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Call of Duty: Infinite Warfare eGuide
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Contents

  • Single-Player
    • Campaign Boot Camp
      • For First-Time Players
      • For Call of Duty Veterans
      • The Retribution
      • Difficulty Levels
      • Collectibles
    • The Armory
      • Assault Rifles
      • LMGs
      • Sniper Rifles
      • SMGs
      • Shotguns
      • Handguns
      • Heavies
      • Tactical Equipment
      • Lethal Equipment
      • Scopes
      • Generic Attachments
    • Campaign Walkthrough
      • Rising Threat
      • Black Sky
      • Operation Port Armor
      • Target of Opportunity: Operation Taken Dagger
      • Target of Opportunity: Operation Phoenix
      • Target of Opportunity: Operation D-Con
      • Target of Opportunity: Operation Deep Execute
      • Operation Burn Water
      • Jackal Assault: Operation Safe Harbor
      • Jackal Assault: Operation Pure Threat
      • Jackal Assault: Operation Grave Robber
      • Jackal Assault: Operation Sudden DEath
      • Operation Dark Quarry
      • Jackal Assault: Operation Trace Kill
      • Operation Black Flag
      • Operation Blood Storm
    • Achievements
      • Achievement Tables
  • Multiplayer
    • What’s New?
    • Basic Training
      • Movement
      • HUD
      • Combat
      • Class Customization
    • Rigs
      • Customized Battle Armor
      • Warfighter
      • Merc
      • Synaptic
      • FTL
      • Stryker
      • Phantom
    • Arsenal
      • Weapons of War
      • Special Weapons
      • Assault Rifles
      • SMGs
      • LMGs
      • Sniper Rifles
      • Shotguns
      • Classic
      • Handguns
      • Launchers
      • Melee
    • Attachments
      • Overview
      • Sights
      • Sniper Sights
      • Shotgun Sights
      • Shared Upgrades
      • Ballistic Weapon Upgrades
      • Energy Weapons Upgrades
      • Sniper Rifle Attachments
      • Shotgun Attachments
      • Pistol Attachments
    • Equipment
      • Overview
      • Lethal
      • Tactical
    • Perks
      • Overview
      • Perk 1
      • Perk 2
      • Perk 3
    • Scorestreaks
      • Overview
      • Streaks
    • Multiplayer Maps
      • Overview
      • Breakout
      • Crusher
      • Scorch
      • Retaliation
      • Frontier
      • Grounded
      • Precinct
      • Frost
      • Throwback
      • Skydock
      • Mayday
      • Terminal
      • Dome
    • Game Modes
      • New Modes
      • Deathmatch Modes
      • Control Modes
      • Bomb Modes
      • Objective Modes
      • Bonus Modes
      • Multiplayer Goals
  • Spaceland Tours
    • Overview
    • Getting Started
    • The Zombie Hordes
    • Cash Only
    • Park Features
    • Park Quests
    • Surviving Spaceland
  • Call of Duty 4: Modern Warfare Multiplayer
    • Introduction
    • Basic Training
      • Multiplayer Overview
      • Weapons And Attachments
      • Weapon And Character Skins
      • Challenges
      • Custom Class Suggestions
      • Modes
      • Tactical Basics
    • Map Tactics
      • Ambush
      • Backlot
      • Bloc
      • Bog
      • Countdown
      • Crash
      • Crossfire
      • District
      • Downpour
      • Overgrown
      • Pipeline
      • Shipment
      • Showdown
      • Strike
      • Vacant
      • Wet Work
    • Clans
    • Fun
    • Master Unlockables List

Call of Duty: Infinite Warfare Guide › Multiplayer › Multiplayer Maps

Mayday

Grid Map

Set on a critically damaged ship floating near the event horizon of a black hole, Mayday has some truly spectacular vistas. Don’t let them distract you from hostile enemy Rigs attempting to gun you down!

Mayday is a three-lane map that’s mostly symmetrical, though there are some differences in the main spawn areas on the top and bottom of the map.

Otherwise, the three lanes are connected with two outer routes you can traverse easily by using your Rig’s wallrunning and thrusters, and one interior room that connects all three of the lanes.

The central room is a serious hotspot, with two elevated vantage points on either side, providing easy posts for snipers and marksmen to rain fire down on anyone below.

Cover is limited in the center of the map, so if you must move through it due to objectives, be ready to engage enemies posted up on the opposite side of the room already aiming at the entrances.

If your opposition is seriously entrenched, use your Rig’s maneuverability to bypass the center and flank them, using the outer wallrun and thruster routes.

Objectives

Vantages

Grenades are dangerous

Throwing a grenade is really, really dangerous. This might seem like an odd tip, but it’s true.

It makes a sound, it drops your hand, it takes time, and it produces a highly visible projectile that gives away your location. Grenades can be extremely useful, especially in objective modes, but they can also get you into trouble easily.

You should almost never throw a grenade in an active firefight. By the time you throw the grenade, odds are good you’re already dead. Instead, try to throw grenades when you’re out of sight. Throw them at known enemy positions, at objectives, or when an enemy ducks behind cover. In that last case, even then you shouldn’t throw unless you can move from where your enemy last saw you; otherwise, you may die when they thrust jump out from behind and you’re in mid-throwing animation.

A loadout that has perks, equipment, and a Rig to support equipment usage can be very strong, but one or two grenades on a general combat loadout are not guaranteed to be nearly as beneficial for you as investing those build points into more perks or even attachments for your weapons. Unless you have a very specific reason for taking an isolated grenade or two on a build, strip them out and use the points elsewhere.

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