Prima Games eGuides Dark Souls III eGuide (Steam)

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Dark Souls III eGuide (Steam) Equipment Melee Weapons

Claws

Similar to Fists in that they are both dual-wieldable weapons, Claws give an edge to your close quarters combat strikes. They require fairly high Dex to use, but both offer Bleed effects and skills that give rapid mobility in combat.

If you’re really dead set on a fisticuffs concept character, you can go with Fists with a Str focus, or Claws if you’re leaning towards Dex.

Claws Type Art/Cost Weight Power Add. Effect Scaling Requirements Material
Claw Slash/Thrust Leaping Slash/10 1.5 75p/110c 33bl E/C/-/- 6/14/0/0 Titanite
Manikin Claws Slash/Thrust Quickstep/4 2.0 79p/110c 33bl E/C/-/- 8/18/0/0 Titanite

Claw

Weapon favored by intelligencers of an eastern land. The lacerations it inflicts do not mend easily.

When two-handed, claws are equipped to each hand.

Skill: Leaping Slash

Perform a forward leaping slash at the opponent’s head. When successful, functions as a head shot, inflicting heavy damage.

Found/Dropped: Consumed King’s Garden

Slash/Thrust
Leaping Slash / 10
1.5
75
0
0
0
0
110
0
33
0
0
E
C
-
-
6
14
-
-
Titanite

Manikin Claws

Weapon of the Pale Shades, assassins of the Sable Church of Londor. The curved claws cause heavy bleeding.

When two-handed, claws are equipped to each hand.

Skill: Quickstep

Instantly step behind or around the side of foes. Especially effective when locked on to target.

Found/Dropped: Farron Keep/Irithyll Valley (on Londor Pale Shade invader)

Slash/Thrust
Quickstep / 4
2.0
79
0
0
0
0
110
0
33
0
0
E
C
-
-
8
18
-
-
Titanite