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Call of Duty: Infinite Warfare eGuide
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Contents

  • Single-Player
    • Campaign Boot Camp
      • For First-Time Players
      • For Call of Duty Veterans
      • The Retribution
      • Difficulty Levels
      • Collectibles
    • The Armory
      • Assault Rifles
      • LMGs
      • Sniper Rifles
      • SMGs
      • Shotguns
      • Handguns
      • Heavies
      • Tactical Equipment
      • Lethal Equipment
      • Scopes
      • Generic Attachments
    • Campaign Walkthrough
      • Rising Threat
      • Black Sky
      • Operation Port Armor
      • Target of Opportunity: Operation Taken Dagger
      • Target of Opportunity: Operation Phoenix
      • Target of Opportunity: Operation D-Con
      • Target of Opportunity: Operation Deep Execute
      • Operation Burn Water
      • Jackal Assault: Operation Safe Harbor
      • Jackal Assault: Operation Pure Threat
      • Jackal Assault: Operation Grave Robber
      • Jackal Assault: Operation Sudden DEath
      • Operation Dark Quarry
      • Jackal Assault: Operation Trace Kill
      • Operation Black Flag
      • Operation Blood Storm
    • Achievements
      • Achievement Tables
  • Multiplayer
    • What’s New?
    • Basic Training
      • Movement
      • HUD
      • Combat
      • Class Customization
    • Rigs
      • Customized Battle Armor
      • Warfighter
      • Merc
      • Synaptic
      • FTL
      • Stryker
      • Phantom
    • Arsenal
      • Weapons of War
      • Special Weapons
      • Assault Rifles
      • SMGs
      • LMGs
      • Sniper Rifles
      • Shotguns
      • Classic
      • Handguns
      • Launchers
      • Melee
    • Attachments
      • Overview
      • Sights
      • Sniper Sights
      • Shotgun Sights
      • Shared Upgrades
      • Ballistic Weapon Upgrades
      • Energy Weapons Upgrades
      • Sniper Rifle Attachments
      • Shotgun Attachments
      • Pistol Attachments
    • Equipment
      • Overview
      • Lethal
      • Tactical
    • Perks
      • Overview
      • Perk 1
      • Perk 2
      • Perk 3
    • Scorestreaks
      • Overview
      • Streaks
    • Multiplayer Maps
      • Overview
      • Breakout
      • Crusher
      • Scorch
      • Retaliation
      • Frontier
      • Grounded
      • Precinct
      • Frost
      • Throwback
      • Skydock
      • Mayday
      • Terminal
      • Dome
    • Game Modes
      • New Modes
      • Deathmatch Modes
      • Control Modes
      • Bomb Modes
      • Objective Modes
      • Bonus Modes
      • Multiplayer Goals
  • Spaceland Tours
    • Overview
    • Getting Started
    • The Zombie Hordes
    • Cash Only
    • Park Features
    • Park Quests
    • Surviving Spaceland
  • Call of Duty 4: Modern Warfare Multiplayer
    • Introduction
    • Basic Training
      • Multiplayer Overview
      • Weapons And Attachments
      • Weapon And Character Skins
      • Challenges
      • Custom Class Suggestions
      • Modes
      • Tactical Basics
    • Map Tactics
      • Ambush
      • Backlot
      • Bloc
      • Bog
      • Countdown
      • Crash
      • Crossfire
      • District
      • Downpour
      • Overgrown
      • Pipeline
      • Shipment
      • Showdown
      • Strike
      • Vacant
      • Wet Work
    • Clans
    • Fun
    • Master Unlockables List

Call of Duty: Infinite Warfare Guide › Call of Duty 4: Modern Warfare Multiplayer › Basic Training

Custom Class Suggestions

You can create hundreds of combinations with the Create a Class feature. Your custom class setup can be weapon-based, style of play-based, or map-based. Remember that you can swap between your saved custom classes during a game, but they won’t take effect until you respawn.

Here are some suggestions for your custom class creations:

Grenadier
SlotName
Primary Weapon M16A4
Notes/Attachment Grenade Launcher
Side Arm M9
Special Grenade Flash or Stun
Perk 1 DISABLED
Perk 2 Stopping Power or Sonic Boom
Perk 3 Martyrdom

This is a great class to send into battle first. Let this player lob a few grenades into the fight before you move in. With the Sonic Boom perk, launched grenades will do more damage.

Sea Sniper Tip

Set up a general set of classes before entering a game. You can switch classes every respawn if necessary.

Ghost
SlotName
Primary Weapon MP5
Notes/Attachment Silencer
Side Arm USP .45
Notes/Attachment Silencer
Special Grenade Smoke
Perk 1 Bomb Squad
Perk 2 UAV Jammer
Perk 3 Dead Silence

With both weapons silenced and the UAV Jammer and Dead Silence perks selected, you won’t be detected via UAV scans or when you fire your weapon. Additionally, you’ll make less noise while moving.

Survivalist
SlotName
Primary Weapon M60E4
Notes/Attachment Grip
Side Arm Desert Eagle
Special Grenade Stun
Perk 1 DISABLED
Perk 2 Juggernaut
Perk 3 Last Stand

With Juggernaut and Last Stand turned on, your enemies will be screaming, “Why won’t he die?” The additional stopping power of the M60 and the Desert Eagle will shut them up.

Pointman
SlotName
Primary Weapon W1200
Notes/Attachment Red Dot Sight
Side Arm M1911 .45
Special Grenade Flash
Perk 1 Frag x 3
Perk 2 Double Tap
Perk 3 Steady Aim or Deep Impact

The pointman is first into battle. Let him clear the area ahead with his Frag x3 and mow down enemies blocking the way with the shotgun and Double Tap perk. Enemies won’t be able to hide behind walls with the Deep Impact perk selected.

Marksman
SlotName
Primary Weapon R700
Side Arm M9
Notes/Attachment Silencer
Special Grenade Stun
Perk 1 Claymore x 2
Perk 2 UAV Jammer
Perk 3 Iron Lungs or Deep Impact

A great sniper class. Use the Claymore perk on rooftops or building entrances to keep enemies from sneaking up on you. Don’t be afraid to shoot through walls. Even if you can’t see the enemy, Deep Impact will find them.

Warfighter
SlotName
Primary Weapon G36C
Notes/Attachment Red Dot Sight
Side Arm G3
Notes/Attachment ACOG Scope
Special Grenade Smoke
Perk 1 Bandolier
Perk 2 Overkill
Perk 3 Extreme Conditioning

With the Overkill perk selected, this class will give you everything you need for all battle situations. Use a Red Dot Sight for quick acquisition, and an ACOG for some long-range targets. The Bandolier perk will keep your magazines full. If you get into trouble, hit Sprint and relocate with the help of some smoke.

Close Quarters
SlotName
Primary Weapon P90 or MP5
Notes/Attachment Red Dot Sight
Side Arm M9
Special Grenade Flash or Stun
Perk 1 Flash x3 or Frag x3
Perk 2 Stopping Power or Juggernaut or Double Tap
Perk 3 Last Stand or Deep Impact

When fighting in close quarters, this class will help in many ways, depending how you configure your perks. With the flash grenades, you can blind enemies and rush in to finish them. Or choose Frag x3 and you don’t have to run in at all! Choose the Double Tap perk to put twice as many rounds into your enemy.

Overwatch
SlotName
Primary Weapon M249 SAW
Notes/Attachment ACOG Scope or Front Grip
Side Arm Desert Eagle
Special Grenade Stun
Perk 1 RPG-7 x 2
Perk 2 Slight of Hand
Perk 3 Deep Impact

Need to lock down a Domination flag? Set up this guy and forget it. With the SAW combined with Sleight of Hand, you’ll never be short on ammo, and the Deep Impact perk won’t let your enemies hide from you.

Defender
SlotName
Primary Weapon M1014
Side Arm USP .45
Special Grenade Stun
Perk 1 C-4 x 2
Perk 2 Sonic Boom
Perk 3 Martyrdom

This is a great class for protecting areas like domination flags, headquarters, or the bomb. Set up C-4 combined with Sonic Boom to obliterate your enemies as they try to take what’s yours.

Sharpshooter
SlotName
Primary Weapon M21
Side Arm M1911 .45
Notes/Attachment Silencer
Special Grenade Flash
Perk 1 Bandolier
Perk 2 Stopping Power
Perk 3 Deep Impact

This sniper class isn’t worried about being seen, but about being heard. The additional ammo from the Bandolier perk, combined with Stopping Power and Deep Impact, makes this one of the deadliest classes available.

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