SMGs are the default secondary weapon and are a preferred weapon in multiplayer. They balance excellent mobility with good combat performance. The extra mobility is as high as with handguns, making them an ideal secondary to have if you prefer to sprint between cover when advancing on the enemy.
The limited range and accuracy of most SMGs means that they are rarely effective beyond medium range. (With the exception of the RPR Evo, which has an assault rifle mode.) If you find yourself in a situation where you are pinned down by snipers, you definitely want to have an AR, LMG, or sniper to back up your SMG, as it will be very difficult to get a kill shot on an enemy at extended range.
Scopes
All sniper rifles have access to the following scopes:
- Scout Hybrid
- Thermal
- Reflex
- VMC
- Trojan
- ELO
FHR-40
Full auto ballistic rifle. Offsets a modest range with an extreme fire rate, thanks to a unique magnetic bolt carrier.
| Accuracy | 30 |
| Damage | 42 |
| Range | 54 |
| Fire Rate | 86 |
| Mobility | 80 |
Unique Attachment: FMJ Rounds
Full metal jacket rounds allow the shots to penetrate thin walls and fire through cover.
Strategy
The FHR-40 burns through ammo as quickly as an LMG. This makes it ideal for a “spray and pray” backup weapon that can quickly take out multiple enemies at short range. Don’t expect to hit too much with the FHR beyond medium range. Even with Aim Down Sight and controlled fire bursts, the accuracy and damage of your shots will be imperfect.
Attachments
- Suppressor
- Rifled Barrel
- Foregrip
- Extended Mag
RPR Evo
Full auto ballistic firearm. Hold Switch Weapons to toggle Assault Rifle Mode. An integrated hybrid sight enhances longer-range engagements.
| Accuracy | 75 |
| Damage | 46 |
| Range | 62 |
| Fire Rate | 85 |
| Mobility | 80 |
Unique Attachment: Burst-Fire
Primary fire mode of the Ripper is switched to burst-fire, giving the weapon increased range and damage.
| Accuracy | – |
| Damage | +5 |
| Range | +5 |
| Fire Rate | -7 |
| Mobility | – |
Strategy
RPR Evo is a SMG/AR hybrid that is a good choice if you’re not sure what kinds of enemies you’re going to be facing on the upcoming level. You can use the Burst-Fire attachment to increase the accuracy of the weapon to be more like an assault rifle. However, the low damage means it will never quite be as powerful as the average AR.
Attachments
- Suppressor
- Rifled Barrel
- Foregrip
- Extended Mag
FHR-40 Counterweight
Modified FHR-40 scanned in Geneva that has built-in reduced recoil.
| Accuracy | 40 |
| Damage | 42 |
| Range | 54 |
| Fire Rate | 86 |
| Mobility | 80 |
Unique Attachment: FMJ Rounds
Full metal jacket rounds allow the shots to penetrate thin walls and fire through cover.
Strategy
The FHR-40 Counterweight is an improved version of the base FHR-40 weapon. The reduced recoil translates to better accuracy, which makes it more useful as an assault rifle stand-in.
Attachments
- Suppressor
- Rifled Barrel
- Foregrip
- Extended Mag
Karma-45
Full auto ballistic firearm. Built-in dual magazine provides faster reloads and increased ammo capacity.
| Accuracy | 70 |
| Damage | 48 |
| Range | 70 |
| Fire Rate | 78 |
| Mobility | 80 |
Unique Attachment: High-Cal Burst
Burst-fire Karma-45 that has increased stability and high caliber rounds. Rewards accuracy with increased damage output.
| Accuracy | +4 |
| Damage | +7 |
| Range | – |
| Fire Rate | -3 |
| Mobility | – |
Strategy
The Karma-45 is one of the default weapons of the SDF. You will find them frequently within levels. It’s a very good all-around SMG, but suffers from below average damage. Luckily, it has a very high fire rate; use it to spray bullets at enemies at medium- or close-range, and it will be effective.
Attachments
- Suppressor
- Rifled Barrel
- Foregrip
- Extended Mag
HVR
Full auto ballistic firearm. Popular with old Earth agencies for delivering high stopping power at range, despite a low fire rate.
| Accuracy | 72 |
| Damage | 62 |
| Range | 72 |
| Fire Rate | 77 |
| Mobility | 80 |
Unique Attachment: Akimbo
Hipfire two weapons.
| Accuracy | -10 |
| Damage | +20 |
| Range | – |
| Fire Rate | +10 |
| Mobility | – |
Strategy
The big advantage of the HVR is the coolness factor of being able to switch to akimbo full auto pistols at will. Of course going akimbo means you will blow through your ammo supply like crazy, so be sure to keep an eye out for nearby crates. Wait to use akimbo for when you are sure you have a ready supply to restock.
Attachments
- Suppressor
- Rifled Barrel
- Foregrip
- Extended Mag
Erad
Full auto energy firearm. A wide dispersion muzzle dampens recoil, providing highest accuracy in its class.
| Accuracy | 72 |
| Damage | 50 |
| Range | 66 |
| Fire Rate | 84 |
| Mobility | 80 |
Unique Attachment: Splitter
Converts the primary fire mode of the Erad to be slow firing, vertical-spread shot.
| Accuracy | – |
| Damage | -7 |
| Range | – |
| Fire Rate | +20 |
| Mobility | – |
Strategy
The Erad is another common SDF weapon. You probably won’t be going out of your way to pick this in your secondary loadout, but it’s a solid performer if you are in need of a weapon in the field. The low damage and high fire rate means the best strategy for using the Erad is to fire in short bursts of rounds (5-10 rounds). This should be enough to kill most enemies, even if a few of the rounds go wide.
Attachments
- Suppressor
- Particle Amp
- Foregrip
- Ram Servo
- Fusion Mag
- Quickmag