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Dark Souls III eGuide (Steam)
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Contents

  • Changelog
    • Updates
  • Introduction
    • A Spark Flickers
    • A World of Ash & Cinders
  • Controlling the Game
    • Overview
    • The HUD
    • Controls
  • Gameplay
    • Overview
    • Understanding Your Stats and Attributes
    • Creating Your Character
    • Character Builds
    • Your Build Is Not Your Class!
    • Archetypes
    • Choosing Equipment
    • Combat
    • Health and Survival
    • Deaths, Souls, and Leveling
    • Using Equipment
    • Upgrading Equipment
  • Additional Rules & Helpful Tips
    • Looting the Spheres of Bones
    • Bonus Luck
    • Burn the Leeches
    • Roll Mechanics
    • Matchmaking Details
  • Walkthrough
    • A Path Through Lothric and Beyond
    • Cemetery of Ash
    • Boss: Iudex Gundyr
    • High Wall of Lothric
    • Boss: Dancer of the Boreal Valley
    • Boss: Vordt of Boreal Valley
    • Undead Settlement
    • Boss: Curse-rotted Greatwood
    • Road of Sacrifices
    • Boss: Crystal Sage
    • Farron Keep
    • Boss: Abyss Watchers
    • Cathedral of the Deep
    • Boss: Deacons of the Deep
    • Catacombs of Carthus
    • Boss: High Lord Wolnir
    • Smouldering Lake
    • Boss: Old Demon King
    • Irithyll of the Boreal Valley
    • Boss: Pontiff Sulyvahn
    • Irithyll Dungeon
    • Profaned Capital
    • Boss: Yhorm the Giant
    • Anor Londo
    • Boss: Aldrich, Devourer of Gods
    • Consumed King’s Garden
    • Boss: Oceiros, the Consumed King
    • Untended Graves
    • Boss: Champion Gundyr
    • Lothric Castle
    • Boss: Dragonslayer Armour
    • Grand Archives
    • Boss: Lorian and Lothric
    • Archdragon Peak
    • Boss: Ancient Wyvern
    • Boss: The Nameless King
    • Kiln of the First Flame
    • All Possible Endings (SPOILER WARNING)
    • Boss: Soul of Cinder
  • Multiplayer and Covenants
    • Overview
    • Multiplayer Basics
    • Helping, Surviving, and Hunting Other Players
    • Covenants! Who Will You Serve?
  • Weapons, Armor, Magic, and Tools
    • Overview
    • Weapon Skills
    • Tools
      • Overview
      • Critical Items
      • Typical Consumables
      • Permanent Items
      • Basic Consumable Souls
      • Boss Souls
      • Covenant Items
      • Special Items
    • Materials
      • Overview
      • Enhancement
      • Infusion
      • Weapon Enhancement and Infusion Examples
    • Key Items
    • Spells
      • Overview
      • Sorcery
      • Pyromancy
      • Miracles
  • Equipment
    • Melee Weapons
      • Overview
      • Daggers
      • Straight Swords
      • Greatswords
      • Ultra Greatswords
      • Curved Swords
      • Curved Greatswords
      • Thrusting Swords
      • Katanas
      • Axes
      • Greataxes
      • Hammers
      • Great Hammers
      • Spears
      • Pikes
      • Halberds
      • Reapers
      • Whips
      • Fists
      • Claws
    • Ranged Weapons
      • Overview
      • Bows
      • Greatbows
      • Crossbows
    • Catalysts
      • Overview
      • Staffs
      • Pyromancy Flame
      • Talismans
    • Shields
      • Overview
      • Small Shields
      • Shields
      • Greatshields
    • Armor
      • Overview
      • Pharis’s Set
      • Hard Leather Set
      • Brigand Set
      • Lucatiel Set
      • Chain Set
      • Northern Set
      • Creighton Set
      • Iron Set
      • Sellsword Set
      • Drang Set
      • Undead Legion Set
      • Herald Set
      • Knight Set
      • Nameless Knight Set
      • Fallen Knight Set
      • Elite Knight Set
      • Alva Set
      • Drakeblood Set
      • Faraam Set
      • Sunset Set
      • Sunless Set
      • Brass Set
      • Favor Set
      • Eastern Set
      • Thorn Set
      • Catarina Set
      • Morne Set
      • Lothric Knight Set
      • Cathedral Knight Set
      • Winged Set
      • Outrider Knight Set
      • Pontiff Knight Set
      • Fire Witch Set
      • Dancer Set
      • Dark Set
      • Black Knight Set
      • Silver Knight Set
      • Dragonslayer Set
      • Wolf Knight Set
      • Smough Set
      • Lorian Set
      • Golden Set
      • Firelink Set
      • Black Iron Set
      • Executioner Set
      • Exile Set
      • Gundyr Set
      • Havel Set
      • Assassin Set
      • Black Hand Set
      • Black Leather Set
      • Shadow Set
      • Leonhard Set
      • Pale Shade Set
      • Black Set
      • Painting Guardian Set
      • Sorcerer Set
      • Clandestine Set
      • Old Sorcerer Set
      • Court Sorcerer Set
      • Karla Set
      • Dusk Set
      • Xanthous Set
      • Scholar Set
      • Sage Set
      • Pyromancer Set
      • Cornyx Set
      • Conjurator Set
      • Cleric Series
      • Maiden Set
      • Evangelist Set
      • Deacon Set
      • Archdeacon Set
      • Jailer Set
      • Prayer Set
      • Fire Keeper Set
      • Ragged Set
      • Worker Set
      • Grave Warden Set
      • Soldier Set
      • Thrall Set
      • Wolnir Set
      • Avarice Set
      • Dragon Set
    • Rings
    • Arrows & Bolts
      • Overview
      • Arrows
      • GreatArrows
      • Bolts
  • The Bestiary
    • Overview
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King’s Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
    • Dark Spirits
    • NPCs
  • NPC Questlines
    • Overview
    • Andre the Blacksmith
    • Anri and Horace
    • Cornyx the Pyromancer
    • Greirat
    • Hawkwood the Deserter
    • Irina of Carim
    • Eygon of Carim
    • Karla the Witch
    • Leonhard, The Ringfinger
    • Ludleth of Courtland
    • Holy Knight Hodrick
    • Orbeck of Vinheim
    • Shrine Handmaid
    • Unbreakable Patches
    • Rosaria
    • Siegward of Catarina
    • Sirris of the Sunless Realms
    • The Fire Keeper
    • The Giant of the Undead Settlement
    • The Nestling of Firelink Shrine (Snuggly the Crow)
    • Yoel of Londor
    • Yorshka
    • Yuria of Londor
  • Trophies and Achievements
    • Achievements
    • Gestures
  • Videos
    • Iudex Gundyr
    • Dancer of the Boreal Valley
    • Vordt of the Boreal Valley
    • Abyss Watchers
    • Deacons of the Deep
    • High Lord Wolnir
    • Pontiff Sulyvahn
    • Yhorm the Giant
    • Oceiros, the Consumed King
    • Dragonslayer Armour
  • Maps
    • Illustrated World Map
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King's Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
  • Artbook
    • NPCs
    • Enemies
    • Bosses
  • Credits
    • Legal

Dark Souls III Guide (Steam) › Gameplay

Upgrading Equipment

Improving your equipment is at least as important as leveling when it comes to Dark Souls games. The benefits that you receive from finding better gear and then improving those items are impressive. Using the correct gear for each occasion turns encounters from brutal down to livable.

Search Everywhere

Your starting gear is usually fairly good, though certain classes get much better items and others start without any benefits whatsoever. On the whole, you’re going to have decent weaponry and enough armor to get by. However, you find amazing things as you explore the game world. Some of them aren’t even that far from the start of the game, although you have to know where to look.

Searching carefully is the first rule of upgrades. Off the beaten path are extra weapons, pieces of armor, items with bonus Souls, spare tools, and much more. You are heavily rewarded for looking around every corner, for dropping off of ledges, and for turning over everything in the scenery that isn’t nailed down.

Look for messages wherever you go. Helpful players like to leave them near hidden items or pathways. Not all of these are trustworthy messages, but most will be. When you’re exploring, keep your Soul count low so that you aren’t risking much if you die trying to do something interesting.

Each time you find something new, examine it thoroughly. It’s not always clear which items are the best. Higher stats are never a bad thing, but the moveset and bonuses for each weapon have the potential to turn plenty of things into hidden gems once you realize what they’re good at doing.

Secret Doors

Attack suspicious walls if a corridor doesn’t seem to lead anywhere. Secret entrances appear when you attack special walls. Go through these to find rare and often wonderful treasure.

Reinforcement

Once you find superior weapons and armor, hunt for Titanite and other upgrade items, and bring everything to your Blacksmith. He’ll take a moderate sum of Souls and then use those upgrade items to add pluses to your equipment. You get very substantial bonuses from these upgrades.

Normal weapons and shields are upgraded from +1 through +10. Some items have more powerful upgrade tracks and can only be upgraded to +5, but they’ll be very powerful by the end of their path.

Modifications

You can also add certain elemental effects to your items. Consider these upgrades very carefully because they aren’t always going to help you accomplish your goals. Make sure that you’re adding things that help your items do what they’re meant to do. It sounds awesome to add an entire type of elemental damage to a weapon, but if you sacrifice your Strength bonuses on the item to get that element, it might not pay off in the long run. It’s usually better to have a lot of damage from one type than two moderate types of damage.

Basic modifications are available as soon as you meet the Blacksmith in the Ashen Shrine, but there are four special items that you can return to him to improve the range of modifications that he masters.

All modifications exist to focus the types of damage that your weapons and shield are based on. Look at your attributes, and try to push the scaling of your weapons in a direction that plays off of your best ones.

Modifications
ModificationPositive EffectNegative Effect
Heavy Improves Str scaling Destroys Dex scaling
Sharp Maximizes Dex scaling Lowers Str scaling
Refined Improves Str and Dex Scaling Requires high Str and Dex to exceed other infusions
Raw Improves base damage Destroys Str and Dex scaling
Crystal Improves Int scaling, adds magic damage Lowers Str and Dex scaling and base weapon damage
Simple Improves Int scaling, regenerates FP slowly Lowers Str and Dex scaling and base weapon damage, weaker Magic scaling than Crystal
Fire Adds fire damage Destroys Str and Dex scaling
Chaos Improves Int and Faith scaling, adds fire damage Lowers Str and Dex scaling and base weapon damage
Lightning Raises Faith scaling, adds lightning damage Lowers Str and Dex scaling and base weapon damage
Blessed Raises Faith scaling, deals 20% bonus damage to Reanimated foes, regens HP slowly Lowers Str and Dex scaling and base weapon damage
Deep Adds dark damage Destroys Str and Dex scaling
Dark Raises Int and Faith scaling and adds dark damage Lowers base weapon damage
Blood Increases bleeding Lowers Str and Dex scaling and base weapon damage
Poison Increases poison Lowers Str and Dex scaling and base weapon damage
Hollow Adds Luck scaling Lowers Str scaling
Shriving Removes Infusion, does not affect Reinforcement level —

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