The simplest form of weapon, Hammers can be literally no more than a stout stick, perhaps with some metal banding attached. Elegance and sophistication are not to be found here, but heavy hitting weapons with mild attribute requirements and good Str scaling are.
Primarily dealing Strike damage, Hammers fare well against armored foes, and with a common mix of access to the Warcry and Perseverence skills, you can choose between damage boosting or Poise boosting.
Like Straight Swords and Axes, Hammers are another potential choice for a one handed and shield mix. You can easily find a Club or Mace early in the game, so experiment with them to see if they suit your tastes.
| Hammers | Type | Art/Cost | Weight | Power | Add. Effect | Scaling | Requirements | Material |
|---|---|---|---|---|---|---|---|---|
| Blacksmith Hammer | Strike | Perseverance/9 | 5.0 | 105p | - | C/-/-/- | 13/13/0/0 | Titanite |
| Club | Strike | Warcry/20 | 2.5 | 108p | - | C/-/-/- | 10/0/0/0 | Titanite |
| Drang Hammers | Strike | Spin Bash/7/15 | 9.0 | 110p | - | C/E/-/- | 18/16/0/0 | Titanite |
| Heysel Pick | Thrust | Steady Chant/9 | 4.5 | 93p/70m/60sb | - | D/E/C/- | 12/10/19/0 | Twinkling Titanite |
| Mace | Strike | Perseverance/9 | 5.0 | 115p | - | C/E/-/- | 12/7/0/0 | Titanite |
| Morning Star | Strike | Perseverance/9 | 5.0 | 122p | 33bl | D/E/-/- | 11/9/0/0 | Titanite |
| Reinforced Club | Strike | Warcry/20 | 4.0 | 110p | 33bl | C/-/-/- | 12/0/0/0 | Titanite |
| Warpick | Thrust | Galvanize/9 | 4.5 | 113p | - | C/E/-/- | 12/10/0/0 | Titanite |
Blacksmith Hammer
Metal hammer passed down amongst blacksmiths of the shrine. Serves as a strike weapon, but also excels at reducing poise and breaking the guard of a shield.
Of course, a hammer’s true potential is realized in the hands of a blacksmith.
Skill: Perseverance
Assume an unfaltering stance of prayer to temporarily boost poise. Damage reduced while activated.
Found/Dropped: Untended Graves
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Strike |
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Perseverance / 9 |
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5.0 |
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105 |
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0 |
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0 |
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0 |
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0 |
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100 |
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0 |
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0 |
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0 |
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0 |
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C |
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- |
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- |
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- |
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13 |
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13 |
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- |
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- |
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Titanite |
Club
A simple wooden club. Characterized by savage leaping attacks.
This crude bladeless strike weapon is effective against most foes, and can break the guard of a shield.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and enables a special consecutive strong attack.
Found/Dropped: High Wall of Lothric
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Strike |
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Warcry / 20 |
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2.5 |
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108 |
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0 |
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0 |
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0 |
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0 |
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100 |
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0 |
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0 |
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0 |
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0 |
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C |
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- |
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- |
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- |
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10 |
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- |
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- |
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- |
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Titanite |
Drang Hammers
Paired hammers of the Drang Knights, descendants from the land known for the legend of the Linking of the Fire.
When the Drang Knights disbanded, they scattered across the lands as sellswords. They quickly became known for shieldless, aggressive tactics that struck fear in the hearts of men.
Skill: Spin Bash
Bash foes with a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash.
Found/Dropped: Cathedral of the Deep
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Strike |
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Spin Bash / 7 / 15 |
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9.0 |
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110 |
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0 |
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0 |
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0 |
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0 |
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100 |
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0 |
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0 |
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0 |
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0 |
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C |
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E |
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- |
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- |
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18 |
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16 |
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- |
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- |
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Titanite |
Heysel Pick
Choice weapon of Yellowfinger Heysel, a Finger of Rosaria and xanthous scholar.
This is both a weapon and a sorcery staff. The gold specks are remnants of lost sorceries.
Skill: Steady Chant
For a short moment, boost the strength of sorceries.
Found/Dropped: Yellowfinger Heysel (first encounter only, Road of Sacrifices/Farron Keep), or as a Man-grub in front of Rosaria if not killed as a spirit
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Thrust |
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Steady Chant / 9 |
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4.5 |
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93 |
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70 |
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0 |
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0 |
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0 |
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100 |
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60 |
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0 |
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0 |
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0 |
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D |
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E |
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C |
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- |
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12 |
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10 |
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19 |
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- |
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Twinkling Titanite |
Mace
Iron hammer designed for use in battle. A common weapon for clerics.
This bladeless strike weapon is effective against most foes, and can break the guard of a shield.
Skill: Perseverance
Assume an unfaltering stance of prayer to temporarily boost poise. Damage reduced while activated.
Found/Dropped: Greirat
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Strike |
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Perseverance / 9 |
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5.0 |
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115 |
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0 |
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0 |
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0 |
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0 |
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100 |
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0 |
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0 |
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0 |
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0 |
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C |
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E |
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- |
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- |
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12 |
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7 |
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- |
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- |
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Titanite |
Morning Star
Hammer with a sharp spike on its pommel. One of the more barbaric cleric weapons.
The sharp thorns allow this strike weapon to induce bleeding.
Skill: Perseverance
Assume an unfaltering stance of prayer to temporarily boost poise. Damage reduced while activated.
Found/Dropped: Shrine Handmaid
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Strike |
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Perseverance / 9 |
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5.0 |
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122 |
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0 |
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0 |
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0 |
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0 |
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100 |
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0 |
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33 |
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0 |
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0 |
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D |
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E |
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- |
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- |
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11 |
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9 |
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- |
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- |
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Titanite |
Warpick
A war hammer with a hard pronged head. Was originally a pickaxe, but was refitted for battle.
This simple but deadly weapon hits heavily with thrust damage, easily puncturing metal armor.
Skill: Galvanize
Temporarily boost stamina recovery speed by sheer force of will, or perhaps as a channeling of the original owner’s industrious efforts.
Found/Dropped: Greirat
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Thrust |
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Galvanize / 9 |
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4.5 |
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113 |
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0 |
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0 |
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0 |
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0 |
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100 |
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0 |
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0 |
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0 |
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0 |
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C |
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E |
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- |
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- |
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12 |
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10 |
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- |
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- |
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Titanite |
Reinforced Club
A club made more deadly by the attachment of numerous nails to its head.
The nails allow this strike weapon to be lacerating, but the damage caused by their insertion has reduced its durability, making the weapon fragile.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and enables a special consecutive strong attack.
Found/Dropped: Undead Settlement
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Strike |
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Warcry / 20 |
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4.0 |
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110 |
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0 |
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0 |
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0 |
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0 |
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100 |
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0 |
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33 |
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0 |
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0 |
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C |
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- |
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- |
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- |
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12 |
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- |
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- |
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- |
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Titanite |

















