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Call of Duty: Infinite Warfare eGuide
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Contents

  • Single-Player
    • Campaign Boot Camp
      • For First-Time Players
      • For Call of Duty Veterans
      • The Retribution
      • Difficulty Levels
      • Collectibles
    • The Armory
      • Assault Rifles
      • LMGs
      • Sniper Rifles
      • SMGs
      • Shotguns
      • Handguns
      • Heavies
      • Tactical Equipment
      • Lethal Equipment
      • Scopes
      • Generic Attachments
    • Campaign Walkthrough
      • Rising Threat
      • Black Sky
      • Operation Port Armor
      • Target of Opportunity: Operation Taken Dagger
      • Target of Opportunity: Operation Phoenix
      • Target of Opportunity: Operation D-Con
      • Target of Opportunity: Operation Deep Execute
      • Operation Burn Water
      • Jackal Assault: Operation Safe Harbor
      • Jackal Assault: Operation Pure Threat
      • Jackal Assault: Operation Grave Robber
      • Jackal Assault: Operation Sudden DEath
      • Operation Dark Quarry
      • Jackal Assault: Operation Trace Kill
      • Operation Black Flag
      • Operation Blood Storm
    • Achievements
      • Achievement Tables
  • Multiplayer
    • What’s New?
    • Basic Training
      • Movement
      • HUD
      • Combat
      • Class Customization
    • Rigs
      • Customized Battle Armor
      • Warfighter
      • Merc
      • Synaptic
      • FTL
      • Stryker
      • Phantom
    • Arsenal
      • Weapons of War
      • Special Weapons
      • Assault Rifles
      • SMGs
      • LMGs
      • Sniper Rifles
      • Shotguns
      • Classic
      • Handguns
      • Launchers
      • Melee
    • Attachments
      • Overview
      • Sights
      • Sniper Sights
      • Shotgun Sights
      • Shared Upgrades
      • Ballistic Weapon Upgrades
      • Energy Weapons Upgrades
      • Sniper Rifle Attachments
      • Shotgun Attachments
      • Pistol Attachments
    • Equipment
      • Overview
      • Lethal
      • Tactical
    • Perks
      • Overview
      • Perk 1
      • Perk 2
      • Perk 3
    • Scorestreaks
      • Overview
      • Streaks
    • Multiplayer Maps
      • Overview
      • Breakout
      • Crusher
      • Scorch
      • Retaliation
      • Frontier
      • Grounded
      • Precinct
      • Frost
      • Throwback
      • Skydock
      • Mayday
      • Terminal
      • Dome
    • Game Modes
      • New Modes
      • Deathmatch Modes
      • Control Modes
      • Bomb Modes
      • Objective Modes
      • Bonus Modes
      • Multiplayer Goals
  • Spaceland Tours
    • Overview
    • Getting Started
    • The Zombie Hordes
    • Cash Only
    • Park Features
    • Park Quests
    • Surviving Spaceland
  • Call of Duty 4: Modern Warfare Multiplayer
    • Introduction
    • Basic Training
      • Multiplayer Overview
      • Weapons And Attachments
      • Weapon And Character Skins
      • Challenges
      • Custom Class Suggestions
      • Modes
      • Tactical Basics
    • Map Tactics
      • Ambush
      • Backlot
      • Bloc
      • Bog
      • Countdown
      • Crash
      • Crossfire
      • District
      • Downpour
      • Overgrown
      • Pipeline
      • Shipment
      • Showdown
      • Strike
      • Vacant
      • Wet Work
    • Clans
    • Fun
    • Master Unlockables List

Call of Duty: Infinite Warfare Guide › Multiplayer › Arsenal

Sniper Rifles

Sniper Rifle Pros
  • One shot, one kill
  • Supremely long range
Sniper Rifle Cons
  • Demand high accuracy
  • Very poor at close range

Long Range Dominance

Sniper rifles are high power, high precision weapons. With the potential to kill with a single bullet at any distance, they are potentially very powerful weapons.

However, they demand significant gun skill on your part, and if your accuracy isn’t up to par, you’re better off with an LMG or a different type of weapon entirely.

Pair your sniper with a good secondary weapon. Either spend the extra points so you can carry an SMG or shotgun, or at the very least, bring a pistol.

Like LMGs, bringing a loadout that has gear, perks, and a Rig that can guard your back isn’t a bad idea if you plan on playing a true long-range sniper.

If you are more aggressive, you can stay on the move and fight at a medium distance, but this is the hardest way to use a sniper. Practice your snapshots, you don’t have time to aim and hold your breath for a long time when lining up a shot at medium range before you’re dropped by an AR or even an SMG.

Be wary of spending too much time camping in one place. While covering a lane and locking down sightlines is smart play with a sniper, players tend to get very aggravated by snipers and make an effort to hunt them down specifically.

If you constantly change your position, you make it that much harder for retaliatory pursuers to track you down.

Hold, Hold

When aiming with a sniper scope, your view sways noticeably. To steady your aim for a perfect shot, you can hold your breath with the Sprint button.

Holding your breath momentarily stabilizes the sight and ensures that your shot is on target.

If you hold your breath for too long, you lose control of your aim again, so try to line up your shots quickly. Don’t hold and aim while waiting for a target.

Sniper Rifle Notes
  • The Longbow is your best bet for consistent one-shot kills, particularly when you’re on the move, but because rechambering each round drops your scope, it isn’t great for follow-up shots on multiple targets.
  • The EBR-800 is a modular weapon that can transition into an AR form, giving you a built-in mid-range option for moving around the map safely.
  • The Widowmaker is a two-round burst rifle, and very forgiving for sniping. If you can get your crosshairs on target, odds are the double shot will down your target.
  • Finally, the DMR-M1 isn’t really a traditional sniper at all, but rather, a marksman rifle built for mid- to long-range combat. With good accuracy, high damage, and rapid semi-auto fire, it can perform very effectively at a distance if you are not comfortable with a more traditional sniper.

KBS Longbow

Bolt-action Ballistic rifle. One shot, one kill from the waist up. Rechambering breaks scope aim.

EBR-800

Semi-auto Energy rifle. Hold weapon switch to activate assault rifle mode for automatic fire and decreased power consumption.

Widowmaker

Two-round burst, bolt-action Ballistic rifle. Features a unique chamber stack for predictable two-round burst fire and a lightweight mold for increased mobility.

DMR-M1

Semi-auto Ballistic rifle. Updated design retains the top-loading clip while granting moderate stopping power and low recoil. Allows early clip ejection.

Special Sniper Rifles

KBS LongbowPerk 1Perk 2Rarity
Stasis Focus - Common
Mirage Scrambler Presence of Mind Rare
Fortune Gambler Readiness Legendary
Big Brother Awareness Stockpile Epic
EBR-800Perk 1Perk 2Rarity
Requisition Stockpile - Common
Particle Jackpot Readiness Rare
Purge Nuclear Stability Legendary
Osiris Hunter Killer Sharpshooter Epic
WidowmakerPerk 1Perk 2Rarity
Discipline Presence of Mind - Common
Utopian Head Rush Focus Rare
Fate Roll the Dice Stockpile Legendary
Smoke SBD Readiness Epic
DMR-M1Perk 1Perk 2Rarity
Fanatic Readiness - Common
Summit Headhunter Stability Rare
Stimulus Refresher Presence of Mind Legendary
Spectacle Reflex Focus Epic

Sniper Rifle Rate of Fire

Sniper Rifle Ammo

Sniper Rifle Reload Times

Sniper Rifle Shots to Kill (Body Shots)

Sniper Rifle Recoil Plots (First Shot)

KBS Longbow
DMR-M1
EBR-800

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