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Dark Souls III eGuide (Steam)
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Contents

  • Changelog
    • Updates
  • Introduction
    • A Spark Flickers
    • A World of Ash & Cinders
  • Controlling the Game
    • Overview
    • The HUD
    • Controls
  • Gameplay
    • Overview
    • Understanding Your Stats and Attributes
    • Creating Your Character
    • Character Builds
    • Your Build Is Not Your Class!
    • Archetypes
    • Choosing Equipment
    • Combat
    • Health and Survival
    • Deaths, Souls, and Leveling
    • Using Equipment
    • Upgrading Equipment
  • Additional Rules & Helpful Tips
    • Looting the Spheres of Bones
    • Bonus Luck
    • Burn the Leeches
    • Roll Mechanics
    • Matchmaking Details
  • Walkthrough
    • A Path Through Lothric and Beyond
    • Cemetery of Ash
    • Boss: Iudex Gundyr
    • High Wall of Lothric
    • Boss: Dancer of the Boreal Valley
    • Boss: Vordt of Boreal Valley
    • Undead Settlement
    • Boss: Curse-rotted Greatwood
    • Road of Sacrifices
    • Boss: Crystal Sage
    • Farron Keep
    • Boss: Abyss Watchers
    • Cathedral of the Deep
    • Boss: Deacons of the Deep
    • Catacombs of Carthus
    • Boss: High Lord Wolnir
    • Smouldering Lake
    • Boss: Old Demon King
    • Irithyll of the Boreal Valley
    • Boss: Pontiff Sulyvahn
    • Irithyll Dungeon
    • Profaned Capital
    • Boss: Yhorm the Giant
    • Anor Londo
    • Boss: Aldrich, Devourer of Gods
    • Consumed King’s Garden
    • Boss: Oceiros, the Consumed King
    • Untended Graves
    • Boss: Champion Gundyr
    • Lothric Castle
    • Boss: Dragonslayer Armour
    • Grand Archives
    • Boss: Lorian and Lothric
    • Archdragon Peak
    • Boss: Ancient Wyvern
    • Boss: The Nameless King
    • Kiln of the First Flame
    • All Possible Endings (SPOILER WARNING)
    • Boss: Soul of Cinder
  • Multiplayer and Covenants
    • Overview
    • Multiplayer Basics
    • Helping, Surviving, and Hunting Other Players
    • Covenants! Who Will You Serve?
  • Weapons, Armor, Magic, and Tools
    • Overview
    • Weapon Skills
    • Tools
      • Overview
      • Critical Items
      • Typical Consumables
      • Permanent Items
      • Basic Consumable Souls
      • Boss Souls
      • Covenant Items
      • Special Items
    • Materials
      • Overview
      • Enhancement
      • Infusion
      • Weapon Enhancement and Infusion Examples
    • Key Items
    • Spells
      • Overview
      • Sorcery
      • Pyromancy
      • Miracles
  • Equipment
    • Melee Weapons
      • Overview
      • Daggers
      • Straight Swords
      • Greatswords
      • Ultra Greatswords
      • Curved Swords
      • Curved Greatswords
      • Thrusting Swords
      • Katanas
      • Axes
      • Greataxes
      • Hammers
      • Great Hammers
      • Spears
      • Pikes
      • Halberds
      • Reapers
      • Whips
      • Fists
      • Claws
    • Ranged Weapons
      • Overview
      • Bows
      • Greatbows
      • Crossbows
    • Catalysts
      • Overview
      • Staffs
      • Pyromancy Flame
      • Talismans
    • Shields
      • Overview
      • Small Shields
      • Shields
      • Greatshields
    • Armor
      • Overview
      • Pharis’s Set
      • Hard Leather Set
      • Brigand Set
      • Lucatiel Set
      • Chain Set
      • Northern Set
      • Creighton Set
      • Iron Set
      • Sellsword Set
      • Drang Set
      • Undead Legion Set
      • Herald Set
      • Knight Set
      • Nameless Knight Set
      • Fallen Knight Set
      • Elite Knight Set
      • Alva Set
      • Drakeblood Set
      • Faraam Set
      • Sunset Set
      • Sunless Set
      • Brass Set
      • Favor Set
      • Eastern Set
      • Thorn Set
      • Catarina Set
      • Morne Set
      • Lothric Knight Set
      • Cathedral Knight Set
      • Winged Set
      • Outrider Knight Set
      • Pontiff Knight Set
      • Fire Witch Set
      • Dancer Set
      • Dark Set
      • Black Knight Set
      • Silver Knight Set
      • Dragonslayer Set
      • Wolf Knight Set
      • Smough Set
      • Lorian Set
      • Golden Set
      • Firelink Set
      • Black Iron Set
      • Executioner Set
      • Exile Set
      • Gundyr Set
      • Havel Set
      • Assassin Set
      • Black Hand Set
      • Black Leather Set
      • Shadow Set
      • Leonhard Set
      • Pale Shade Set
      • Black Set
      • Painting Guardian Set
      • Sorcerer Set
      • Clandestine Set
      • Old Sorcerer Set
      • Court Sorcerer Set
      • Karla Set
      • Dusk Set
      • Xanthous Set
      • Scholar Set
      • Sage Set
      • Pyromancer Set
      • Cornyx Set
      • Conjurator Set
      • Cleric Series
      • Maiden Set
      • Evangelist Set
      • Deacon Set
      • Archdeacon Set
      • Jailer Set
      • Prayer Set
      • Fire Keeper Set
      • Ragged Set
      • Worker Set
      • Grave Warden Set
      • Soldier Set
      • Thrall Set
      • Wolnir Set
      • Avarice Set
      • Dragon Set
    • Rings
    • Arrows & Bolts
      • Overview
      • Arrows
      • GreatArrows
      • Bolts
  • The Bestiary
    • Overview
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King’s Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
    • Dark Spirits
    • NPCs
  • NPC Questlines
    • Overview
    • Andre the Blacksmith
    • Anri and Horace
    • Cornyx the Pyromancer
    • Greirat
    • Hawkwood the Deserter
    • Irina of Carim
    • Eygon of Carim
    • Karla the Witch
    • Leonhard, The Ringfinger
    • Ludleth of Courtland
    • Holy Knight Hodrick
    • Orbeck of Vinheim
    • Shrine Handmaid
    • Unbreakable Patches
    • Rosaria
    • Siegward of Catarina
    • Sirris of the Sunless Realms
    • The Fire Keeper
    • The Giant of the Undead Settlement
    • The Nestling of Firelink Shrine (Snuggly the Crow)
    • Yoel of Londor
    • Yorshka
    • Yuria of Londor
  • Trophies and Achievements
    • Achievements
    • Gestures
  • Videos
    • Iudex Gundyr
    • Dancer of the Boreal Valley
    • Vordt of the Boreal Valley
    • Abyss Watchers
    • Deacons of the Deep
    • High Lord Wolnir
    • Pontiff Sulyvahn
    • Yhorm the Giant
    • Oceiros, the Consumed King
    • Dragonslayer Armour
  • Maps
    • Illustrated World Map
    • Cemetery of Ash
    • High Wall of Lothric
    • Undead Settlement
    • Road of Sacrifices
    • Farron Keep
    • Cathedral of the Deep
    • Catacombs of Carthus
    • Smouldering Lake
    • Irithyll of the Boreal Valley
    • Irithyll Dungeon
    • Profaned Capital
    • Anor Londo
    • Consumed King's Garden
    • Untended Graves
    • Lothric Castle
    • Grand Archives
    • Archdragon Peak
  • Artbook
    • NPCs
    • Enemies
    • Bosses
  • Credits
    • Legal

Dark Souls III Guide (Steam) › The Bestiary

Cemetery of Ash

Enemy Data
Name HP Souls Item Drop Special Ability Weakness Resistant to Ineffective Type & Effective Items
Grave Warden 88 20 Cleric’s Sacred Chime/Fading Soul None Poison & Toxic None None Hollow/Alluring Skull/Rapport
Starved Hound 110 10 None None Fire None None Hollow/Alluring Skull
Crystal Lizard 63 0 Twinkling Titanite(Fixed) None None Magic Poison & Toxic/Bleed/Frost None
Ravenous Crystal Lizard 1200 4000 Titanite Scale(Fixed) Elemental Attack (Magic) None Magic Poison & Toxic/Bleed/Frost None
Iudex Gundyr 1037 3000 Coiled Sword(Fixed) None Frost Dark/Bleed Poison & Toxic Abyssal

Grave Warden

The most basic humanoid foes in the game, these poor souls are other cursed undead who have lost all of their humanity. Most wander aimlessly, some stand idly in place. These sad souls are pitiable, but do not mistake their often passive demeanor as reason to treat them carelessly.

Roused from their stupor, they can lash out and deal heavy damage if you let them past your guard. Keep a sturdy shield between you and their attacks, or dodge when they charge and go for a fatal backstab to finish them quickly.

These undead have been carefully placed as an early game tutorial lesson in basic combat against humanoids, use the opportunity to practice if you are new to the game!

Starved Hound

Don’t underestimate these emaciated undead hounds. They are lethally fast, and can quickly flank you and break your guard. They are often encountered in packs later in the game, and it is very easy to get overwhelmed and killed if you stumble into a group of them.

Starved Hound attacks don’t have a lot of punch individually, so if you can keep them at bay by blocking with a shield, they’re fairly easy to dispatch—just watch your flanks and don’t let them surround you.

If you do get rushed, dodge roll away repeatedly and get some distance. If you can make them come at you while you’re on elevated terrain, it restricts their movements, and they’re a lot easier to handle.

When encountered later in the game in packs, if at all possible, try to pull them (or kill them!) from a distance with ranged attacks. You really don’t want these dogs ambushing you in unfavorable terrain (or worse still, with other foes nearby).

Dealing with Dogs

I hate dogs in Dark Souls. Seriously. Love the real ones, but not these undead beasts.

I’ve suffered an embarrassing number of deaths to dog packs across the various Souls games over the years. Don’t be like me, treat them with respect.

Ravenous Crystal Lizard

These rare foes are apparently an evolved form of Crystal Lizards, and the only ready source of Titanite Scales in the game until much later on, when you can buy them from the Shrine Handmaid, or loot them from Rock Lizards in Archdragon Peak. Scales (and only Scales) are used to upgrade specific special weapons.

Unlike most enemies, Ravenous Crystal Lizards do not respawn after they are slain. They are the larger, angrier version of Crystal Lizards who simply flee when encountered.

Ravenous Crystal Lizards have a fairly nasty arsenal of attacks, and they are your first real encounter with a non-humanoid foe. Learning its tells can be tricky at first—if you don’t mind dying a few times, it is well worth it to engage this foe and let it attack you at close range and a distance—it is good training for learning to read non-humanoid attacks, a very useful skill that will come in handy.

Ravenous Crystal Lizards move quickly and can close distance rapidly with lunging and sweeping attacks that cover a lot of ground. Blocking all of their attacks with low Stamina or a weak shield is inadvisable, and they are an excellent foe to learn dodge timing against.

Because you encounter this dangerous foe literally at the beginning of the game, don’t hesitate to move on if you find it too difficult to defeat—you can always return later!

If you stock up on a few thrown weapon consumables (or you have access to offensive magic), Ravenous Crystal Lizards make good targets if you’re not comfortable mixing it up in melee.

When encountered later in the game, you usually want to actively seek these out and defeat them for their material drops.

Crystal Lizard

These tiny glimmering lizards are covered in a shell of precious stones. If you manage to kill one, its load of Titanite is yours!

Crystal Lizards are a special sort of Dark Souls enemy—when approached, they instantly begin to flee, and if you do not defeat them quickly, they vanish entirely!

They do reappear after a reload or zone warp, so you can return to try again with a different weapon should you miss one (not an uncommon occurrence if you accidentally stumble across one unprepared).

You may want to carry around a weapon (even unequipped) that has a good sweeping downward strike. Because Crystal Lizards are so small, large slow weapons or precise weapons such as spears or thrusting swords can be really awkward to use against them.

Also be sure to try different attack types—a sprinting strong strike or standing two handed strong strike with some weapons may work best, or some quick weapons with good downward arcs can get away with sprinting at the critter and mashing weak attacks rapidly.

Crystal Lizards drop different chunks of Titanite depending on where you kill them, but they are all useful, especially early in the game. Later when you have a range of Gems for infusion, they are a luxury, but early on, they can provide you access to valuable infusions for your weapons, setting you on the path to success with a strong upgraded weapon that suits your build’s stats.

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