Prima Games eGuides
primagames.com Browse Redeem a code Help
Call of Duty: Infinite Warfare eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Single-Player
    • Campaign Boot Camp
      • For First-Time Players
      • For Call of Duty Veterans
      • The Retribution
      • Difficulty Levels
      • Collectibles
    • The Armory
      • Assault Rifles
      • LMGs
      • Sniper Rifles
      • SMGs
      • Shotguns
      • Handguns
      • Heavies
      • Tactical Equipment
      • Lethal Equipment
      • Scopes
      • Generic Attachments
    • Campaign Walkthrough
      • Rising Threat
      • Black Sky
      • Operation Port Armor
      • Target of Opportunity: Operation Taken Dagger
      • Target of Opportunity: Operation Phoenix
      • Target of Opportunity: Operation D-Con
      • Target of Opportunity: Operation Deep Execute
      • Operation Burn Water
      • Jackal Assault: Operation Safe Harbor
      • Jackal Assault: Operation Pure Threat
      • Jackal Assault: Operation Grave Robber
      • Jackal Assault: Operation Sudden DEath
      • Operation Dark Quarry
      • Jackal Assault: Operation Trace Kill
      • Operation Black Flag
      • Operation Blood Storm
    • Achievements
      • Achievement Tables
  • Multiplayer
    • What’s New?
    • Basic Training
      • Movement
      • HUD
      • Combat
      • Class Customization
    • Rigs
      • Customized Battle Armor
      • Warfighter
      • Merc
      • Synaptic
      • FTL
      • Stryker
      • Phantom
    • Arsenal
      • Weapons of War
      • Special Weapons
      • Assault Rifles
      • SMGs
      • LMGs
      • Sniper Rifles
      • Shotguns
      • Classic
      • Handguns
      • Launchers
      • Melee
    • Attachments
      • Overview
      • Sights
      • Sniper Sights
      • Shotgun Sights
      • Shared Upgrades
      • Ballistic Weapon Upgrades
      • Energy Weapons Upgrades
      • Sniper Rifle Attachments
      • Shotgun Attachments
      • Pistol Attachments
    • Equipment
      • Overview
      • Lethal
      • Tactical
    • Perks
      • Overview
      • Perk 1
      • Perk 2
      • Perk 3
    • Scorestreaks
      • Overview
      • Streaks
    • Multiplayer Maps
      • Overview
      • Breakout
      • Crusher
      • Scorch
      • Retaliation
      • Frontier
      • Grounded
      • Precinct
      • Frost
      • Throwback
      • Skydock
      • Mayday
      • Terminal
      • Dome
    • Game Modes
      • New Modes
      • Deathmatch Modes
      • Control Modes
      • Bomb Modes
      • Objective Modes
      • Bonus Modes
      • Multiplayer Goals
  • Spaceland Tours
    • Overview
    • Getting Started
    • The Zombie Hordes
    • Cash Only
    • Park Features
    • Park Quests
    • Surviving Spaceland
  • Call of Duty 4: Modern Warfare Multiplayer
    • Introduction
    • Basic Training
      • Multiplayer Overview
      • Weapons And Attachments
      • Weapon And Character Skins
      • Challenges
      • Custom Class Suggestions
      • Modes
      • Tactical Basics
    • Map Tactics
      • Ambush
      • Backlot
      • Bloc
      • Bog
      • Countdown
      • Crash
      • Crossfire
      • District
      • Downpour
      • Overgrown
      • Pipeline
      • Shipment
      • Showdown
      • Strike
      • Vacant
      • Wet Work
    • Clans
    • Fun
    • Master Unlockables List

Call of Duty: Infinite Warfare Guide › Multiplayer › Multiplayer Maps

Grounded

Grid Map

Grounded takes place in and around the remains of a massive crashed SDF destroyer. One side of the map covers the interior of the ship, while the other is out in the open, with a few small buildings nearby.

The outer areas are rocky—sort of miniature canyons—and have little in the way of cover. Stay alert for enemies coming into view. There aren’t a lot of sharp corners either, mostly naturally curving rock walls, so almost all passage through the rocky areas is dangerous.

It’s possible to fight at a distance by covering those rock lanes, and medium-range setups fare well here. There are plenty of lanes to cover easily and only a few areas where CQC weapons can really be forced (mostly on the edges of the level and in the building interiors).

The B Domination point area near the center of the map is a real killing field, with multiple routes flowing into it and some very obvious shooting vantage points that are likely to be occupied by hostiles constantly. Move through that area cautiously, or avoid it entirely by taking the northern path between the A and C Domination points.

Objectives

Vantages

Slow down

It seems counter-intuitive that you should want to move slower in a game as fast paced as Call of Duty, but it’s true.

With all the sprinting, wall running, sliding, and jumping you can do, it’s very easy to move quickly around the map, and also natural to feel like you need to hurry when a timer is ticking down on an objective.

Don’t. Stop and slow down. Play a few games where you don’t sprint at all. This is a bit extreme, but it’s important.

When you aren’t sprinting and moving, you’re more alert and have a greater awareness of your surroundings. You can hear enemy movement more easily, detect nearby gunfights, and you can bring up the sights on your weapon faster.

Don’t let the timer, impatience, or (worst of all) an enemy making you angry dictate your pace. Move carefully and cautiously, assess threats, and eliminate them before moving on.

Part of moving more slowly is understanding spacing and the presence of friendly and enemy players. In a mode like TDM, this can be very chaotic and difficult to predict (though with practice, it’s possible even there), but in a mode like Domination or Uplink, it’s much easier to guess where likely threats are lurking.

If you stick to areas where your teammates are present to back you up and don’t push into enemy territory, it’s possible to constantly shift your position and harass the enemy team, without camping in one window, and without aggressively or quickly moving toward the enemy spawn.

It’s easy to feel like you’re ‘wasting time’ by playing slow, but which is more effective, scoring 10 slow kills in a row and calling down the fury from high end scorestreaks, or rushing across the entire map from spawn and dying five times in a row? They both take about the same amount of time.

Once you have a better feel for the ebb and flow of a match, you can move quickly and decisively when it makes sense, and know when to slow down and let the enemy come to you.

Keep reading with a free account

The first 3 sections of Call of Duty: Infinite Warfare are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousFrontier NextPrecinct