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Call of Duty: Infinite Warfare eGuide
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Contents

  • Single-Player
    • Campaign Boot Camp
      • For First-Time Players
      • For Call of Duty Veterans
      • The Retribution
      • Difficulty Levels
      • Collectibles
    • The Armory
      • Assault Rifles
      • LMGs
      • Sniper Rifles
      • SMGs
      • Shotguns
      • Handguns
      • Heavies
      • Tactical Equipment
      • Lethal Equipment
      • Scopes
      • Generic Attachments
    • Campaign Walkthrough
      • Rising Threat
      • Black Sky
      • Operation Port Armor
      • Target of Opportunity: Operation Taken Dagger
      • Target of Opportunity: Operation Phoenix
      • Target of Opportunity: Operation D-Con
      • Target of Opportunity: Operation Deep Execute
      • Operation Burn Water
      • Jackal Assault: Operation Safe Harbor
      • Jackal Assault: Operation Pure Threat
      • Jackal Assault: Operation Grave Robber
      • Jackal Assault: Operation Sudden DEath
      • Operation Dark Quarry
      • Jackal Assault: Operation Trace Kill
      • Operation Black Flag
      • Operation Blood Storm
    • Achievements
      • Achievement Tables
  • Multiplayer
    • What’s New?
    • Basic Training
      • Movement
      • HUD
      • Combat
      • Class Customization
    • Rigs
      • Customized Battle Armor
      • Warfighter
      • Merc
      • Synaptic
      • FTL
      • Stryker
      • Phantom
    • Arsenal
      • Weapons of War
      • Special Weapons
      • Assault Rifles
      • SMGs
      • LMGs
      • Sniper Rifles
      • Shotguns
      • Classic
      • Handguns
      • Launchers
      • Melee
    • Attachments
      • Overview
      • Sights
      • Sniper Sights
      • Shotgun Sights
      • Shared Upgrades
      • Ballistic Weapon Upgrades
      • Energy Weapons Upgrades
      • Sniper Rifle Attachments
      • Shotgun Attachments
      • Pistol Attachments
    • Equipment
      • Overview
      • Lethal
      • Tactical
    • Perks
      • Overview
      • Perk 1
      • Perk 2
      • Perk 3
    • Scorestreaks
      • Overview
      • Streaks
    • Multiplayer Maps
      • Overview
      • Breakout
      • Crusher
      • Scorch
      • Retaliation
      • Frontier
      • Grounded
      • Precinct
      • Frost
      • Throwback
      • Skydock
      • Mayday
      • Terminal
      • Dome
    • Game Modes
      • New Modes
      • Deathmatch Modes
      • Control Modes
      • Bomb Modes
      • Objective Modes
      • Bonus Modes
      • Multiplayer Goals
  • Spaceland Tours
    • Overview
    • Getting Started
    • The Zombie Hordes
    • Cash Only
    • Park Features
    • Park Quests
    • Surviving Spaceland
  • Call of Duty 4: Modern Warfare Multiplayer
    • Introduction
    • Basic Training
      • Multiplayer Overview
      • Weapons And Attachments
      • Weapon And Character Skins
      • Challenges
      • Custom Class Suggestions
      • Modes
      • Tactical Basics
    • Map Tactics
      • Ambush
      • Backlot
      • Bloc
      • Bog
      • Countdown
      • Crash
      • Crossfire
      • District
      • Downpour
      • Overgrown
      • Pipeline
      • Shipment
      • Showdown
      • Strike
      • Vacant
      • Wet Work
    • Clans
    • Fun
    • Master Unlockables List

Call of Duty: Infinite Warfare Guide › Multiplayer › Arsenal

Shotguns

Shotgun Pros
  • Lethal damage at short range
  • Good mobility and handling
Shotgun Cons
  • No range capability
  • High risk, high reward

Stopping Power

Shotguns are uncompromising CQC weapons. Like SMGs, they are made for aggressive play, but unlike SMGs, they are essentially useless outside short range, with no realistic means of engaging distant targets..

Shotguns play well on maps with many interior areas and lots of cover, or in objective modes where you know your enemies are going to be forced into short-range combat.

Shotguns also work well if you make very good use of your thrusters. They particularly favor the Synaptic and FTL Rig setups.

Shotgun Notes
  • The Banshee and Rack-9 are high-powered pump-action weapons, built for one-shot kills at close range, one with energy attachments and one with ballistic.
  • The Reaver is a semi-automatic shotgun with a high rate of fire. If you don’t mind mashing the trigger, you can take down enemies from a slightly greater distance with sheer volume of pellets.
  • The DCM-8 is a full auto shotgun, but it trades off instant lethality for the ability to hose down multiple targets with ease.

Reaver

Semi-auto Ballistic shotgun. Features a cyclic drum magazine for quick trigger response.

DCM-8

Full auto Energy shotgun. Rapid fire capability is supported by a high-capacity power cell.

Banshee

Pump-action sonic shotgun. Employs a high decibel acoustic driver, yielding balanced stopping power and fire rate.

Rack-9

Pump-action Ballistic shotgun. 12-gauge terrestrial ammo provides superior stopping power, while the integrated choke increases ADS accuracy.

Special Shotguns

ReaverPerk 1Perk 2Rarity
Desolate Readiness - Common
Illusive Scrambler Stability Rare
Reanimate Refresher Steady Legendary
Rodeo Surplus Sharpshooter Epic
BansheePerk 1Perk 2Rarity
Rocksteady Stability - Common
Expose Sensor Steady Rare
Contract Hitman Stockpile Legendary
Siren Shockwave Sharpshooter Epic
DCM-8Perk 1Perk 2Rarity
Overdraft Stockpile - Common
Contingency Deathbringer Sharpshooter Rare
Purifier Nuclear Readiness Legendary
Masochist Lifelink Steady Epic
Rack-9Perk 1Perk 2Rarity
Guerilla Steady - Common
Ravager Jackpot Stockpile Rare
Godsend Gambler Sharpshooter Legendary
Smoothbore Slug Focus Epic

Shotgun Rate of Fire

Shotgun Ammo

Shotgun Reload Times

Shotgun Shots to Kill

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