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Call of Duty: Infinite Warfare eGuide
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Contents

  • Single-Player
    • Campaign Boot Camp
      • For First-Time Players
      • For Call of Duty Veterans
      • The Retribution
      • Difficulty Levels
      • Collectibles
    • The Armory
      • Assault Rifles
      • LMGs
      • Sniper Rifles
      • SMGs
      • Shotguns
      • Handguns
      • Heavies
      • Tactical Equipment
      • Lethal Equipment
      • Scopes
      • Generic Attachments
    • Campaign Walkthrough
      • Rising Threat
      • Black Sky
      • Operation Port Armor
      • Target of Opportunity: Operation Taken Dagger
      • Target of Opportunity: Operation Phoenix
      • Target of Opportunity: Operation D-Con
      • Target of Opportunity: Operation Deep Execute
      • Operation Burn Water
      • Jackal Assault: Operation Safe Harbor
      • Jackal Assault: Operation Pure Threat
      • Jackal Assault: Operation Grave Robber
      • Jackal Assault: Operation Sudden DEath
      • Operation Dark Quarry
      • Jackal Assault: Operation Trace Kill
      • Operation Black Flag
      • Operation Blood Storm
    • Achievements
      • Achievement Tables
  • Multiplayer
    • What’s New?
    • Basic Training
      • Movement
      • HUD
      • Combat
      • Class Customization
    • Rigs
      • Customized Battle Armor
      • Warfighter
      • Merc
      • Synaptic
      • FTL
      • Stryker
      • Phantom
    • Arsenal
      • Weapons of War
      • Special Weapons
      • Assault Rifles
      • SMGs
      • LMGs
      • Sniper Rifles
      • Shotguns
      • Classic
      • Handguns
      • Launchers
      • Melee
    • Attachments
      • Overview
      • Sights
      • Sniper Sights
      • Shotgun Sights
      • Shared Upgrades
      • Ballistic Weapon Upgrades
      • Energy Weapons Upgrades
      • Sniper Rifle Attachments
      • Shotgun Attachments
      • Pistol Attachments
    • Equipment
      • Overview
      • Lethal
      • Tactical
    • Perks
      • Overview
      • Perk 1
      • Perk 2
      • Perk 3
    • Scorestreaks
      • Overview
      • Streaks
    • Multiplayer Maps
      • Overview
      • Breakout
      • Crusher
      • Scorch
      • Retaliation
      • Frontier
      • Grounded
      • Precinct
      • Frost
      • Throwback
      • Skydock
      • Mayday
      • Terminal
      • Dome
    • Game Modes
      • New Modes
      • Deathmatch Modes
      • Control Modes
      • Bomb Modes
      • Objective Modes
      • Bonus Modes
      • Multiplayer Goals
  • Spaceland Tours
    • Overview
    • Getting Started
    • The Zombie Hordes
    • Cash Only
    • Park Features
    • Park Quests
    • Surviving Spaceland
  • Call of Duty 4: Modern Warfare Multiplayer
    • Introduction
    • Basic Training
      • Multiplayer Overview
      • Weapons And Attachments
      • Weapon And Character Skins
      • Challenges
      • Custom Class Suggestions
      • Modes
      • Tactical Basics
    • Map Tactics
      • Ambush
      • Backlot
      • Bloc
      • Bog
      • Countdown
      • Crash
      • Crossfire
      • District
      • Downpour
      • Overgrown
      • Pipeline
      • Shipment
      • Showdown
      • Strike
      • Vacant
      • Wet Work
    • Clans
    • Fun
    • Master Unlockables List

Call of Duty: Infinite Warfare Guide › Multiplayer › Arsenal

Handguns

Handgun Pros
  • Extremely fast handling
  • Effective at short range
Handgun Cons
  • Poor at a distance
  • Limited ammunition

Trusted Sidearms

Handguns are secondary weapons that fill the role of a close-quarters backup weapon.

Handguns are optional parts of your loadout. You don’t have to take a sidearm or any other secondary, but alongside LMGs, snipers, and some ARs, they can be extremely useful.

Handguns have quick swap times and deal competitive damage up close. They aren’t a great matchup for a shotgun, and they aren’t going to reliably beat every SMG, but they absolutely give you a fighting chance against other CQC setups, and can dominate long-range weapons.

Handgun Notes
  • The EMC and LH44 are semi-auto pistols that rely on your trigger finger to drop enemies at close range. They can be fired more slowly for more accurate distance shots.
  • The Hailstorm is a three-round burst handgun, capable of downing targets extremely quickly if you land all shots on target.
  • The Oni is an unusual full auto sidearm, a pocket machine pistol. The quirk comes from its method of fire. While it is full auto, it fires more quickly over time, so its kill speed increases as you drain the magazine.
  • The G18 is a classic weapon that has an absurd rate of fire, and equally absurd recoil. It works great as a close-range terminator, but don’t expect to hit enemies effectively at any distance outside short range.

EMC

Semi-auto Energy pistol. Reliably delivers consistent stopping power.

Oni

Full auto Energy pistol. Features a harmonic microcontroller that accelerates fire over time.

Hailstorm

Three-round burst Ballistic pistol. Has a triple chamber stack for rapid three-round bursts.

LH44

Semi-auto Ballistic pistol. Allows ultra-fast trigger cycling in a lightweight mold for increased hipfire control.

Classic G18

Full auto Ballistic pistol. Delivers the highest fire rate and recoil across all weapon classes.

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