Prima Games eGuides
primagames.com Browse Redeem a code Help
Call of Duty: Infinite Warfare eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Single-Player
    • Campaign Boot Camp
      • For First-Time Players
      • For Call of Duty Veterans
      • The Retribution
      • Difficulty Levels
      • Collectibles
    • The Armory
      • Assault Rifles
      • LMGs
      • Sniper Rifles
      • SMGs
      • Shotguns
      • Handguns
      • Heavies
      • Tactical Equipment
      • Lethal Equipment
      • Scopes
      • Generic Attachments
    • Campaign Walkthrough
      • Rising Threat
      • Black Sky
      • Operation Port Armor
      • Target of Opportunity: Operation Taken Dagger
      • Target of Opportunity: Operation Phoenix
      • Target of Opportunity: Operation D-Con
      • Target of Opportunity: Operation Deep Execute
      • Operation Burn Water
      • Jackal Assault: Operation Safe Harbor
      • Jackal Assault: Operation Pure Threat
      • Jackal Assault: Operation Grave Robber
      • Jackal Assault: Operation Sudden DEath
      • Operation Dark Quarry
      • Jackal Assault: Operation Trace Kill
      • Operation Black Flag
      • Operation Blood Storm
    • Achievements
      • Achievement Tables
  • Multiplayer
    • What’s New?
    • Basic Training
      • Movement
      • HUD
      • Combat
      • Class Customization
    • Rigs
      • Customized Battle Armor
      • Warfighter
      • Merc
      • Synaptic
      • FTL
      • Stryker
      • Phantom
    • Arsenal
      • Weapons of War
      • Special Weapons
      • Assault Rifles
      • SMGs
      • LMGs
      • Sniper Rifles
      • Shotguns
      • Classic
      • Handguns
      • Launchers
      • Melee
    • Attachments
      • Overview
      • Sights
      • Sniper Sights
      • Shotgun Sights
      • Shared Upgrades
      • Ballistic Weapon Upgrades
      • Energy Weapons Upgrades
      • Sniper Rifle Attachments
      • Shotgun Attachments
      • Pistol Attachments
    • Equipment
      • Overview
      • Lethal
      • Tactical
    • Perks
      • Overview
      • Perk 1
      • Perk 2
      • Perk 3
    • Scorestreaks
      • Overview
      • Streaks
    • Multiplayer Maps
      • Overview
      • Breakout
      • Crusher
      • Scorch
      • Retaliation
      • Frontier
      • Grounded
      • Precinct
      • Frost
      • Throwback
      • Skydock
      • Mayday
      • Terminal
      • Dome
    • Game Modes
      • New Modes
      • Deathmatch Modes
      • Control Modes
      • Bomb Modes
      • Objective Modes
      • Bonus Modes
      • Multiplayer Goals
  • Spaceland Tours
    • Overview
    • Getting Started
    • The Zombie Hordes
    • Cash Only
    • Park Features
    • Park Quests
    • Surviving Spaceland
  • Call of Duty 4: Modern Warfare Multiplayer
    • Introduction
    • Basic Training
      • Multiplayer Overview
      • Weapons And Attachments
      • Weapon And Character Skins
      • Challenges
      • Custom Class Suggestions
      • Modes
      • Tactical Basics
    • Map Tactics
      • Ambush
      • Backlot
      • Bloc
      • Bog
      • Countdown
      • Crash
      • Crossfire
      • District
      • Downpour
      • Overgrown
      • Pipeline
      • Shipment
      • Showdown
      • Strike
      • Vacant
      • Wet Work
    • Clans
    • Fun
    • Master Unlockables List

Call of Duty: Infinite Warfare Guide › Multiplayer › Attachments

Energy Weapons Upgrades

Faraday Slug

Increases headshot lethality.

The Energy equivalent to Hollow Point.

Fusion Mag

Enhances energy ammo recharge rate, even when stowed.

The Energy analog to Extended Mag. Instead of larger magazines, you get effectively infinite magazines. Energy weapons regenerate ammunition in the active mag by default, but Fusion Mag essentially doubles this rate.

This sounds great on paper, and it is quite useful, but keep in mind that the rate of regen is slow enough that it tends to favor slower firing and longer-range weaponry.

Close-range bullet hoses, like an energy SMG, tend to drain ammo too quickly for you to reliably expect the Fusion Mag to keep up with the demand.

However, it is better to have a regenerating SMG in your pocket while you fight with a pistol or stolen weapon than no ammo whatsoever. If you aren’t interested in running the Scavenger perk, Fusion Mag can provide a viable alternative.

In general, the Scavenger perk can provide you with more than enough ammo, but it favors more aggressive builds. If you want to keep your distance, Fusion Mag is more useful, because there’s no need to expose yourself to risk to pick up Scavenger packs. You can simply hang back and let your Fusion Mag top off your ammo between kills.

Supressor

Invisible on radar when firing and reduces muzzle flash. Shortens effective damage range.

The Energy equivalent to the Suppressor.

Particle Amp

Increases stopping power at long range.

The Energy equivalent to the Rifled Barrel.

Ram Servo

Creates additional reflections on energy shots. Increases damage against equipment.

The Ram Servo is functionally identical to FMJ when it comes to tackling enemy scorestreaks and equipment, but instead of a bonus to cover penetration, the Ram Servo instead gives your particle shots enhanced ability to ricochet off walls.

This can be effective in tight quarters, where bouncing bullets might score you a few free kills that you might not have secured otherwise.

Trying to intentionally make use of the Ram Servo to get kills is possible, but very ammunition intensive, so make sure you have the Scavenger perk, Rewind trait, or Fusion Mag attachment to deal with the ammo drain if you plan to actively go for ricocheting kills.

Keep reading with a free account

The first 3 sections of Call of Duty: Infinite Warfare are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousBallistic Weapon Upgrades NextSniper Rifle Attachments