get a Fire Keeper Soul there. This is something special that you give to the Fire Keeper so that she gains the ability to remove your Dark Sigils, if you have any.

Leave the new tower, and walk onto the damaged stone bridge. Look off from its left side, and then jump down to the roof of the shrine. Knock a ladder door so that you can easily return in the future, and then cross to the other side of the roof. Drop one tier down and look for an entrance back into the shrine. A small opening grants you access. Cross the rafters to collect an Estus Shard.

Don’t leave the rafters yet. Cross to the side of the room and hit the wall there with your weapon to reveal a secret door. Carefully stay on the beams, proceeding toward the far end of the one you’re walking on. Drop into a tiny hallway to find a chest that contains a very useful item. Later in the game, if you’ve met Patches, he’ll also come here.

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