Prima Games eGuides Call of Duty: Infinite Warfare eGuide

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Call of Duty: Infinite Warfare eGuide Call of Duty 4: Modern Warfare Multiplayer Basic Training

Weapons And Attachments

Throughout your tour, you’ll have access to 26 weapons in total (not counting gold versions), which unlock as you gain experience points. They range from handguns to shotguns, submachine guns, light machine guns, and sniper rifles. The decision of which weapon is right for the job is yours. To create the most efficient loadout, be sure to consider the location in which you’ll be fighting and the perks available to you.

Primary Weapon This weapon is directly related to your character’s mobility on the battlefield. An LMG will make you run much more slowly than an SMG. You may decide that you want to choose an SMG as your primary for extra mobility, but once you unlock the Overkill perk, you get the ability to carry 2 primary weapons. This will allow you to choose a high-mobility weapon while still carrying a heavy weapon and retaining your battlefield agility. Your primary weapon also dictates what outfit you wear in battle. If you choose a sniper rifle for your main weapon, you’ll be wearing a ghillie suit (Russian maps only). Remember that the grenade launcher and front grip will disable Perk 1, so make your choices wisely.
Side Arm This is your pistol. You can attach a silencer when you need to remain concealed but still need to put someone down. Choose a side arm that best suits your style of play or the map. If you select Last Stand as one of your perks, you’ll have to decide whether you want to have more stopping power with something like the Desert Eagle or more rounds with something like the M1911. The choice is yours.
Special Grenade Special grenades consist of Smoke, Flash, and Stun grenades. Select the set that’s most appropriate to your role or style of play. If you’re fighting on a map that has lots of fortifiable buildings/areas, choose either a flash to blind the campers or a stun to disorient them and breach the area without much resistance. Note that stun grenades will reorient your crosshairs from a + to an x to let you know that you’ve actually stunned someone, and that it’s safe to enter and clear. Flash grenades deafen and blind enemies, so use them to aid in clearing enemies who have dug into buildings. Pop smoke to provide cover, allowing you and your team to cross heavily guarded areas or get out of situations where you’ve been pinned down. You can also use smoke as a distraction. Throw smoke at one crossing, then advance the opposite way. Mix up your use of smoke to keep the enemy guessing.

The following tables list the available weapons, along with the character rank at which they’re unlocked:

Side Arms

Sub Machineguns

Light Machineguns

Shotguns

Assault Rifles

Sniper Rifles

Barrett .50 cal.Remington 700

Weapon Attachments

You can add these items to your primary weapons. Not all attachments are available for all weapons, and almost all are unlocked via the challenges. Always choose the right tool for the job, and remember that some attachments come at a price. For instance, using the grenade launcher disables the use of Perk 1. And remember, you can choose only one attachment for your weapon.

Red Dot Sight This sight offers a clear aiming point unobstructed by your weapon’s iron sights. Choose this attachment when you’re running and gunning, because it enables you to quickly acquire targets from any stance. Great all-purpose scope.
ACOG Scope This attachment offers much more zoom than the red dot. However, it takes a bit longer to acquire your target. It’s best used for stealth players who like to stay on the move and shoot from medium to long distances. This is a great addition to your weapon when you just can’t seem to hit someone and need a bit more zoom. Very accurate. For best results, try to burst fire when attaching this to an assault rifle.
Silencer Maintain utter silence and keep them guessing by attaching a silencer to your primary weapon. This allows you to fire at will while remaining undetectable on enemy radar (aside from UAV sweeps). Enemies might know your general area, but won’t be able to pinpoint your location unless they call in a UAV.
Grenade Launcher A great attachment for medium-sized maps. Remember that this attachment disables Perk 1, so don’t make this decision lightly. While this is listed as an attachment, it’s more of a weapon. Combined with the Sonic Boom Perk, this is a devastating force to be reckoned with. You only get 2 grenades to use with it, so practice your distances. There are horizontal hash marks on the crosshairs to allow you to gauge the distance. Remember that these grenades need to arm themselves before they can detonate, so you won’t be able to use them in close quarters. However, if you find yourself with the grenade launcher equipped and you run into someone, don’t hesitate to fire. The force of the grenade being launched will kill anyone at close range.
Front Grip Only available for the LMGs and Shotguns, this is a pistol-grip handle attached under the barrel of your weapon. It increases your accuracy when you’re shooting from the hip or while standing, running, or crouching. Make sure this will benefit you during battle. While it improves accuracy and decreases recoil, you’re without a scope of any kind and must resort to iron sights. This attachment is great for run-and-gun, but it serves no real purpose for long-range shooting. Bear in mind that the front grip will also disable Perk 1.