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Call of Duty: Infinite Warfare eGuide
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Contents

  • Single-Player
    • Campaign Boot Camp
      • For First-Time Players
      • For Call of Duty Veterans
      • The Retribution
      • Difficulty Levels
      • Collectibles
    • The Armory
      • Assault Rifles
      • LMGs
      • Sniper Rifles
      • SMGs
      • Shotguns
      • Handguns
      • Heavies
      • Tactical Equipment
      • Lethal Equipment
      • Scopes
      • Generic Attachments
    • Campaign Walkthrough
      • Rising Threat
      • Black Sky
      • Operation Port Armor
      • Target of Opportunity: Operation Taken Dagger
      • Target of Opportunity: Operation Phoenix
      • Target of Opportunity: Operation D-Con
      • Target of Opportunity: Operation Deep Execute
      • Operation Burn Water
      • Jackal Assault: Operation Safe Harbor
      • Jackal Assault: Operation Pure Threat
      • Jackal Assault: Operation Grave Robber
      • Jackal Assault: Operation Sudden DEath
      • Operation Dark Quarry
      • Jackal Assault: Operation Trace Kill
      • Operation Black Flag
      • Operation Blood Storm
    • Achievements
      • Achievement Tables
  • Multiplayer
    • What’s New?
    • Basic Training
      • Movement
      • HUD
      • Combat
      • Class Customization
    • Rigs
      • Customized Battle Armor
      • Warfighter
      • Merc
      • Synaptic
      • FTL
      • Stryker
      • Phantom
    • Arsenal
      • Weapons of War
      • Special Weapons
      • Assault Rifles
      • SMGs
      • LMGs
      • Sniper Rifles
      • Shotguns
      • Classic
      • Handguns
      • Launchers
      • Melee
    • Attachments
      • Overview
      • Sights
      • Sniper Sights
      • Shotgun Sights
      • Shared Upgrades
      • Ballistic Weapon Upgrades
      • Energy Weapons Upgrades
      • Sniper Rifle Attachments
      • Shotgun Attachments
      • Pistol Attachments
    • Equipment
      • Overview
      • Lethal
      • Tactical
    • Perks
      • Overview
      • Perk 1
      • Perk 2
      • Perk 3
    • Scorestreaks
      • Overview
      • Streaks
    • Multiplayer Maps
      • Overview
      • Breakout
      • Crusher
      • Scorch
      • Retaliation
      • Frontier
      • Grounded
      • Precinct
      • Frost
      • Throwback
      • Skydock
      • Mayday
      • Terminal
      • Dome
    • Game Modes
      • New Modes
      • Deathmatch Modes
      • Control Modes
      • Bomb Modes
      • Objective Modes
      • Bonus Modes
      • Multiplayer Goals
  • Spaceland Tours
    • Overview
    • Getting Started
    • The Zombie Hordes
    • Cash Only
    • Park Features
    • Park Quests
    • Surviving Spaceland
  • Call of Duty 4: Modern Warfare Multiplayer
    • Introduction
    • Basic Training
      • Multiplayer Overview
      • Weapons And Attachments
      • Weapon And Character Skins
      • Challenges
      • Custom Class Suggestions
      • Modes
      • Tactical Basics
    • Map Tactics
      • Ambush
      • Backlot
      • Bloc
      • Bog
      • Countdown
      • Crash
      • Crossfire
      • District
      • Downpour
      • Overgrown
      • Pipeline
      • Shipment
      • Showdown
      • Strike
      • Vacant
      • Wet Work
    • Clans
    • Fun
    • Master Unlockables List

Call of Duty: Infinite Warfare Guide › Multiplayer › Arsenal

SMGs

SMG Pros
  • Strong CQC weapons
  • Good handling, hipfire accuracy, and mobility
SMG Cons
  • High ammo consumption
  • Aggressive damage falloff at a distance
  • Poor accuracy at long range

Rushdown

SMGs are built for aggressive playstyles and aggressive players. They often have larger magazines than ARs, and likewise often higher rates of fire.

Combined with SMGs excellent handling characteristics, and they make for lethal weapons when combined with a fast moving, thruster and slide heavy playstyle.

If you can keep your range of engagement low, you can dominate players with mid to long ranged focused weaponry, and you’re rarely at a disadvantage against anything except a shotgun at ultra-close range.

Some of the more controllable SMGs can be used out to close-medium or even medium range with the right attachments, but keep in mind that you’re often giving up class building points and CQC lethality in exchange for competing with weapons that are typically superior out of the box at medium range.

SMGs aren’t great weapons for long range combat, they tend to .take a lot of shots to kill, their accuracy is poor unless you tap fire shots, and that makes landing the necessary hits to kill even slower and harder.

SMGs pair well with stealthy builds and offensive Rigs, using the perks and Rig setups to get in, and stay in close range combat as often as possible.

On maps with long lines of sight, be mindful of how you move around the map, stick to interior areas and try not to cross open areas without some form of stealth or cover.

SMG Notes
  • All SMGs are fully automatic weapons.
  • The Karma-45 has dual magazines, and reloads faster if you have used less than half of your total ammo capacity. If you use more, the reload takes longer, as you have to reinsert both magazines. If you use all of your ammo, the reload is quite long.
  • The RPR Evo is a modular weapon, and can be switched to AR mode, lowering its rate of fire and improving its accuracy and damage at longer ranges.
  • The ERAD, FHR40, and HVR all have slightly different rates of fire, recoil patterns, and effective ranges. Experiment with each to find your preferred weapon.

Erad

Full auto Energy firearm. A wide dispersion muzzle dampens recoil, providing highest accuracy in class.

FHR40

Full auto Ballistic firearm. Offsets modest range with an extreme fire rate thanks to a unique magnetic bolt carrier.

Karma-45

Full auto Ballistic firearm. Built-in dual magazines provide increased ammo capacity.

RPR Evo

Full auto Ballistic firearm. Hold weapon switch to toggle Assault Rifle Mode. An integrated hybrid sight enhances longer range engagements.

HVR

Full auto Ballistic firearm. Uses heavy terrestrial ammo for best-in-class stopping power.

Special SMGs

EradPerk 1Perk 2Rarity
Ascendant Sharpshooter - Common
Reckoning Jackpot Steady Rare
Merciless Refresher Stockpile Legendary
Cerberus Master Key Stability Epic
FHR40Perk 1Perk 2Rarity
Counterweight Stability - Common
Requisition Head Rush Sharpshooter Rare
Havoc Nuclear Steady Legendary
Windfall Invigorate Stockpile Epic
Karma-45Perk 1Perk 2Rarity
Glutton Stockpile - Common
Commision Headhunter Focus Rare
Kismet Gambler Readiness Legendary
Phobos Rush Down Sharpshooter Epic
RPR EvoPerk 1Perk 2Rarity
Stabilizer Focus - Common
Revenant Refund Readiness Rare
Modular Roll the Dice Stability Legendary
Ripper - Focus Epic
HVRPerk 1Perk 2Rarity
Gunslinger Steady - Common
Atlas Sensor Stability Rare
Carnage Hitman Sharpshooter Legendary
Gemini Twinsanity Readiness Epic

SMGs Rate of Fire

SMGs Ammo

SMGs Reload Times

SMGs Shots to Kill

SMGs Recoil Plots (First Shot)

Karma-45
Erad
FHR40
RPR Evo
HVR
MacTav-45

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