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Dark Souls III eGuide (Steam)
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Contents

  • Changelog
    • Updates
  • Introduction
    • A Spark Flickers
    • A World of Ash & Cinders
  • Controlling the Game
    • Overview
    • The HUD
    • Controls
  • Gameplay
    • Overview
    • Understanding Your Stats and Attributes
    • Creating Your Character
    • Character Builds
    • Your Build Is Not Your Class!
    • Archetypes
    • Choosing Equipment
    • Combat
    • Health and Survival
    • Deaths, Souls, and Leveling
    • Using Equipment
    • Upgrading Equipment
  • Additional Rules & Helpful Tips
    • Looting the Spheres of Bones
    • Bonus Luck
    • Burn the Leeches
    • Roll Mechanics
    • Matchmaking Details
  • Walkthrough
    • A Path Through Lothric and Beyond
    • Cemetery of Ash
    • Boss: Iudex Gundyr
    • High Wall of Lothric
    • Boss: Dancer of the Boreal Valley
    • Boss: Vordt of Boreal Valley
    • Undead Settlement
    • Boss: Curse-rotted Greatwood
    • Road of Sacrifices
    • Boss: Crystal Sage
    • Farron Keep
    • Boss: Abyss Watchers
    • Cathedral of the Deep
    • Boss: Deacons of the Deep
    • Catacombs of Carthus
    • Boss: High Lord Wolnir
    • Smouldering Lake
    • Boss: Old Demon King
    • Irithyll of the Boreal Valley
    • Boss: Pontiff Sulyvahn
    • Irithyll Dungeon
    • Profaned Capital
    • Boss: Yhorm the Giant
    • Anor Londo
    • Boss: Aldrich, Devourer of Gods
    • Consumed King’s Garden
    • Boss: Oceiros, the Consumed King
    • Untended Graves
    • Boss: Champion Gundyr
    • Lothric Castle
    • Boss: Dragonslayer Armour
    • Grand Archives
    • Boss: Lorian and Lothric
    • Archdragon Peak
    • Boss: Ancient Wyvern
    • Boss: The Nameless King
    • Kiln of the First Flame
    • All Possible Endings (SPOILER WARNING)
    • Boss: Soul of Cinder
  • Multiplayer and Covenants
    • Overview
    • Multiplayer Basics
    • Helping, Surviving, and Hunting Other Players
    • Covenants! Who Will You Serve?
  • Weapons, Armor, Magic, and Tools
    • Overview
    • Weapon Skills
    • Tools
      • Overview
      • Critical Items
      • Typical Consumables
      • Permanent Items
      • Basic Consumable Souls
      • Boss Souls
      • Covenant Items
      • Special Items
    • Materials
      • Overview
      • Enhancement
      • Infusion
      • Weapon Enhancement and Infusion Examples
    • Key Items
    • Spells
      • Overview
      • Sorcery
      • Pyromancy
      • Miracles
  • Equipment
    • Melee Weapons
      • Overview
      • Daggers
      • Straight Swords
      • Greatswords
      • Ultra Greatswords
      • Curved Swords
      • Curved Greatswords
      • Thrusting Swords
      • Katanas
      • Axes
      • Greataxes
      • Hammers
      • Great Hammers
      • Spears
      • Pikes
      • Halberds
      • Reapers
      • Whips
      • Fists
      • Claws
    • Ranged Weapons
      • Overview
      • Bows
      • Greatbows
      • Crossbows
    • Catalysts
      • Overview
      • Staffs
      • Pyromancy Flame
      • Talismans
    • Shields
      • Overview
      • Small Shields
      • Shields
      • Greatshields
    • Armor
      • Overview
      • Pharis’s Set
      • Hard Leather Set
      • Brigand Set
      • Lucatiel Set
      • Chain Set
      • Northern Set
      • Creighton Set
      • Iron Set
      • Sellsword Set
      • Drang Set
      • Undead Legion Set
      • Herald Set
      • Knight Set
      • Nameless Knight Set
      • Fallen Knight Set
      • Elite Knight Set
      • Alva Set
      • Drakeblood Set
      • Faraam Set
      • Sunset Set
      • Sunless Set
      • Brass Set
      • Favor Set
      • Eastern Set
      • Thorn Set
      • Catarina Set
      • Morne Set
      • Lothric Knight Set
      • Cathedral Knight Set
      • Winged Set
      • Outrider Knight Set
      • Pontiff Knight Set
      • Fire Witch Set
      • Dancer Set
      • Dark Set
      • Black Knight Set
      • Silver Knight Set
      • Dragonslayer Set
      • Wolf Knight Set
      • Smough Set
      • Lorian Set
      • Golden Set
      • Firelink Set
      • Black Iron Set
      • Executioner Set
      • Exile Set
      • Gundyr Set
      • Havel Set
      • Assassin Set
      • Black Hand Set
      • Black Leather Set
      • Shadow Set
      • Leonhard Set
      • Pale Shade Set
      • Black Set
      • Painting Guardian Set
      • Sorcerer Set
      • Clandestine Set
      • Old Sorcerer Set
      • Court Sorcerer Set
      • Karla Set
      • Dusk Set
      • Xanthous Set
      • Scholar Set
      • Sage Set
      • Pyromancer Set
      • Cornyx Set
      • Conjurator Set
      • Cleric Series
      • Maiden Set
      • Evangelist Set
      • Deacon Set
      • Archdeacon Set
      • Jailer Set
      • Prayer Set
      • Fire Keeper Set
      • Ragged Set
      • Worker Set
      • Grave Warden Set
      • Soldier Set
      • Thrall Set
      • Wolnir Set
      • Avarice Set
      • Dragon Set
    • Rings
    • Arrows & Bolts
      • Overview
      • Arrows
      • GreatArrows
      • Bolts
  • The Bestiary
    • Overview
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King’s Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
    • Dark Spirits
    • NPCs
  • NPC Questlines
    • Overview
    • Andre the Blacksmith
    • Anri and Horace
    • Cornyx the Pyromancer
    • Greirat
    • Hawkwood the Deserter
    • Irina of Carim
    • Eygon of Carim
    • Karla the Witch
    • Leonhard, The Ringfinger
    • Ludleth of Courtland
    • Holy Knight Hodrick
    • Orbeck of Vinheim
    • Shrine Handmaid
    • Unbreakable Patches
    • Rosaria
    • Siegward of Catarina
    • Sirris of the Sunless Realms
    • The Fire Keeper
    • The Giant of the Undead Settlement
    • The Nestling of Firelink Shrine (Snuggly the Crow)
    • Yoel of Londor
    • Yorshka
    • Yuria of Londor
  • Trophies and Achievements
    • Achievements
    • Gestures
  • Videos
    • Iudex Gundyr
    • Dancer of the Boreal Valley
    • Vordt of the Boreal Valley
    • Abyss Watchers
    • Deacons of the Deep
    • High Lord Wolnir
    • Pontiff Sulyvahn
    • Yhorm the Giant
    • Oceiros, the Consumed King
    • Dragonslayer Armour
  • Maps
    • Illustrated World Map
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King's Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
  • Artbook
    • NPCs
    • Enemies
    • Bosses
  • Credits
    • Legal

Dark Souls III Guide (Steam) › Walkthrough

Boss: Dancer of the Boreal Valley

Stage I

For a character who is just starting out, this battle is grueling. Only very experienced players would have any chance of winning here without multiple weapon upgrades.

Unless you’re trying to do something creative, like looting a few advanced areas prematurely, you should have high-end equipment by the time you take this enemy on.

The Dancer has attacks that deal extremely high damage. In particular, watch out for the grab that she makes. If you see the Dancer’s right hand come out wide, then wait a moment and dodge left, through the grab. Dodging right feels more intuitive, but it’s more likely to get you caught (and the damage you take is ugly).

The overhead strike is much easier to avoid, and you can simply sidestep it some of the time. However, don’t try that with the sweeping attacks. Roll through those, and hit the Dancer hard while she recovers.

Stage II

The pause mid-battle is usually a good time to lay on the damage, and this is somewhat the case here. Capitalize on the Dancer’s transition into the second phase. When this happens, you’ll see a burst of gray smoke. Get your attacks in fast, but save enough Stamina to run away as she starts to move again. She’ll go straight into a long spinning combo.

Dodge back from these combos—they continue for up to seven attacks’ worth of damage. You can’t take that on the chin, nor can you block your way through it. The only wise method is to dodge until you’re temporarily out of range, and then sprint until you’re truly safe. Regenerate your Stamina, and come back just after the brief whirlwind that ends the combination.

Continue to dodge around and then get behind the Dancer when she isn’t making those huge combos. That’s the way to score most of your damage. Execute at least two hits each time, unless you’re using a very slow weapon.

Dispatch the Dancer. With this done, you can climb up the ladder that is revealed. Above is a path to the left, letting you reach the Consumed King’s Garden. Ahead is Lothric Castle.

The upper path leads you away from the Lothric Knights and the church. You can clear the balcony that overlooks the Winged Knight’s courtyard to get a large soul, and then jump to reach the ring on the awning nearby.

Jump!

One of the items here looks inaccessible, though you can drop to it from above. Another way to reach it is by sprinting and jumping from the nearby ledge.

In general, you rarely need to perform acrobatic feats to reach items throughout the game, but this early one is teaching you that it is possible to do so!

In this case, your reward is a rare Ring of Sacrifice. This is an unusual ring that has a one-shot effect—if you die while wearing it, it preserves all of your Souls on death!

This is a neat item, but don’t feel that it is so rare and precious that you can’t use it, or that you need to have such an item around to explore safely.

If you’re spending your Souls regularly each time you revisit Firelink Shrine, you should rarely have to worry about losing many even if you do die in an unrecoverable location.

Still, an insurance policy is always nice…

Continuing up the path, you reach a small yard. Though almost empty at first, it fills with the undead as you approach the far side. Aggressively wade into this group as the foes arrive. If you have a weapon with a wide, sweeping moveset, equip that beforehand to make your work even easier.

Attack the lone enemy that waits at the end of the yard, and kill off all of his friends as they climb over the wall. You can often defeat the entire group without a blow coming your way, if you’re quick about it.

The tower behind the undead has a lift. Take that to the top, and unlock the door you discover. This is the shortcut all the way back to (3) that you passed a while ago. With this open, you can get to the boss without having to fight more than a handful of targets, using the first Bonfire in the area.

Grab the Green Blossoms in the corner of this room. These consumables temporarily boost your Stamina regen rate, a very useful boon when facing very dangerous foes. Typically you only want to bother using these when fighting bosses, but they can be worth keeping on your toolbelt for nastier foes like Dark Spirits (whether NPC or player invaders!), or tough mini-boss style enemies.

Major Battle

Opposite the church, you see a foggy room that looks ominous at the base of the large stairs. The floor is damaged, and you can feel the tension in the air. There has to be a boss here. And indeed, as you step farther into the room, your dire opponent is revealed.

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