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Call of Duty: Infinite Warfare eGuide
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Contents

  • Single-Player
    • Campaign Boot Camp
      • For First-Time Players
      • For Call of Duty Veterans
      • The Retribution
      • Difficulty Levels
      • Collectibles
    • The Armory
      • Assault Rifles
      • LMGs
      • Sniper Rifles
      • SMGs
      • Shotguns
      • Handguns
      • Heavies
      • Tactical Equipment
      • Lethal Equipment
      • Scopes
      • Generic Attachments
    • Campaign Walkthrough
      • Rising Threat
      • Black Sky
      • Operation Port Armor
      • Target of Opportunity: Operation Taken Dagger
      • Target of Opportunity: Operation Phoenix
      • Target of Opportunity: Operation D-Con
      • Target of Opportunity: Operation Deep Execute
      • Operation Burn Water
      • Jackal Assault: Operation Safe Harbor
      • Jackal Assault: Operation Pure Threat
      • Jackal Assault: Operation Grave Robber
      • Jackal Assault: Operation Sudden DEath
      • Operation Dark Quarry
      • Jackal Assault: Operation Trace Kill
      • Operation Black Flag
      • Operation Blood Storm
    • Achievements
      • Achievement Tables
  • Multiplayer
    • What’s New?
    • Basic Training
      • Movement
      • HUD
      • Combat
      • Class Customization
    • Rigs
      • Customized Battle Armor
      • Warfighter
      • Merc
      • Synaptic
      • FTL
      • Stryker
      • Phantom
    • Arsenal
      • Weapons of War
      • Special Weapons
      • Assault Rifles
      • SMGs
      • LMGs
      • Sniper Rifles
      • Shotguns
      • Classic
      • Handguns
      • Launchers
      • Melee
    • Attachments
      • Overview
      • Sights
      • Sniper Sights
      • Shotgun Sights
      • Shared Upgrades
      • Ballistic Weapon Upgrades
      • Energy Weapons Upgrades
      • Sniper Rifle Attachments
      • Shotgun Attachments
      • Pistol Attachments
    • Equipment
      • Overview
      • Lethal
      • Tactical
    • Perks
      • Overview
      • Perk 1
      • Perk 2
      • Perk 3
    • Scorestreaks
      • Overview
      • Streaks
    • Multiplayer Maps
      • Overview
      • Breakout
      • Crusher
      • Scorch
      • Retaliation
      • Frontier
      • Grounded
      • Precinct
      • Frost
      • Throwback
      • Skydock
      • Mayday
      • Terminal
      • Dome
    • Game Modes
      • New Modes
      • Deathmatch Modes
      • Control Modes
      • Bomb Modes
      • Objective Modes
      • Bonus Modes
      • Multiplayer Goals
  • Spaceland Tours
    • Overview
    • Getting Started
    • The Zombie Hordes
    • Cash Only
    • Park Features
    • Park Quests
    • Surviving Spaceland
  • Call of Duty 4: Modern Warfare Multiplayer
    • Introduction
    • Basic Training
      • Multiplayer Overview
      • Weapons And Attachments
      • Weapon And Character Skins
      • Challenges
      • Custom Class Suggestions
      • Modes
      • Tactical Basics
    • Map Tactics
      • Ambush
      • Backlot
      • Bloc
      • Bog
      • Countdown
      • Crash
      • Crossfire
      • District
      • Downpour
      • Overgrown
      • Pipeline
      • Shipment
      • Showdown
      • Strike
      • Vacant
      • Wet Work
    • Clans
    • Fun
    • Master Unlockables List

Call of Duty: Infinite Warfare Guide › Multiplayer › Multiplayer Maps

Terminal

Grid Map

For longtime Call of Duty fans, Terminal is a return to a classic map from Call of Duty: Modern Warfare 2.

For newer players, Terminal is a different style of level. What was originally an airport is now an interstellar port, but otherwise, the layout remains faithful to the original.

Terminal is a mix of interior areas within the spaceport, a small section in the interior of a docked ship, and the outer loading zone on the ground outside the port.

You can travel freely between the inside and outside of the map, as there are multiple routes in and out of the port.

The deeper interior parts of the port facilities near the security stations are separated from the outside by a few routes that pass through gift shops and a food court.

Firefights tend to erupt in the central hallway that runs up and down the center of the map, and around the shops on either end of it.

Be very careful moving around in the open out on the tarmac outside. You’re lower in elevation and exposed to a lot of sightlines from inside the port or the docked ship nearby.

In the interior areas, there are quite a few bits of cover and corners that can protect you from roaming enemies. Make good use of them as you move from area to area.

Objectives

Vantages

Objectives

Playing the objective, whether it’s defending points in Domination or planting the bomb in Demo or S&D, is one of the surest ways to increase your score per minute, and help your team win.

A really simple but important point to keep in mind in objective play: It’s not always the best idea to constantly rush an objective. If your loadout is built for it (particularly setups with smoke, trophies, and explosives), you can do a lot of good by constantly providing cover and bombardment for your team, but if you’re using a more traditional loadout, rushing an objective and dying repeatedly is not helping your team.

It’s easy to get tunnel vision and feel the time pressure in an objective match, but diving onto the B Dom point without clearing the area first (or knowing you have teammates clearing and covering you) is often the same as handing the enemy team a free kill with some bonus points tacked on. Pay attention to the location of your team and the enemy team. If your team was just fully wiped, rushing out as the tip of the spear and standing in the open isn’t going to get you the results you want. Instead, take the time to either set up at a distance (if you’re running a ranged setup) or sneak and flank the enemy team (if you’re running a CQC setup).

Engaging and eliminating enemies near the objective is critical for securing objectives reliably. Yes, it’s possible to score that heroic cap of B while huddled behind cover, but if you have no team support and three enemies are watching it, they simply take you down and then recapture it, earning three times as much score toward their streaks as you earned alone.

So the next time you spawn in during an objective match, take a moment to check your map (even your main map on the menu screen!) and figure out where your team and the enemy team are located relative to the objectives. Making that kind of evaluation second nature lets you play faster as you learn to do it automatically. You also get a sense for when it’s safe to secure an objective, and when you should either be waiting for backup, or aggressively pushing the enemy team out yourself.

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