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Dark Souls III eGuide (Steam)
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Contents

  • Changelog
    • Updates
  • Introduction
    • A Spark Flickers
    • A World of Ash & Cinders
  • Controlling the Game
    • Overview
    • The HUD
    • Controls
  • Gameplay
    • Overview
    • Understanding Your Stats and Attributes
    • Creating Your Character
    • Character Builds
    • Your Build Is Not Your Class!
    • Archetypes
    • Choosing Equipment
    • Combat
    • Health and Survival
    • Deaths, Souls, and Leveling
    • Using Equipment
    • Upgrading Equipment
  • Additional Rules & Helpful Tips
    • Looting the Spheres of Bones
    • Bonus Luck
    • Burn the Leeches
    • Roll Mechanics
    • Matchmaking Details
  • Walkthrough
    • A Path Through Lothric and Beyond
    • Cemetery of Ash
    • Boss: Iudex Gundyr
    • High Wall of Lothric
    • Boss: Dancer of the Boreal Valley
    • Boss: Vordt of Boreal Valley
    • Undead Settlement
    • Boss: Curse-rotted Greatwood
    • Road of Sacrifices
    • Boss: Crystal Sage
    • Farron Keep
    • Boss: Abyss Watchers
    • Cathedral of the Deep
    • Boss: Deacons of the Deep
    • Catacombs of Carthus
    • Boss: High Lord Wolnir
    • Smouldering Lake
    • Boss: Old Demon King
    • Irithyll of the Boreal Valley
    • Boss: Pontiff Sulyvahn
    • Irithyll Dungeon
    • Profaned Capital
    • Boss: Yhorm the Giant
    • Anor Londo
    • Boss: Aldrich, Devourer of Gods
    • Consumed King’s Garden
    • Boss: Oceiros, the Consumed King
    • Untended Graves
    • Boss: Champion Gundyr
    • Lothric Castle
    • Boss: Dragonslayer Armour
    • Grand Archives
    • Boss: Lorian and Lothric
    • Archdragon Peak
    • Boss: Ancient Wyvern
    • Boss: The Nameless King
    • Kiln of the First Flame
    • All Possible Endings (SPOILER WARNING)
    • Boss: Soul of Cinder
  • Multiplayer and Covenants
    • Overview
    • Multiplayer Basics
    • Helping, Surviving, and Hunting Other Players
    • Covenants! Who Will You Serve?
  • Weapons, Armor, Magic, and Tools
    • Overview
    • Weapon Skills
    • Tools
      • Overview
      • Critical Items
      • Typical Consumables
      • Permanent Items
      • Basic Consumable Souls
      • Boss Souls
      • Covenant Items
      • Special Items
    • Materials
      • Overview
      • Enhancement
      • Infusion
      • Weapon Enhancement and Infusion Examples
    • Key Items
    • Spells
      • Overview
      • Sorcery
      • Pyromancy
      • Miracles
  • Equipment
    • Melee Weapons
      • Overview
      • Daggers
      • Straight Swords
      • Greatswords
      • Ultra Greatswords
      • Curved Swords
      • Curved Greatswords
      • Thrusting Swords
      • Katanas
      • Axes
      • Greataxes
      • Hammers
      • Great Hammers
      • Spears
      • Pikes
      • Halberds
      • Reapers
      • Whips
      • Fists
      • Claws
    • Ranged Weapons
      • Overview
      • Bows
      • Greatbows
      • Crossbows
    • Catalysts
      • Overview
      • Staffs
      • Pyromancy Flame
      • Talismans
    • Shields
      • Overview
      • Small Shields
      • Shields
      • Greatshields
    • Armor
      • Overview
      • Pharis’s Set
      • Hard Leather Set
      • Brigand Set
      • Lucatiel Set
      • Chain Set
      • Northern Set
      • Creighton Set
      • Iron Set
      • Sellsword Set
      • Drang Set
      • Undead Legion Set
      • Herald Set
      • Knight Set
      • Nameless Knight Set
      • Fallen Knight Set
      • Elite Knight Set
      • Alva Set
      • Drakeblood Set
      • Faraam Set
      • Sunset Set
      • Sunless Set
      • Brass Set
      • Favor Set
      • Eastern Set
      • Thorn Set
      • Catarina Set
      • Morne Set
      • Lothric Knight Set
      • Cathedral Knight Set
      • Winged Set
      • Outrider Knight Set
      • Pontiff Knight Set
      • Fire Witch Set
      • Dancer Set
      • Dark Set
      • Black Knight Set
      • Silver Knight Set
      • Dragonslayer Set
      • Wolf Knight Set
      • Smough Set
      • Lorian Set
      • Golden Set
      • Firelink Set
      • Black Iron Set
      • Executioner Set
      • Exile Set
      • Gundyr Set
      • Havel Set
      • Assassin Set
      • Black Hand Set
      • Black Leather Set
      • Shadow Set
      • Leonhard Set
      • Pale Shade Set
      • Black Set
      • Painting Guardian Set
      • Sorcerer Set
      • Clandestine Set
      • Old Sorcerer Set
      • Court Sorcerer Set
      • Karla Set
      • Dusk Set
      • Xanthous Set
      • Scholar Set
      • Sage Set
      • Pyromancer Set
      • Cornyx Set
      • Conjurator Set
      • Cleric Series
      • Maiden Set
      • Evangelist Set
      • Deacon Set
      • Archdeacon Set
      • Jailer Set
      • Prayer Set
      • Fire Keeper Set
      • Ragged Set
      • Worker Set
      • Grave Warden Set
      • Soldier Set
      • Thrall Set
      • Wolnir Set
      • Avarice Set
      • Dragon Set
    • Rings
    • Arrows & Bolts
      • Overview
      • Arrows
      • GreatArrows
      • Bolts
  • The Bestiary
    • Overview
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King’s Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
    • Dark Spirits
    • NPCs
  • NPC Questlines
    • Overview
    • Andre the Blacksmith
    • Anri and Horace
    • Cornyx the Pyromancer
    • Greirat
    • Hawkwood the Deserter
    • Irina of Carim
    • Eygon of Carim
    • Karla the Witch
    • Leonhard, The Ringfinger
    • Ludleth of Courtland
    • Holy Knight Hodrick
    • Orbeck of Vinheim
    • Shrine Handmaid
    • Unbreakable Patches
    • Rosaria
    • Siegward of Catarina
    • Sirris of the Sunless Realms
    • The Fire Keeper
    • The Giant of the Undead Settlement
    • The Nestling of Firelink Shrine (Snuggly the Crow)
    • Yoel of Londor
    • Yorshka
    • Yuria of Londor
  • Trophies and Achievements
    • Achievements
    • Gestures
  • Videos
    • Iudex Gundyr
    • Dancer of the Boreal Valley
    • Vordt of the Boreal Valley
    • Abyss Watchers
    • Deacons of the Deep
    • High Lord Wolnir
    • Pontiff Sulyvahn
    • Yhorm the Giant
    • Oceiros, the Consumed King
    • Dragonslayer Armour
  • Maps
    • Illustrated World Map
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King's Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
  • Artbook
    • NPCs
    • Enemies
    • Bosses
  • Credits
    • Legal

Dark Souls III Guide (Steam) › The Bestiary

Road of Sacrifices

Enemy Data
Name HP Souls Item Drop Special Ability Weakness Resistant to Ineffective Type & Effective Items
Cathedral Evangelist 804 380 Spiked Mace/Evangelist Hat/Evangelist Robe/Evangelist Gloves/Evangelist Trousers/Titanite Shard/Blessed Gem Elemental Attack (Fire) Thrust Fire None Hollow/Alluring Skull/Rapport
Hollow Manservant 675 320 Great Machete/Titanite Shard/Rubbish Ailment (Bleed) None None None Hollow/Alluring Skull/Rapport
Black Knight 640 900 Black Knight Greatsword/Black Knight Shield/ Black Knight Helm/Black Knight Armor/Black Knight Gauntlets/Black Knight Leggings/ Ember None Dark/Frost Poison & Toxic/Bleed None None
Crystal Sage 2723 8000 Soul of a Crystal Sage(Fixed) Elemental Attack (Magic) Physical Attack/Poison & Toxic Magic None None
Lycanthrope 816 350 Titanite Shard/Ember None Slash/Bleed Poison & Toxic None Hollow/Alluring Skull/Rapport
Lycanthrope Hunter 294 150 Pike/Titanite Shard None Poison & Toxic None None Hollow/Alluring Skull/Rapport
Sage’s Prentice 181 60 Long Sword or Light Crossbow or Broken Straight Sword or Dagger or Pike/Wooden Shield/Throwing Knife/Firebomb/Crystal Gem Light Crossbow: Elemental Attack (Fire) Poison & Toxic None None Hollow/Alluring Skull/Rapport
Sage’s Devout 499 280 Sorcerer’s Staff/Crystal Gem Elemental Attack (Magic) Poison & Toxic Magic None Hollow/Alluring Skull/Rapport
Starved Hound 204 80 None None Fire None None Hollow/Alluring Skull
Festering Starved Hound 272 80 None None Fire Poison & Toxic None Hollow/Alluring Skull
Crystal Lizard 97 0 Crystal Gem(Fixed)/Twinkling Titanite(Fixed) None None Magic Poison & Toxic/Bleed/Frost None
Corvian 359 90 Corvian Greatknife or Great Corvian Scythe/Shriving Stone Scythe: Ailment (Bleed) Bleed None None Alluring Skull/Rapport
Corvian Storyteller 359 360 Storyteller’s Staff/Hollow Gem Elemental Attack (Fire)/Ailment (Poison) Bleed None None Alluring Skull/Rapport
Great Crab 1058 800 Great Swamp Ring(Fixed first time)/Titanite Shard Slows character’s movement Frost Slash Bleed Alluring Skull
Lesser Crab 96 30 Bloodred Moss Clump/Purple Moss Clump None Frost Slash Bleed Alluring Skull
Poisonhorn Bug 192 40 Rotten Pine Resin Ailment (Poison) Fire/Frost None Poison & Toxic None

Corvian

Corvians are usually in small groups of 2-4 members. They are led by a Corvian Storyteller. Both types of these enemies are vulnerable for a short time as you meet them. They’ll only become active after getting up and finishing a transformation. Corvian become berserk after that, and then they’re nasty.

The typical method for winning these fights is to charge. Race into the group, kill the Corvian Storyteller first if at all possible, then get as many Corvian down as you can before they are ready for the real fight.

Once berserk, they’ll attack with very fast combos. Find higher ground and use plunging attacks, ranged or thrown weapons, or melee weaponry with greater reach to kill them safely.

Corvian Storyteller

Corvian Storytellers have ranged, magical attacks. They’ll support the Corvian in the area with slow but consistent shots from quite far away. This is why they’re good targets to kill first, because that reduces the fights to a single type of enemy (Corvians only have melee attacks). Corvian Storytellers are rubbish at defending themselves up close.

Lycanthrope Hunter

Lycanthrope Hunters are weaker undead that you only find in the marshes below the Road of Sacrifices. Jump them for fast kills, but watch out if you can’t get initiative. Lycanthrope Hunters charge over a modest distance with their melee attacks, and they can sweep to catch you if you try to roll to their flanks. In each case, you want to roll and kill them or block and retreat because you’ll lose a fair amount of Stamina.

Lycanthrope

Lycanthropes are vile. If you approach them from the flanks or rear, you often get a free series of attacks before the fight starts. In a stand up fight, Lycanthropes frequently land blows because they’ll swing multiple times.

Make single hits or small combos, and roll away. Be conservative, even against single Lycanthropes.

Black Knight

The Black Knight is a rare foe that guards an Ember near Farron Keep’s entrance. Like all knights, you need to be focused when you face this target. It has deadly attacks, strong armor, and can do heavy damage if you leave yourself open.

Gather your full Stamina and either bait an attack or wait for the Black Knight to move around instead of standing still waiting for your strikes. Then, unleash an extended combo.

Alternatively, use parry or dodge and get small hits against the Black Knight after avoiding each attack. This takes time and requires precision, but it’s also an effective way to win the encounter.

Lesser Crab

Lesser Crabs are small enemies that do trivial damage and can’t take much of a beating. Don’t let them distract you while you’re handling greater threats.

Great Crab

Great Crabs are much worse than their smaller kin. They have high damage output, cause knock down very easily, and can’t be comboed to death quickly early in the game. Even worse, they’re usually located in areas where movement can be impeded by high water. You can’t rely on sprinting to get you away from the fight.

Search for the areas where the water is low and doesn’t influence your running or dodging. If you must fight Great Crabs, pull them to these safer spots and kill them there.

Poisonhorn Bug

Poisonhorn Bugs don’t have much health. Slaughter their groups before they start to spew poison all over the place. If they unleash their clouds, run away and leave them. These targets aren’t worth many Souls, and being poisoned always raises the risk of dying.

Sage’s Devout

As you approach the Crystal Sage’s area, you have to fight a few Sage’s Devout; they have wonderful ranged attacks, but can’t do much against an opponent who gets close to them. Sprint quickly to get through areas that are exposed to any Sage’s Devout, and use pillars or walls to break line of sight so that they can’t keep casting at you successfully.

Once you get a straight shot, sprint over to the Sage’s Devout in question and use a full combo to bring them down immediately. Don’t play the ranged game against these foes because it is slow and frustrating.

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