If someone were to ask you to close your eyes and picture a Call of Duty game, you would most likely see a first person perspective with an assault rifle jutting out in front. The AR has been the go-to weapon for Call of Duty ever since the first game that featured MP40s and Thompsons. In Infinite Warfare, you have access to a slew of assault rifles, some completely new and some familiar updates of classic modern weapons.
Assault rifles are primarily useful at medium- or long-range. They all have good-sized clips, excellent accuracy, and medium to high damage. Firing an assault rifle should always be done in short bursts. Three-shot bursts are ideal for maximizing damage and accuracy.
On most missions, one of these rifles will be your default loadout, since the weapon is the most versatile. LMGs and sniper rifles are better in particular scenarios, but the AR can fill in and perform well as a substitute for both LMGs and sniper rifles.
Shotguns or heavies are the best secondary weapons when you’re using most ARs. SMGs are good, too, but generally your AR performs better than most SMGs in medium- and long-range combat, so picking something that can be useful in short-range or against heavily-armored foes is a good choice.
Scopes
All assault rifles have access to the following scopes:
- Scout Hybrid
- Reflex
- Trojan
- Thermal
- VMC
- ELO
Type 2
Full auto energy rifle. Hold Switch Weapons to split rifle into akimbo auto pistol mode for close-quarters combat. Features the highest fire rate in its class.
| Accuracy | 85 |
| Damage | 42 |
| Range | 84 |
| Fire Rate | 80 |
| Mobility | 70 |
Unique Attachment: Akimbo Shotguns
Advanced chip changes the akimbo mode into two short-range, but powerful energy shotguns.
| Accuracy | – |
| Damage | +15 |
| Range | -10 |
| Fire Rate | -5 |
| Mobility | – |
Strategy
The Type 2 is probably the most versatile weapon in the game. It switches from a full auto, medium-range assault rifle to a short-range “spray and pray” set of handguns. You can even use the akimbo shotgun’s attachment to allow the gun to break apart into two different types of shotguns.
Attachments
- Suppressor
- Particle Amp
- Foregrip
- Ram Servo
- Fusion Mag
Volk
Full auto energy rifle. Deploys best-in-class stopping power at a low, dependable fire rate.
| Accuracy | 40 |
| Damage | 68 |
| Range | 76 |
| Fire Rate | 70 |
| Mobility | 70 |
Unique Attachment: Volk Marksman
Alternate fire mode causes the Volk to fire in semi-auto mode, but each shot does more damage.
| Accuracy | – |
| Damage | +3 |
| Range | +15 |
| Fire Rate | -10 |
| Mobility | – |
Strategy
The Volk is the first energy weapon you gain access to in your armory. Invented by the SDF, it’s an excellent anti-drone weapon. It’s also effective against regular soldiers, inflicting moderate damage.
Attachments
- Suppressor
- Particle Amp
- Foregrip
- Ram Servo
- Fusion Mag
R3K
Three-round burst energy rifle. Each burst applies extreme stopping power at precise intervals.
| Accuracy | 80 |
| Damage | 72 |
| Range | 80 |
| Fire Rate | 62 |
| Mobility | 70 |
Unique Attachment: Full Auto
Advanced chip changes the akimbo mode into two short-range, but powerful energy shotguns.
Strategy
The R3K is an extremely accurate medium- to long-range assault rifle. Unless you use the full auto attachment, it always fires in tight three-round bursts. This helps you increase your accuracy while firing the weapon, but the lower fire rate can be an issue when enemies surround you. Be sure to have a good shotgun or SMG to switch to in desperate situations.
Attachments
- Suppressor
- Particle Amp Foregrip
- Ram Servo
- Fusion Mag
NV4
Full auto ballistic rifle. A moderate fire rate yields increased stability for best-in-class accuracy. Ideal for mid- to long-range engagement.
| Accuracy | 78 |
| Damage | 56 |
| Range | 78 |
| Fire Rate | 74 |
| Mobility | 70 |
Unique Attachment: Tracker Rounds
Shots that hit enemies outline them for a short time and display death reports.
Strategy
The NV4 is the primary UNSA weapon. It is a solid all-around assault rifle. Its high accuracy and range make it a solid choice for most missions. However, the low damage means you will often have to put extra rounds into enemies. The bullets won’t penetrate the armor.
Attachments
- Suppressor
- Rifled Barrel
- Foregrip
- Extended Mag
KBAR-32
Full auto ballistic rifle. Channels a fast fire rate through a lightweight mold for increased hipfire control and mobility.
| Accuracy | 40 |
| Damage | 68 |
| Range | 76 |
| Fire Rate | 70 |
| Mobility | 70 |
Unique Attachment: High-Impact Rounds
No fall off damage. (Damage is still very high at extent of the KBAR’s range.)
| Accuracy | – |
| Damage | – |
| Range | +15 |
| Fire Rate | – |
| Mobility | – |
Strategy
The KBAR-32 is a good solution for players who like to mix a lot of “running and gunning” with the standard “cover and fire” style of gameplay. The K-Bar is as good moving as it is stationary, and is a good all-around weapon if you are using your secondary slot with a more limited use heavy weapon.
Attachments
- Suppressor
- Particle Amp
- Foregrip
- Ram Servo
- Fusion Mag