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Dark Souls III eGuide (Steam)
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Contents

  • Changelog
    • Updates
  • Introduction
    • A Spark Flickers
    • A World of Ash & Cinders
  • Controlling the Game
    • Overview
    • The HUD
    • Controls
  • Gameplay
    • Overview
    • Understanding Your Stats and Attributes
    • Creating Your Character
    • Character Builds
    • Your Build Is Not Your Class!
    • Archetypes
    • Choosing Equipment
    • Combat
    • Health and Survival
    • Deaths, Souls, and Leveling
    • Using Equipment
    • Upgrading Equipment
  • Additional Rules & Helpful Tips
    • Looting the Spheres of Bones
    • Bonus Luck
    • Burn the Leeches
    • Roll Mechanics
    • Matchmaking Details
  • Walkthrough
    • A Path Through Lothric and Beyond
    • Cemetery of Ash
    • Boss: Iudex Gundyr
    • High Wall of Lothric
    • Boss: Dancer of the Boreal Valley
    • Boss: Vordt of Boreal Valley
    • Undead Settlement
    • Boss: Curse-rotted Greatwood
    • Road of Sacrifices
    • Boss: Crystal Sage
    • Farron Keep
    • Boss: Abyss Watchers
    • Cathedral of the Deep
    • Boss: Deacons of the Deep
    • Catacombs of Carthus
    • Boss: High Lord Wolnir
    • Smouldering Lake
    • Boss: Old Demon King
    • Irithyll of the Boreal Valley
    • Boss: Pontiff Sulyvahn
    • Irithyll Dungeon
    • Profaned Capital
    • Boss: Yhorm the Giant
    • Anor Londo
    • Boss: Aldrich, Devourer of Gods
    • Consumed King’s Garden
    • Boss: Oceiros, the Consumed King
    • Untended Graves
    • Boss: Champion Gundyr
    • Lothric Castle
    • Boss: Dragonslayer Armour
    • Grand Archives
    • Boss: Lorian and Lothric
    • Archdragon Peak
    • Boss: Ancient Wyvern
    • Boss: The Nameless King
    • Kiln of the First Flame
    • All Possible Endings (SPOILER WARNING)
    • Boss: Soul of Cinder
  • Multiplayer and Covenants
    • Overview
    • Multiplayer Basics
    • Helping, Surviving, and Hunting Other Players
    • Covenants! Who Will You Serve?
  • Weapons, Armor, Magic, and Tools
    • Overview
    • Weapon Skills
    • Tools
      • Overview
      • Critical Items
      • Typical Consumables
      • Permanent Items
      • Basic Consumable Souls
      • Boss Souls
      • Covenant Items
      • Special Items
    • Materials
      • Overview
      • Enhancement
      • Infusion
      • Weapon Enhancement and Infusion Examples
    • Key Items
    • Spells
      • Overview
      • Sorcery
      • Pyromancy
      • Miracles
  • Equipment
    • Melee Weapons
      • Overview
      • Daggers
      • Straight Swords
      • Greatswords
      • Ultra Greatswords
      • Curved Swords
      • Curved Greatswords
      • Thrusting Swords
      • Katanas
      • Axes
      • Greataxes
      • Hammers
      • Great Hammers
      • Spears
      • Pikes
      • Halberds
      • Reapers
      • Whips
      • Fists
      • Claws
    • Ranged Weapons
      • Overview
      • Bows
      • Greatbows
      • Crossbows
    • Catalysts
      • Overview
      • Staffs
      • Pyromancy Flame
      • Talismans
    • Shields
      • Overview
      • Small Shields
      • Shields
      • Greatshields
    • Armor
      • Overview
      • Pharis’s Set
      • Hard Leather Set
      • Brigand Set
      • Lucatiel Set
      • Chain Set
      • Northern Set
      • Creighton Set
      • Iron Set
      • Sellsword Set
      • Drang Set
      • Undead Legion Set
      • Herald Set
      • Knight Set
      • Nameless Knight Set
      • Fallen Knight Set
      • Elite Knight Set
      • Alva Set
      • Drakeblood Set
      • Faraam Set
      • Sunset Set
      • Sunless Set
      • Brass Set
      • Favor Set
      • Eastern Set
      • Thorn Set
      • Catarina Set
      • Morne Set
      • Lothric Knight Set
      • Cathedral Knight Set
      • Winged Set
      • Outrider Knight Set
      • Pontiff Knight Set
      • Fire Witch Set
      • Dancer Set
      • Dark Set
      • Black Knight Set
      • Silver Knight Set
      • Dragonslayer Set
      • Wolf Knight Set
      • Smough Set
      • Lorian Set
      • Golden Set
      • Firelink Set
      • Black Iron Set
      • Executioner Set
      • Exile Set
      • Gundyr Set
      • Havel Set
      • Assassin Set
      • Black Hand Set
      • Black Leather Set
      • Shadow Set
      • Leonhard Set
      • Pale Shade Set
      • Black Set
      • Painting Guardian Set
      • Sorcerer Set
      • Clandestine Set
      • Old Sorcerer Set
      • Court Sorcerer Set
      • Karla Set
      • Dusk Set
      • Xanthous Set
      • Scholar Set
      • Sage Set
      • Pyromancer Set
      • Cornyx Set
      • Conjurator Set
      • Cleric Series
      • Maiden Set
      • Evangelist Set
      • Deacon Set
      • Archdeacon Set
      • Jailer Set
      • Prayer Set
      • Fire Keeper Set
      • Ragged Set
      • Worker Set
      • Grave Warden Set
      • Soldier Set
      • Thrall Set
      • Wolnir Set
      • Avarice Set
      • Dragon Set
    • Rings
    • Arrows & Bolts
      • Overview
      • Arrows
      • GreatArrows
      • Bolts
  • The Bestiary
    • Overview
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King’s Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
    • Dark Spirits
    • NPCs
  • NPC Questlines
    • Overview
    • Andre the Blacksmith
    • Anri and Horace
    • Cornyx the Pyromancer
    • Greirat
    • Hawkwood the Deserter
    • Irina of Carim
    • Eygon of Carim
    • Karla the Witch
    • Leonhard, The Ringfinger
    • Ludleth of Courtland
    • Holy Knight Hodrick
    • Orbeck of Vinheim
    • Shrine Handmaid
    • Unbreakable Patches
    • Rosaria
    • Siegward of Catarina
    • Sirris of the Sunless Realms
    • The Fire Keeper
    • The Giant of the Undead Settlement
    • The Nestling of Firelink Shrine (Snuggly the Crow)
    • Yoel of Londor
    • Yorshka
    • Yuria of Londor
  • Trophies and Achievements
    • Achievements
    • Gestures
  • Videos
    • Iudex Gundyr
    • Dancer of the Boreal Valley
    • Vordt of the Boreal Valley
    • Abyss Watchers
    • Deacons of the Deep
    • High Lord Wolnir
    • Pontiff Sulyvahn
    • Yhorm the Giant
    • Oceiros, the Consumed King
    • Dragonslayer Armour
  • Maps
    • Illustrated World Map
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King's Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
  • Artbook
    • NPCs
    • Enemies
    • Bosses
  • Credits
    • Legal

Dark Souls III Guide (Steam) › Walkthrough

Irithyll Dungeon

Major Items
Major Items
1 Murakumo (on Dark Spirit Alva)
2 Prisoner Chief’s Ashes
3 Old Sorcerer’s Armor (full set)
4 Great Magic Shield (on Corpse-grub)
5 Jailbreaker’s Key
6 Simple Gem
7 Titanite Scale
8 Bellowing Dragoncrest Ring
9 Estus Shard
10 Pickaxe
11 Titanite Chunk
12 Titanite Chunk (on giant), Profaned Flame (on ground)
13 Old Cell Key, Dark Clutch Ring (on Mimic)
14 Profaned Coal
15 Xanthous Ashes, Dusk Crown Ring
16 Dragon Torso Stone
17 Lightning Blade
18 Alva Armor (full set)
19 Titanite Scale x2 (Mimic)
Bonfires Located Here
Bonfire Name
Distant Manor
Irithyll Dungeon
Enemies
Enemy Name
Pontiff Knight
Peasant Hollow
Jailer
Corpse-grub
Cage Spider
Wretch
Giant Slave
Crystal Lizard
Hound-rat
Basilisk
Large Hound-rat
Lycanthrope
Key Discoveries
Discovery
Siegward’s Story Continues Here
Karla is Locked in a Cell
Entrance to Archdragon Peak

Bonfire—Distant Manor

The Distant Manor Bonfire is very close to the edge of Irithyll. Take the route through the wetlands of the city, and proceed down into the dungeon in the south. You find the Bonfire there. Light the flame!

A Pontiff Knight is patrolling in a dark room. Use a ranged weapon to hit him, and then kill him higher on the stairs. Another one is hiding farther down, hoping that you get close enough for an ambush. Proceed from there outside and toward the next Bonfire. On your way, you discover Murakumo on an Invader named Alma.

Bonfire—Irithyll Dungeon

There aren’t any other substantial fights on the way to the next Bonfire, but it formally starts Irithyll Dungeon. It has a shortcut on the right that goes all the way down into the Profaned Capital. You won’t be able to open that passage until you’ve gone almost to the end of this region.

The only other way to go is forward. Bleed and Curse Resistances are both useful in this area. Ranged weaponry is weaker, mostly due to the tight corridors.

There are six cells in this chamber. Peasant Hollows inhabit a couple of them. They’ll offer only a little resistance while you search for treasure, but they attack if you give them a chance. Kill them to release the prisoners from their burden, and take what you can from their cells.

A single cell is locked, and you get the key to it quite a bit later. Luckily, you’ll be able to open a shortcut by then, so it’s simple to get back to this area.

One central hallway connects the cellblock, and a Jailer patrols it. These enemies Curse you simply by staying within your line of sight as they approach. They also release a gas that causes Curse to build if you stay within it. They’re very bad news. Shoot at the one patrolling in the main hall, and bring it back into the previous area to deal with it. It’s always good to use corners to break line of sight so that Jailers can’t debuff you from afar.

This side of the lower tier has Ashes of the Prisoner Chief and similar foes to fight. Attack the Jailer as you descend, and watch out for Cage Spider while you move forward. There are quite a few of them, and they become nuisances if you don’t spot them before they attack. Another Corpse-grub is in a cell farther down, but it’s distracted, and you can attack it from behind. You get the Old Sorcerer's Armor Set from one cell on this block, and Great Magic Shield when you kill the Corpse-Grub.

If you’re complacent, the far side of the upper tier gets you killed. Most of the cells have such weak monsters in them that you might dash straight into each one for the easy kills. A Jailer is at the end of the hallway on that side of the jail. Use ranged weapons to kill it so that you don't have to approach this target in a narrow corridor. Go in carefully so that you don’t breathe in a faceful of gas.

You also encounter Wretches. They’re weak and slow to react, but they blend in well with the dark cells. You should spot and kill them before they have time to wake up and come after you.

The Jailbreaker’s Key is in the southern cell on this tier. Get that, and then unlock the door in the northeast. You collect a ring and can use that as a shortcut to get down to the Profaned Capital even faster. The item in question is the Bellowing Dragoncrest Ring.

This side of the bottom tier has a few patrolling Jailers and more Wretches trapped in their cells. Another shortcut is here, but it won’t be opened until a little bit later, when you’re wrapping around from the basement. A lift gets you to the other side of this door, and that’s where you open it.

There are three Hollows on an outside bridge that leads out from the cell block. They're no threat, and a room behind them has a treasure chest. That's almost too easy. And in fact, it is. This is a Mimic. Make sure to kill it because the creature has a valuable Estus Shard inside of it.

As you leave the cell block and try to find the areas deeper into the dungeon, many Peasant Hollows get in your way. With the proper gear, these enemies are one-shot kills, making it safe for you to wade through them. If you’re a bit behind in upgrades, take the passages with a bit more care, and use your shield to block their modest attacks.

Soon, you hear loud snoring coming from an area beneath the main Peasant Hollows room. Don’t jump down the holes in there; instead, use the ladder in the upper-right corner to descend safely. Open the door at the bottom to get a good view of a sleeping Giant Slave. From the safety of that hallway, you should shoot the Giant Slave to eliminate it.

A Crystal Lizard is on the ledge that the Giant Slave was using for a headrest. Ride the elevator up from that area and roll off of it onto a small window ledge. You get the Lightning Blade spell from there.Get what you want before climbing down a wooden ladder onto a bridge below. You can now open the locked cells in the upper ward.

There are hordes of Hound-rats at the base of the chamber, and they’ll keep coming if you drop down to them. However, the loot below is worth the risk. You haven’t collected many Titanite Chunks yet, and each one really counts. You get a Profaned Coal, too.

To leave this massive room, you have several choices. From the bottom, the northern exit leads to a Mimic and a ladder that returns you to the top of the Giant Slave’s chamber. The other tunnel on the bottom goes to a lift that rises back to the original cellblock. Unlock the door that you reach, and connect this area with the Irithyll Dungeon Bonfire.

Finally, the stone bridge is your key to finding the Profaned Capital. Once you’ve looted everything and opened your new shortcut, get onto the bridge and walk south.

A long corridor of Hound-rats and Basilisks is south from the bridge. These are petty creatures, and you’ve cleared them out before from several areas. A treasure chest and a Mimic are at the top of the tunnel. These have the Old Cell Key and a Dark Clutch Ring.

A break in the western wall lets you continue. Fight two Large Hound-rats on your way into the next room in that direction.

When you get to this lower cellblock, look around carefully. You can turn north or south here. The southern route has two purposes: it leads to a shortcut at (7), and you get a Dragon Torso Stone from a strange body.

The Trip to Archdragon Peak

Later, after beating the Consumed King’s Garden, return to this very spot. If you use the gesture that you learned from that area, something incredible happens here. You are granted access to an optional region that has tons of treasure, a new boss, and plenty more to accomplish.

In short:

-Defeat Oceiros and explore the area behind his lair (this is where you learn the Path of the Dragon gesture).

-Return to the site here, where you find the Dragon Torso Stone.

-Use the Path of the Dragon gesture while sitting beside the strange corpse, and wait for 20 seconds or so.

The lift behind the Dragon Stone takes you up to the original cellblock. This time, it’s to the door on the western side of the block. Open that, and then return to the lower part of the dungeon.

A coven of Jailers wanders back and forth between the two halves of this large chamber. Don’t attack the entire group. Wait until they’re on the far side of the central pillar, and then move out and slaughter one of them. Retreat, and kill any others that saw you. Make more hit-and-run attacks like this until the Jailers’ numbers are manageable.

Once you’re finished, clear all of the cells. The cell in the southeast is locked, but you should return later to open that one. It has Karla, a student of dark magic. If you free her, she’ll travel to the Firelink Shrine. To get the Jailer’s Key Ring that you need, travel to the Profaned Capital, and climb the stairs that lead out of the eastern mire. They’ll take you back into the dungeon and let you kill a lone Jailer to obtain this key.

Searching the cells down here gets you Xanthous Ashes and the Dusk Crown Ring (to the northwest) and the Alva Armor Set (to the east).

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