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Call of Duty: Infinite Warfare eGuide
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Contents

  • Single-Player
    • Campaign Boot Camp
      • For First-Time Players
      • For Call of Duty Veterans
      • The Retribution
      • Difficulty Levels
      • Collectibles
    • The Armory
      • Assault Rifles
      • LMGs
      • Sniper Rifles
      • SMGs
      • Shotguns
      • Handguns
      • Heavies
      • Tactical Equipment
      • Lethal Equipment
      • Scopes
      • Generic Attachments
    • Campaign Walkthrough
      • Rising Threat
      • Black Sky
      • Operation Port Armor
      • Target of Opportunity: Operation Taken Dagger
      • Target of Opportunity: Operation Phoenix
      • Target of Opportunity: Operation D-Con
      • Target of Opportunity: Operation Deep Execute
      • Operation Burn Water
      • Jackal Assault: Operation Safe Harbor
      • Jackal Assault: Operation Pure Threat
      • Jackal Assault: Operation Grave Robber
      • Jackal Assault: Operation Sudden DEath
      • Operation Dark Quarry
      • Jackal Assault: Operation Trace Kill
      • Operation Black Flag
      • Operation Blood Storm
    • Achievements
      • Achievement Tables
  • Multiplayer
    • What’s New?
    • Basic Training
      • Movement
      • HUD
      • Combat
      • Class Customization
    • Rigs
      • Customized Battle Armor
      • Warfighter
      • Merc
      • Synaptic
      • FTL
      • Stryker
      • Phantom
    • Arsenal
      • Weapons of War
      • Special Weapons
      • Assault Rifles
      • SMGs
      • LMGs
      • Sniper Rifles
      • Shotguns
      • Classic
      • Handguns
      • Launchers
      • Melee
    • Attachments
      • Overview
      • Sights
      • Sniper Sights
      • Shotgun Sights
      • Shared Upgrades
      • Ballistic Weapon Upgrades
      • Energy Weapons Upgrades
      • Sniper Rifle Attachments
      • Shotgun Attachments
      • Pistol Attachments
    • Equipment
      • Overview
      • Lethal
      • Tactical
    • Perks
      • Overview
      • Perk 1
      • Perk 2
      • Perk 3
    • Scorestreaks
      • Overview
      • Streaks
    • Multiplayer Maps
      • Overview
      • Breakout
      • Crusher
      • Scorch
      • Retaliation
      • Frontier
      • Grounded
      • Precinct
      • Frost
      • Throwback
      • Skydock
      • Mayday
      • Terminal
      • Dome
    • Game Modes
      • New Modes
      • Deathmatch Modes
      • Control Modes
      • Bomb Modes
      • Objective Modes
      • Bonus Modes
      • Multiplayer Goals
  • Spaceland Tours
    • Overview
    • Getting Started
    • The Zombie Hordes
    • Cash Only
    • Park Features
    • Park Quests
    • Surviving Spaceland
  • Call of Duty 4: Modern Warfare Multiplayer
    • Introduction
    • Basic Training
      • Multiplayer Overview
      • Weapons And Attachments
      • Weapon And Character Skins
      • Challenges
      • Custom Class Suggestions
      • Modes
      • Tactical Basics
    • Map Tactics
      • Ambush
      • Backlot
      • Bloc
      • Bog
      • Countdown
      • Crash
      • Crossfire
      • District
      • Downpour
      • Overgrown
      • Pipeline
      • Shipment
      • Showdown
      • Strike
      • Vacant
      • Wet Work
    • Clans
    • Fun
    • Master Unlockables List

Call of Duty: Infinite Warfare Guide › Single-Player › Campaign Walkthrough

Target of Opportunity: Operation D-Con

Location: Venus Cluster

Target: SetDef Carrier Hellas

Mission Summary: Chemical weapon search and destroy.

Mission Description: Hellas is being repaired from a recent engagement. This is an opportunity to take out the chemical munitions before they can be used against you.

Unlockable Perk: Quick Draw

Team:

LT Nora Salter

SCAR

Flight and Ground Support

PFC Brooks

Marines

Flight and Ground Support

GRIFF’S RECOMMENDED LOADOUT:

Weaponry

Primary: Mauler

Secondary: Reaver

Tactical

Retractable Shield

Hacking Device

Lethal

EMP Grenade

Frag Grenade

Additional Advice

Stick with Griff’s recommendations here. You will be fighting a lot of robots on this level, so an energy-based LMG like the RAW is an ideal fit. The Hacking Charges will also make several sections of the level much easier.

OBJECTIVE: Destroy SDF Jackals.

Operation D-Con

Complete Operation D-Con on any difficulty to earn this Achievement/Trophy.

The Hellas may be disabled, but it is well defended by seven Skelters led by two Aces.

This dogfight is a difficult one. This is the only flying portion of the level, so feel free to use your missiles throughout the fight. No need to save them for later.

If you are playing on Veteran difficulty, you do not want to advance directly into the fray. Let Salter run interference for you. Hang back while she blasts forward.

Cautiously approach the Skelter squadrons. Prioritize targeting the Aces as they come into range, but don’t charge forward. As soon as you see one in range of your guns, hold back on the throttle and do your best to get hits on the Skelters from a safe distance. If a Skelter passes by you, immediately stop forward movement and flip around 180 degrees to face the opposite direction.

Continue engaging like this until you have taken out most of the Skelters. When there are only a few left, it is safer to approach the Hellas. Engage as normal.

Most Wanted

Name: LT Serozh Sarkisyan

Vessel: SDS Hellas

Bio: Iron Cross recipient. When his Skelter was shot down in UNSA territory over Venus, he spent 2 months hiding and surviving. He lived in his downed Skelter, using the cover of Venus nights to scavenge survival supplies from nearby outposts.

Location: Flying one of the SDF Jackal Aces.

Most Wanted

Name: LT Rulon Raymond

Vessel: SDS Hellas

Bio: A ruthless combatant. Raymond has outfitted his Skelter with significantly lower-caliber rounds to challenge himself against SATO pilots.

Location: Flying one of the SDF Jackal Aces.

When you’ve destroyed all ships, the Hellas starts making a run for it.

OBJECTIVE: Intercept SDF Hellas.

Get behind the Hellas and use your Afterburners to keep up. Stay back and under the ship to avoid taking fire from the Hellas’ now-active guns.

OBJECTIVE: Approach the hangar.

Salter will find an entry point on the Hellas on the port (left) side. Use your Afterburners to approach on that side. If your Afterburners exhaust, wait until they fully recharge before reengaging them. This is the best way to get the most out of your engines.

When you get close to the hangar, you automatically enter. Use your guns to cut through the soldiers and the C12 waiting for you.

OBJECTIVE: Access life support.

You are now boots on the ground with Salter and Brooks. Charge down the corridor and take the right path. When the double doors open, blow the explosive container on the second floor directly ahead. This should kill two soldiers taking cover there.

Toss a Lethal Grenade to the right. Several enemies arrive to reinforce that position. When you’ve killed them, search their bodies for a Banshee Shotgun. (This is one of the first points you can scan this shotgun for your Armory.)

Armory

There is an armory in this first hallway on the Hellas. When you see the ammo crate, turn left down the hall. Proximity Hack the door to gain entry. There is an unusual Oni Pistol inside, as well an upgrade terminal.

Follow your squad to the end of the corridor and enter the lab. The lab is full of enemies. Throw some Lethal Grenades into the room. A well-placed Frag Grenade can clear the entire room.

The room is clear, time to access life support on the console. Immediately after you have hacked the life support, several enemies charge into the far end of the room. Use some grenades to soften them up as they enter. Now, you can turn off gravity with the Inventory button. Doing so will temporarily make the enemies helpless and easy to pick off with your automatic weapons.

Killing the gravity lasts for about twenty seconds. When the gravity returns, you must wait about a minute before you can kill it again.

When the room is clear, Salter charges forward to lead the way to the armory. Follow her.

The armory has four enemies inside. Kill the gravity and kill them while they float away.

When you get the all clear, approach the armory at the back of the room.

OBJECTIVE: Acquire the weapon sample.

When you are ready to fight, start the Proximity Hack by activating the door. Unleash four Seeker-Bots immediately. Take cover behind the low wall in front of the door.

Use Hacking Charges from safety here. If you are out of drones and feeling in danger, kill the gravity. This gives you time to restock your crates and pick off groups of enemies.

The biggest threats here are the rocket launcher soldiers and snipers. These guys tend to hang back in the center of the room, so be sure to concentrate fire there.

Clear the room before opening the door after the Proximity Hack.

Armory

The weapon sample is in the closet on the left. There is an upgrade station in here, as well.

Once you start the hack, a huge squad flies into the room. Luckily, there are a ton of ammo crates here to help you in the defense. Grab the drones and immediately deploy them. For this fight, the Hacking Charges are most useful, buying you time and the ability to kill massive numbers of enemies with each use.

OBJECTIVE: Plant charges.

Now that you have the sample, you must blow up the munitions that have been armed with this new chemical weapon. The charges go on the two missiles in this room: one black, and one red. Before you leave, find an energy weapon among the corpses. (The ERAD works.)

Life Support Hack

Unfortunately, after you hack the door, you lose access to the Life Support hack, and you won’t be able to use it to help in your escape.

OBJECTIVE: Return to Jackal.

With the charges planted, it’s time to jet out. Charge through the flaming corridor. This exits back to another large room. Watch out; there’s a C8 in here. Use your grenades to slow down the C8, and peek out with your energy weapon to hit its openings.

Brooks and Salter provide a good distraction for the C8 that makes getting around and behind it easy. This is the last fight of the level, so be sure to use up any equipment you have left.

The C8 isn’t alone. Be sure to take out the two SDF Marines that are with him before they can affect your escape.

When you’ve cleared the room, follow Brooks through the door. Sprint ahead to your Jackal. Hit Activate on the side of the ship to escape.

Blowing the ship automatically kills one more Most Wanted enemy: Vice Admiral Vlad Derhachov.

Most Wanted

Name: VADM Vlad Derhachov

Vessel: SDS Hellas

Bio: Mars-born Vice Admiral Derhachov was appointed protector of the Bontery and Morovia settlement territories after serving as commandant of Intracore, the SDF secret police.

Location: Commander of the SDS Hellas.

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