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Dark Souls III eGuide (Steam)
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Contents

  • Changelog
    • Updates
  • Introduction
    • A Spark Flickers
    • A World of Ash & Cinders
  • Controlling the Game
    • Overview
    • The HUD
    • Controls
  • Gameplay
    • Overview
    • Understanding Your Stats and Attributes
    • Creating Your Character
    • Character Builds
    • Your Build Is Not Your Class!
    • Archetypes
    • Choosing Equipment
    • Combat
    • Health and Survival
    • Deaths, Souls, and Leveling
    • Using Equipment
    • Upgrading Equipment
  • Additional Rules & Helpful Tips
    • Looting the Spheres of Bones
    • Bonus Luck
    • Burn the Leeches
    • Roll Mechanics
    • Matchmaking Details
  • Walkthrough
    • A Path Through Lothric and Beyond
    • Cemetery of Ash
    • Boss: Iudex Gundyr
    • High Wall of Lothric
    • Boss: Dancer of the Boreal Valley
    • Boss: Vordt of Boreal Valley
    • Undead Settlement
    • Boss: Curse-rotted Greatwood
    • Road of Sacrifices
    • Boss: Crystal Sage
    • Farron Keep
    • Boss: Abyss Watchers
    • Cathedral of the Deep
    • Boss: Deacons of the Deep
    • Catacombs of Carthus
    • Boss: High Lord Wolnir
    • Smouldering Lake
    • Boss: Old Demon King
    • Irithyll of the Boreal Valley
    • Boss: Pontiff Sulyvahn
    • Irithyll Dungeon
    • Profaned Capital
    • Boss: Yhorm the Giant
    • Anor Londo
    • Boss: Aldrich, Devourer of Gods
    • Consumed King’s Garden
    • Boss: Oceiros, the Consumed King
    • Untended Graves
    • Boss: Champion Gundyr
    • Lothric Castle
    • Boss: Dragonslayer Armour
    • Grand Archives
    • Boss: Lorian and Lothric
    • Archdragon Peak
    • Boss: Ancient Wyvern
    • Boss: The Nameless King
    • Kiln of the First Flame
    • All Possible Endings (SPOILER WARNING)
    • Boss: Soul of Cinder
  • Multiplayer and Covenants
    • Overview
    • Multiplayer Basics
    • Helping, Surviving, and Hunting Other Players
    • Covenants! Who Will You Serve?
  • Weapons, Armor, Magic, and Tools
    • Overview
    • Weapon Skills
    • Tools
      • Overview
      • Critical Items
      • Typical Consumables
      • Permanent Items
      • Basic Consumable Souls
      • Boss Souls
      • Covenant Items
      • Special Items
    • Materials
      • Overview
      • Enhancement
      • Infusion
      • Weapon Enhancement and Infusion Examples
    • Key Items
    • Spells
      • Overview
      • Sorcery
      • Pyromancy
      • Miracles
  • Equipment
    • Melee Weapons
      • Overview
      • Daggers
      • Straight Swords
      • Greatswords
      • Ultra Greatswords
      • Curved Swords
      • Curved Greatswords
      • Thrusting Swords
      • Katanas
      • Axes
      • Greataxes
      • Hammers
      • Great Hammers
      • Spears
      • Pikes
      • Halberds
      • Reapers
      • Whips
      • Fists
      • Claws
    • Ranged Weapons
      • Overview
      • Bows
      • Greatbows
      • Crossbows
    • Catalysts
      • Overview
      • Staffs
      • Pyromancy Flame
      • Talismans
    • Shields
      • Overview
      • Small Shields
      • Shields
      • Greatshields
    • Armor
      • Overview
      • Pharis’s Set
      • Hard Leather Set
      • Brigand Set
      • Lucatiel Set
      • Chain Set
      • Northern Set
      • Creighton Set
      • Iron Set
      • Sellsword Set
      • Drang Set
      • Undead Legion Set
      • Herald Set
      • Knight Set
      • Nameless Knight Set
      • Fallen Knight Set
      • Elite Knight Set
      • Alva Set
      • Drakeblood Set
      • Faraam Set
      • Sunset Set
      • Sunless Set
      • Brass Set
      • Favor Set
      • Eastern Set
      • Thorn Set
      • Catarina Set
      • Morne Set
      • Lothric Knight Set
      • Cathedral Knight Set
      • Winged Set
      • Outrider Knight Set
      • Pontiff Knight Set
      • Fire Witch Set
      • Dancer Set
      • Dark Set
      • Black Knight Set
      • Silver Knight Set
      • Dragonslayer Set
      • Wolf Knight Set
      • Smough Set
      • Lorian Set
      • Golden Set
      • Firelink Set
      • Black Iron Set
      • Executioner Set
      • Exile Set
      • Gundyr Set
      • Havel Set
      • Assassin Set
      • Black Hand Set
      • Black Leather Set
      • Shadow Set
      • Leonhard Set
      • Pale Shade Set
      • Black Set
      • Painting Guardian Set
      • Sorcerer Set
      • Clandestine Set
      • Old Sorcerer Set
      • Court Sorcerer Set
      • Karla Set
      • Dusk Set
      • Xanthous Set
      • Scholar Set
      • Sage Set
      • Pyromancer Set
      • Cornyx Set
      • Conjurator Set
      • Cleric Series
      • Maiden Set
      • Evangelist Set
      • Deacon Set
      • Archdeacon Set
      • Jailer Set
      • Prayer Set
      • Fire Keeper Set
      • Ragged Set
      • Worker Set
      • Grave Warden Set
      • Soldier Set
      • Thrall Set
      • Wolnir Set
      • Avarice Set
      • Dragon Set
    • Rings
    • Arrows & Bolts
      • Overview
      • Arrows
      • GreatArrows
      • Bolts
  • The Bestiary
    • Overview
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King’s Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
    • Dark Spirits
    • NPCs
  • NPC Questlines
    • Overview
    • Andre the Blacksmith
    • Anri and Horace
    • Cornyx the Pyromancer
    • Greirat
    • Hawkwood the Deserter
    • Irina of Carim
    • Eygon of Carim
    • Karla the Witch
    • Leonhard, The Ringfinger
    • Ludleth of Courtland
    • Holy Knight Hodrick
    • Orbeck of Vinheim
    • Shrine Handmaid
    • Unbreakable Patches
    • Rosaria
    • Siegward of Catarina
    • Sirris of the Sunless Realms
    • The Fire Keeper
    • The Giant of the Undead Settlement
    • The Nestling of Firelink Shrine (Snuggly the Crow)
    • Yoel of Londor
    • Yorshka
    • Yuria of Londor
  • Trophies and Achievements
    • Achievements
    • Gestures
  • Videos
    • Iudex Gundyr
    • Dancer of the Boreal Valley
    • Vordt of the Boreal Valley
    • Abyss Watchers
    • Deacons of the Deep
    • High Lord Wolnir
    • Pontiff Sulyvahn
    • Yhorm the Giant
    • Oceiros, the Consumed King
    • Dragonslayer Armour
  • Maps
    • Illustrated World Map
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King's Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
  • Artbook
    • NPCs
    • Enemies
    • Bosses
  • Credits
    • Legal

Dark Souls III Guide (Steam) › The Bestiary

High Wall of Lothric

Enemy Data
Name HP Souls Item Drop Special Ability Weakness Resistant to Ineffective Type & Effective Items
Pus of Man 587 250 Titanite Shard(Fixed)/Dark Gem/Ember(Fixed) None Fire Dark/Frost Poison & Toxic Abyssal/Alluring Skull/Rapport
*Hollow Soldier 167 30 Long Sword/Iron Round Shield/Steel Soldier Helm/Deserter Armor/Deserter Trousers/Firebomb/Titanite Shard/Raw Gem Elemental Attack (Fire) Poison & Toxic None None Hollow/Alluring Skull/Rapport
Hollow Assassin 130 30 Dagger/Deserter Trousers/Throwing Knife/Titanite Shard/Raw Gem None Poison & Toxic None None Hollow/Alluring Skull/Rapport
Hollow Soldier (Large) 357 80 Greataxe or Halberd/Titanite Shard/Raw Gem None Poison & Toxic None None Hollow/Alluring Skull/Rapport
Lothric Knight 326 220 Lothric Knight Sword or Lothric Knight Long Spear/Knight’s Crossbow/Lothric Knight Shield/Lothric Knight Helm/Lothric Knight Armor/Lothric Knight Gauntlets/Lothric Knight Leggings/Titanite Shard/Ember None Lightning/Frost Bleed None Hollow/Alluring Skull/Rapport
Lothric Knight (Red-eyed Royal Guard) 468 1200 Lothric Knight Sword/Knight’s Crossbow/Lothric Knight Shield/Lothric Knight Helm/Lothric Knight Armor/Lothric Knight Gauntlets/Lothric Knight Leggings/Titanite Shard/Ember/Refined Gem(Fixed for the first time defeated, random for the second time or later) None Lightning/Frost Bleed None Hollow/Alluring Skull/Rapport
Winged Knight 508 300 Winged Knight Halberd/Titanite Shard/Blessed Gem Elemental Attack (Magic) Frost Strike/Poison & Toxic/Bleed None Hollow/Rapport
*Starved Hound 147 40 None None Fire None None Hollow/Alluring Skull
Avaricious Being 854 1500 Deep Battle Axe(Fixed)/Symbol of Avarice None Dark Lightning/Poison & Toxic/Bleed/Frost None Alluring Skull/Rapport
Crystal Lizard 70 0 Raw Gem(Fixed) None None Magic Poison & Toxic/Bleed/Frost None
Vordt of the Boreal Valley 1328 3000 Vordt of the Boreal Valley(Fixed) Ailment (Frost) Dark Slash/Thrust Poison & Toxic/Bleed/Frost None
Lothric Wyvern 2723 0 Large Titanite Shard(Fixed) Elemental Attack (Fire) Lightning/Frost Poison & Toxic/Bleed None None
Darkwraith 692 2500 Dark Sword/Dark Mask/Dark Armor/Dark Gauntlets/Dark Leggings/Pale Tongue/Red Eye Orb(Fixed when defeated for the first time) None None Dark/Bleed/Frost Poison & Toxic Abyssal
Dancer of the Boreal Valley 5111 60000 Soul of the Dancer(Fixed) Elemental Attack (Fire)/Elemental Attack (Magic) Dark Bleed Poison & Toxic/Frost None

*There are multiple Hollow Soldier types in High Wall (and elsewhere), this table lists the ‘most complete’ drop variant, the lesser equipped types have less drops.

*The Starved Hounds here are likely to engage you with other humanoid undead foes nearby. Try to pull them away and deal with them first, you really don’t want them tearing at your heels while you’re fighting other undead.

Large Hollow Soldier

Most likely, this will be your first encounter with a seriously brutish enemy that can end your life quickly. This archetype of foe is encountered with some frequency throughout the game, sometimes as a sort of ”miniboss”, though later in the game you can expect to find this sort of foe more commonly.

Large Hollow Soldiers hit extremely hard, but they are relatively slow, learning to punish their attacks when they overextend is a valuable lesson that carries forward to a lot of other enemies you must face.

Like most humanoid foes, Large Hollow Soldiers can wield a variety of (large!) weapons. Expect wide sweeping strikes and blows from halberds or large axes on the High Wall.

As a fresh-from-the-grave Unkindled, you are still weak this early in the game, and with low stamina (and possibly a shield that doesn’t block 100% of physical damage, if you even have a shield), blocking their heavy hitting attacks repeatedly is a good way to get your guard blown out and then killed.

It’s safer to roll out of the way of an incoming strike, strafe beside them, and unleash a flurry of attacks, then back off and repeat. It is possible to backstab these foes, and quickly strafing behind them after they are frozen from a heavy swing is an effective tactic.

Hollow Soldier

The most ”normal” undead enemy you face, Hollow Soldiers are basic humanoid foes, armed with poorly preserved equipment and possessing some basic combat knowledge. You can expect to encounter them with single weapons, a weapon and shield, or occasionally, perched up on a ledge with a ranged weapon.

These enemies are easily dispatched with basic combat techniques, keep your shield up, block their weak hits, and retaliate. Most are very susceptible to backstabs as well, though parries can be a little tricky, as they often attack with flurries of weak swings. Avoid being surrounded and you can easily take these enemies down with a few swings even with early un-upgraded weapons.

Praying Hollow Soldier

More a sad commentary on the state of undead existence than actual foe, Praying Hollow Soldiers appear along the walls of Lothric and in a few other places throughout the land.

Focused on praying rather than fighting you, they can often be ignored completely, as few bother to rouse themselves from their activity to attack.

If they do attack, they behave much like the early Grave Wardens, furiously lunging with weak weaponry, with little in the way of martial discipline.

Lothric Knight

Your first highly trained humanoid opposition, these Lothric Knights are very dangerous, so don’t be too surprised if you end up running back from a Bonfire after engaging in battle with one. Lothric Knights are challenging foes, as they mix controlled aggression with a solid defense.

Lothric Knights are armed with suits of sturdy armor, a stout shield, and a weapon with which they are considerably proficient.

Basic combat tactics of blocking and strafing around them work, but Lothric Knights are wise to your attempts to backstab them, and will quickly pivot in place while lashing out with their shield to fend you off.

On top of that, if you persist in cowering behind a shield, they can switch from using their shield to two handing their sword, and performing a lunging strike that will blow out your guard if it connects.

Lothric Knights are very vulnerable to parry, because their attacks are cleanly telegraphed, if you can muster up the courage to attempt a parry on their initial swings, you can punish their tells with a powerful counterattack.

Otherwise, if you are really struggling in melee, mix up your approach—bypass them entirely by running, pick them off from a distance with a bow, or bring a stack of firebombs and burn them down.

Hollow Assassin

These foul assassins present a danger mostly because of their ambush tactics, not as much their sustained durability in combat. Typically armed with light daggers and throwing knives, they are often hidden in the shadows in room corners or shadowed alcoves. If you spot them early by moving carefully, you can nullify their greatest strength; surprise.

In combat, Hollow Assassins attack with vicious flurries of blows, but they can be defended fairly easily by blocking, and they are both fairly weak defensively, and quite vulnerable to backstabs or parries. If you try to keep your distance from them for too long, they can throw knives at you, though this is rarely a serious threat.

Pus of Man

Exploding from the bodies of unfortunate undead, this consuming chaos corruption manifests itself as an amorphous black blob, vaguely resembling some horrific beast in silhouette, but with no recognizable shape.

The Pus of Man moves relatively slowly until it attacks, but when it does strike, it hits hard, and has surging and sweeping melee strikes that can be hard to evade.

Very early in the game, you are best served either avoiding these entirely, or dispatching them swiftly with some spare firebombs, which they are quite vulnerable to.

It is possible to block and counter against them, but because they hit hard, you may find your stamina sapped swiftly. They can drop Titanite Shards and Embers, which makes for appealing loot, just be aware of the danger!

Winged Knight

Another lesson in the virtue of avoidance, the Winged Knight is an enemy normally encountered much later in the game. Tough and powerful, it can dispatch you with speed when you first encounter it.

Like the Dragon, if you do insist on engaging the Winged Knight, you are best served by attacking it from a distance and taking it down slowly but safely.

If you engage up close, you need to deal with wide sweeping swings from its halberd, a spinning attack that covers a lot of ground, crushing vertical strikes with great reach, and just to top it all off, blasts of magic that incinerate the area around it (and you, if you get touched by any of the white pillars it calls down).

This enemy can be defeated in a straight fight, but it’s a tough battle, so make sure you have the nearby Bonfire or shortcuts unlocked before you decide to tangle with it!

Dragon

A classic Dark Souls tradition, throwing a dragon in your face this early in the game seems quite cruel, but it mostly serves as a lesson in avoiding dangerous threats… and archery.

This Dragon can be dispatched by means of a bow, and a small sum of Souls spent buying arrows. If you aren’t planning on dispatching it with ranged attacks, avoid it entirely!

The dragon located here coats part of the wall with flames should you attempt to venture past it, but it is possible to skip it via a side path.

If you do scare the Dragon off, you can reap the rewards, a small heap of treasure items left behind by their burnt owners, and a chest in the building beneath it.

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