Pure fire damage, though darker Pyromancies dabble in actual Dark damage. Pyromancies use a mix of Intelligence and Faith for their power, but a substantial Spell Buff bonus comes from leveling your Pyromancy Flame at the trainer.
Pyromancies tend to be area of effect damage and usually a bit slower to cast than Sorcery. Because so much of the spell power is tied to the Pyromancy Flame, Pyromancy makes a good offensive spellcasting adjunct for characters without a heavy investment in Intelligence or Faith.
Some Pyromancies require pure Intelligence or pure Faith, so there are options if you are specialized.
Pyromancy Attacks
| Pyromancy | Effect | FP | Slots | Requirements |
|---|---|---|---|---|
| Acid Surge | Emit acid which corrodes weapons and armor | 30 | 1 | 0/13 |
| Black Fire Orb | Hurl a black fireball | 22 | 1 | 20/20 |
| Black Flame | Create giant, black flame in hand | 28 | 1 | 15/15 |
| Black Serpent | Release undulating black flame that runs along the ground | 19 | 1 | 15/15 |
| Boulder Heave | Spew a boulder from one’s mouth | 17 | 1 | 8/12 |
| Bursting Fireball | Hurl a bursting fireball | 14 | 1 | 18/12 |
| Carthus Beacon | Damage increases with consecutive attacks | 35 | 2 | 12/12 |
| Carthus Flame Arc | Reinforce right weapon with flame | 30 | 1 | 10/10 |
| Chaos Bed Vestiges | Hurl chaos flame that scorches vicinity | 35 | 2 | 20/10 |
| Chaos Storm | Erect multiple chaos fire pillars in vicinity | 3 | 2 | 0/0 |
| Fire Orb | Hurl giant fire orb | 15 | 1 | 8/8 |
| Fire Surge | Emit a constant stream of fire | 2 | 1 | 6/0 |
| Fire Whip | Sweep foes with fire whip | 2 | 1 | 13/8 |
| Fireball | Hurl fireball | 11 | 1 | 6/6 |
| Firestorm | Erect multiple fire pillars in vicinity | 2 | 1 | 18/0 |
| Flash Sweat | Intense sweating increases fire damage absorption | 20 | 1 | 6/6 |
| Great Chaos Fire Orb | Hurl giant chaos fire orb | 25 | 2 | 0/0 |
| Great Combustion | Create powerful, giant flame in hand | 20 | 1 | 10/10 |
| Iron Flesh | Boost absorption/resistances, but increase weight | 45 | 1 | 8/0 |
| Poison Mist | Create poison mist | 20 | 1 | 0/10 |
| Power Within | Temporarily boost attack, but gradually lose HP | 30 | 1 | 10/10 |
| Profaned Flame | Engulf foes at range and burn them to ashes | 30 | 1 | 25/0 |
| Profuse Sweat | Profuse sweating temporarily boosts all resistances | 20 | 1 | 6/6 |
| Rapport | Charm the enemy, making them a temporary ally | 30 | 1 | 15/0 |
| Sacred Flame | Flame burrows inside foes and ignites | 25 | 1 | 8/8 |
| Toxic Mist | Create intense poison mist | 30 | 1 | 0/15 |
| Warmth | Create a gentle flame that restores HP on touch | 50 | 2 | 0/25 |
Acid Surge
FP Cost |
30 |
Slots |
1 |
Intelligence |
0 |
Faith |
13 |
Pyromancy of Carthus of the Sands. Emits an acid which corrodes weapons and armor.
Carthus’ swordsmen attached great value to victory, and would not shun the use of such pyromancies. For where is the honor in death and scoured bones?
Effect: Emit acid which corrodes weapons and armor
Acquired: Cornyx, Carthus Pyromancy Tome
Notes: Produces an acidic mist that wears down equipment. Reduces durability of equipment worn by enemies standing within it.
Black Fire Orb
FP Cost |
22 |
Slots |
1 |
Intelligence |
20 |
Faith |
20 |
Pyromancy discovered by grave wardens after High Lord Wolnir fell to the Abyss.
Hurls a black fireball.
The black flame inflicts dark damage, striking targets with weighty force.
Effect:Hurl a black fireball
Acquired: Karla, Grave Warden Pyromancy Tome
Notes: Throw a fire projectile. Has a blast radius (area damage) on impact. Can heavily reduce opponents’ stamina.
Black Flame
FP Cost |
28 |
Slots |
1 |
Intelligence |
15 |
Faith |
15 |
Pyromancy discovered by grave wardens after High Lord Wolnir fell to the Abyss.
Creates a giant, black flame in hand
Black flames born from the Abyss bear no shadow. They are said to be the impenetrable fires of humanity.
Effect:Create giant, black flame in hand
Acquired: Karla, Grave Warden Pyromancy Tome
Notes: Produces a large, powerful blast of black fire from your hand. Has a short range, but activates quickly. Can heavily reduce opponents’ stamina.
Black Serpent
FP Cost |
19 |
Slots |
1 |
Intelligence |
15 |
Faith |
15 |
Pyromancy discovered from the Abyss by High Lord Wolnir that inspired the black arts of the grave wardens.
Releases undulating black flames that trace the ground.
Be it sorcery or pyromancy, all techniques that infringe on humanity lead to the same place. That is to say, they all seek a will of their own.
Effect:Release undulating black flame that runs along the ground
Acquired: High Lord Wolnir’s Soul
Notes: Summons flames that travel across the ground. Advances forwards at random trajectories.
Boulder Heave
FP Cost |
17 |
Slots |
1 |
Intelligence |
8 |
Faith |
12 |
Art of a stray demon of stifled flame.
Spews a boulder from one’s mouth.
The boulder is heavy, but shatters easily.
Effect:Spew a boulder from one’s mouth
Acquired: Stray Demon Soul
Notes: Summon a great boulder and throw it at foes. Can heavily reduce opponents’ stamina.
Bursting Fireball
FP Cost |
14 |
Slots |
1 |
Intelligence |
18 |
Faith |
12 |
Pyromancy of old restored by Cornyx. One of the Great Swamp’s more advanced spells.
Hurls an exploding fireball.
A rare technique that undergoes change after leaving the caster’s hand, making this a spell renowned for its difficulty.
Effect:Hurl a bursting fireball
Acquired: Cornyx, Great Swamp Pyromancy Tome
Notes: Throw a fireball that bursts into several projectiles. Hits multiple times.
Carthus Beacon
FP Cost |
35 |
Slots |
2 |
Intelligence |
12 |
Faith |
12 |
The most obscure pyromancy developed in Carthus of the Sands.
Damage increases with consecutive attacks.
Carthus’s aggression has been likened to an uncontrollable fire, and since ancient times its beacon has been used as a signal for war.
Effect:Damage increases with consecutive attacks
Acquired: Cornyx, Carthus Pyromancy Tome
Notes: For 30 seconds, gain increased attack (up to a maximum of x1.15) the more you hit enemies. The effect will wear off if you do not continue to land attacks.
Carthus Flame Arc
FP Cost |
30 |
Slots |
1 |
Intelligence |
10 |
Faith |
10 |
Pyromancy of Carthus of the Sands. Reinforces right weapon with flame.
Warriors of Carthus favored supplemental pyromancies such as this, which was used to enhance the curved blades of its swordsmen.
Effect:Reinforce right weapon with flame
Acquired: Cornyx, Carthus Pyromancy Tome
Notes: Enchants right-hand weapon with fire damage for 90 seconds (weak).
Chaos Bed Vestiges
FP Cost |
35 |
Slots |
2 |
Intelligence |
20 |
Faith |
10 |
Traces of the tumultuous seedbed that birthed the beings known as Demons.
Hurls chaos flame that scorches vicinity.
Demons born from fire bore its smoldering essence and perished soon after. Man shares this rapport with the flames to this day.
Effect:Hurl chaos flame that scorches vicinity
Acquired: Old Demon King Soul
Notes: Produces a fire projectile that travels in a straight line. The projectile scatters small projectiles around it as it travels.
Chaos Storm
FP Cost |
3 |
Slots |
2 |
Intelligence |
0 |
Faith |
0 |
Art of the Flame of Chaos, from Ancient Izalith. Erects multiple chaos fire pillars in vicinity.
Chaotic flame melts even great boulders, and creates a brief surge of molten lava on impact.
The all-engulfing Chaos Flame eventually formed a tumultuous seedbed, which birthed the twisted things known as Demons.
Effect: Erect multiple chaos fire pillars in vicinity
Acquired: Cornyx, Izalith Pyromancy Tome
Notes: Summons several pillars of fire from the ground at random locations centred around the player. These pillars of fire leave behind molten lava.
Fire Orb
FP Cost |
15 |
Slots |
1 |
Intelligence |
8 |
Faith |
8 |
The signature flame-manipulating spell common to pyromancers. Hurls a giant fire orb.
The blazing fire orb explodes on impact, dealing fire damage to the surrounding area.
They say that once a pyromancer learns this spell, their understanding of the flame deepens, together with a yearning for it.
Effect:Hurl giant fire orb
Acquired: Cornyx, Great Swamp Pyromancy Tome
Notes: Throw a fire projectile. Has a blast radius (area damage) on impact. Stronger than Fireball.
Fire Surge
FP Cost |
2 |
Slots |
1 |
Intelligence |
6 |
Faith |
0 |
Pyromancy of Cornyx of the Great Swamp. Emits a constant stream of fire.
Cornyx is a venerable pyromancer of an older mold, said to have restored a number of spells lost to the past, amongst which this is the most well-known.
Effect:Emit a constant stream of fire
Acquired: Cornyx, Shrine Handmaid
Notes: Produces a jet of fire in front of you from your hand. Has a short range, but can continue to produce fire as long as you hold the button down. Can be used while moving.
Fire Whip
FP Cost |
2 |
Slots |
1 |
Intelligence |
13 |
Faith |
8 |
Primal pyromancy taught by Quelana, daughter of the Witch of Izalith.
Sweeps foes with a fire whip.
The caster manipulates the flames at will, making this an extremely difficult spell to use.
Pyromancy is at once the knowledge of controlling flame, and the knowledge that control is impossible.
Effect:Sweep foes with fire whip
Acquired: Karla, Quelana Pyromancy Tome
Notes: Swing a whip of fire.
Fireball
FP Cost |
11 |
Slots |
1 |
Intelligence |
6 |
Faith |
6 |
Elementary pyromancy that is often the first learned. Hurls a fireball.
To use pyromancies, equip a pyromancy flame and attune a pyromancy at a bonfire.
Effect:Hurl fireball
Acquired: Cornyx, Shrine Handmaid
Notes: Throw a fire projectile. Has a blast radius (area damage) on impact.
Firestorm
FP Cost |
2 |
Slots |
1 |
Intelligence |
18 |
Faith |
0 |
Primal pyromancy taught by Quelana, a daughter of the Witch of Izalith.
Surrounds the caster with multiple pillars of flame.
The raging storm is indiscriminate; such is the intrinsic horror of the flame.
Effect:Erect multiple fire pillars in vicinity
Acquired: Karla, Quelana Pyromancy Tome
Notes: Summons several pillars of fire from the ground at random locations centred around the player.
Flash Sweat
FP Cost |
20 |
Slots |
1 |
Intelligence |
6 |
Faith |
6 |
Unique pyromancy of the Great Swamp associated with Carmina.
Intense sweating increases fire damage absorption.
An influential pyromancy that internalizes flame, likely forming the foundation for many subsequent spells.
Effect:Intense sweating increases fire damage absorption
Acquired: Cornyx, Shrine Handmaid
Notes: Boosts fire damage absorption by 30% for 30 seconds.
Great Chaos Fire Orb
FP Cost |
25 |
Slots |
2 |
Intelligence |
0 |
Faith |
0 |
Art of the Flame of Chaos, from Ancient Izalith. Hurls a great chaos fire orb.
Chaotic flame melts even great boulders, and creates a brief surge of molten lava on impact.
The Witch of Izalith and her daughters birthed the Flame of Chaos, but it devoured them along with their home.
Effect:Hurl giant chaos fire orb
Acquired: Cornyx, Izalith Pyromancy Tome
Notes: Throw a fire projectile. Leaves molten lava with a damaging effect on impact. Stronger than Fire Orb.
Great Combustion
FP Cost |
20 |
Slots |
1 |
Intelligence |
10 |
Faith |
10 |
Pyromancy which improves upon Combustion. Creates a powerful, giant flame in hand.
A very powerful, yet simple spell to use.
Pyromancy is to at once know fear and longing, the resultant power of which depends on both the caster’s intelligence and faith.
Effect:Create powerful, giant flame in hand
Acquired: Cornyx, Shrine Handmaid
Notes: Produces a large, powerful blast of fire from your hand. Has a short range, but activates quickly.
Iron Flesh
FP Cost |
45 |
Slots |
1 |
Intelligence |
8 |
Faith |
0 |
Pyromancy that internalizes flame.
Iron flesh boosts damage absorption and resistance, but significantly increases weight.
Not advisable for walking in marshlands, perhaps resulting in its obsolescence in the Great Swamp.
Effect:Boost absorption/resistances, but increase weight
Acquired: Farron Keep
Notes: For 17 seconds, boosts physical damage absorption by 40%, reduces lightning damage absorption by 60%, and grants +45 for all resistances. Increases your ability to deflect attacks (deflects enemies who attack you with weak weapons). Has a super armor effect (prevents you from staggering on taking damage and reduces staggering animation).
Poison Mist
FP Cost |
20 |
Slots |
1 |
Intelligence |
0 |
Faith |
10 |
Unique pyromancy crafted by Eingyi, a heretic inhabiting the Great Swamp long ago. Creates a poison mist.
Eingyi was driven from the Great Swamp, however his pyromancy continues to succeed him.
Perhaps dwellers of the Great Swamp were reminded that their very existence is one rooted in heresy.
Effect:Create poison mist
Acquired: Cornyx, Great Swamp Pyromancy Tome, Shrine Handmaid
Notes: Produces a poisonous mist. Enemies standing within it take poison damage.
Power Within
FP Cost |
30 |
Slots |
1 |
Intelligence |
10 |
Faith |
10 |
Forbidden pyromancy amongst those who internalize flame.
Temporarily boosts attack, but gradually lose HP.
A pyromancer fears the flame. However, this fear subsides once it is accepted as a substitute for strength.
Effect:Temporarily boost attack, but gradually lose HP
Acquired: Grand Archives
Notes: Grants attack x1.2 and +30 stamina recovery per second, but inflicts damage equivalent to 1% of your maximum HP every 0.5 seconds. Effect lasts for 15 seconds.
Profaned Flame
FP Cost |
30 |
Slots |
1 |
Intelligence |
25 |
Faith |
0 |
Pyromancy deriving from the Profaned Flame.
Engulfs foes at range and burns them to ashes.
The Profaned Capital was consumed by fire after Yhorm the Giant became a Lord of Cinder. The fire, born of the sky, is said to have incinerated naught but human flesh.
Effect:Engulf foes at range and burn them to ashes
Acquired: Irithyll Dungeon
Notes: Produces an explosion near the target location. There is a time delay before it activates.
Profuse Sweat
FP Cost |
20 |
Slots |
1 |
Intelligence |
6 |
Faith |
6 |
Advanced pyromancy that internalizes flame, associated with Carmina.
Profuse sweating temporarily boosts resistance to bleeding, poison, frost and curses.
The yellowish sweat cures all kinds of ailments.
Effect:Profuse sweating temporarily boosts all resistances
Acquired: Cornyx, Great Swamp Pyromancy Tome
Notes: Grants +80 to all resistances for 60 seconds.
Rapport
FP Cost |
30 |
Slots |
1 |
Intelligence |
15 |
Faith |
0 |
Advanced pyromancy of Quelana, a daughter of the Witch of Izalith.
Charms the enemy, making them a temporary ally.
The living are lured by flame, and this tendency is elemental to the art of pyromancy.
Effect:Charm the enemy, making them a temporary ally
Acquired: Karla, Quelana Pyromancy Tome
Notes: Undead-type enemies become friendly for 30 seconds. Cannot be used as a red phantom or when invading.
Sacred Flame
FP Cost |
25 |
Slots |
1 |
Intelligence |
8 |
Faith |
8 |
Pyromancy taught amongst savages. Flame burrows inside foes and ignites.
Originally used in a ceremony for cleansing sacrificial impurities, thereby lending the spell its name.
As barbaric as it seems, this may in fact be quite fitting for the savage pyromancers who consider themselves servants of the divine.
Effect:Flame burrows inside foes and ignites
Acquired: Smouldering Lake
Notes: Grab an enemy and perform a burning attack. Some enemies cannot be grabbed.
Toxic Mist
FP Cost |
30 |
Slots |
1 |
Intelligence |
0 |
Faith |
15 |
Unique pyromancy of Eingyi that never gained currency in the Great Swamp.
Creates an intense poison mist.
Driven from the Great Swamp, they say that at the end of his journey, Eingyi happened upon a virulent poison and a young lady.
Effect:Create intense poison mist
Acquired: Smouldering Lake
Notes: Produces a toxic mist. Enemies standing within it take toxic damage.
Warmth
FP Cost |
50 |
Slots |
2 |
Intelligence |
0 |
Faith |
25 |
Peculiar pyromancy of the Mound-makers. Creates a gentle flame that restores HP on touch.
They feared separation from the gods and sought a familial bond, perhaps leading to the creation of this flame of harmony.
Effect:Create a gentle flame that restores HP on touch
Acquired: Mound-Makers Reward
Notes: Place an area-of-effect heal that lasts for 30 seconds. All characters near the location you place it (whether friend or foe) recover HP.
FP Cost
Slots
Intelligence
Faith