Prima Games eGuides
primagames.com Browse Redeem a code Help
Call of Duty: Infinite Warfare eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Single-Player
    • Campaign Boot Camp
      • For First-Time Players
      • For Call of Duty Veterans
      • The Retribution
      • Difficulty Levels
      • Collectibles
    • The Armory
      • Assault Rifles
      • LMGs
      • Sniper Rifles
      • SMGs
      • Shotguns
      • Handguns
      • Heavies
      • Tactical Equipment
      • Lethal Equipment
      • Scopes
      • Generic Attachments
    • Campaign Walkthrough
      • Rising Threat
      • Black Sky
      • Operation Port Armor
      • Target of Opportunity: Operation Taken Dagger
      • Target of Opportunity: Operation Phoenix
      • Target of Opportunity: Operation D-Con
      • Target of Opportunity: Operation Deep Execute
      • Operation Burn Water
      • Jackal Assault: Operation Safe Harbor
      • Jackal Assault: Operation Pure Threat
      • Jackal Assault: Operation Grave Robber
      • Jackal Assault: Operation Sudden DEath
      • Operation Dark Quarry
      • Jackal Assault: Operation Trace Kill
      • Operation Black Flag
      • Operation Blood Storm
    • Achievements
      • Achievement Tables
  • Multiplayer
    • What’s New?
    • Basic Training
      • Movement
      • HUD
      • Combat
      • Class Customization
    • Rigs
      • Customized Battle Armor
      • Warfighter
      • Merc
      • Synaptic
      • FTL
      • Stryker
      • Phantom
    • Arsenal
      • Weapons of War
      • Special Weapons
      • Assault Rifles
      • SMGs
      • LMGs
      • Sniper Rifles
      • Shotguns
      • Classic
      • Handguns
      • Launchers
      • Melee
    • Attachments
      • Overview
      • Sights
      • Sniper Sights
      • Shotgun Sights
      • Shared Upgrades
      • Ballistic Weapon Upgrades
      • Energy Weapons Upgrades
      • Sniper Rifle Attachments
      • Shotgun Attachments
      • Pistol Attachments
    • Equipment
      • Overview
      • Lethal
      • Tactical
    • Perks
      • Overview
      • Perk 1
      • Perk 2
      • Perk 3
    • Scorestreaks
      • Overview
      • Streaks
    • Multiplayer Maps
      • Overview
      • Breakout
      • Crusher
      • Scorch
      • Retaliation
      • Frontier
      • Grounded
      • Precinct
      • Frost
      • Throwback
      • Skydock
      • Mayday
      • Terminal
      • Dome
    • Game Modes
      • New Modes
      • Deathmatch Modes
      • Control Modes
      • Bomb Modes
      • Objective Modes
      • Bonus Modes
      • Multiplayer Goals
  • Spaceland Tours
    • Overview
    • Getting Started
    • The Zombie Hordes
    • Cash Only
    • Park Features
    • Park Quests
    • Surviving Spaceland
  • Call of Duty 4: Modern Warfare Multiplayer
    • Introduction
    • Basic Training
      • Multiplayer Overview
      • Weapons And Attachments
      • Weapon And Character Skins
      • Challenges
      • Custom Class Suggestions
      • Modes
      • Tactical Basics
    • Map Tactics
      • Ambush
      • Backlot
      • Bloc
      • Bog
      • Countdown
      • Crash
      • Crossfire
      • District
      • Downpour
      • Overgrown
      • Pipeline
      • Shipment
      • Showdown
      • Strike
      • Vacant
      • Wet Work
    • Clans
    • Fun
    • Master Unlockables List

Call of Duty: Infinite Warfare Guide › Single-Player › Campaign Walkthrough

Target of Opportunity: Operation Phoenix

Location: Uranus Cluster

Target: SetDef Carrier Cerberus

Mission Summary: Commandeer an SDF advanced Skelter prototype.

Mission Description: The Cerberus is dry-docked, and intel reveals that there is a prototype Skelter aboard. Infiltrate the ship, and capture the prototype.

Jackal Upgrades: GAMP 0.18 Microlite, Improved Thrusters

Team:

LT Nora Salter

SCAR

Flight and Ground Support

PFC Sean Brooks

Marines

Ground Support

PFC Todd Kashima

Marines

Ground Support

LT Victor “Gator” Diallo

Navy

Retribution Support

Mandatory Loadout

This mission has a mandatory loadout, so you won’t be able to customize as usual in Griff’s armory.

OBJECTIVE: Approach the SDF Carrier Cerberus.

Operation Phoenix

Complete Operation Phoenix on any difficulty to earn this Achievement/Trophy.

You start this mission spacewalking with Salter. You need to stealthily approach the Cerberus so that you can take out its engines, making an escape impossible.

Stay close behind Salter as she floats through the debris. Use your grappling hook to quickly find cover when a transport approaches.

OBJECTIVE: Eliminate the SDF patrol.

Salter picks out two enemies ahead. Headshot one, and she’ll kill the other.

Two Skelters approach from the left. Stay behind a mini-asteroid until the ships pass. There are two scouts just ahead. Use your sniper to pick one off; Salter bull’s-eyes the second.

Hang back behind Salter and follow her directions as she navigates through the debris field. Stay behind cover when the scouts near. As long as you stay close to Salter, you will soon arrive at the back of the Cerberus.

OBJECTIVE: Eliminate the SDF engine techs.

There are two security and four engine techs working on the back of the Cerberus. Salter suggests getting in close, but the better option is to hang back and pick them off with your sniper rifle.

Take out the security first. There is one floating high, near the top left engine, and one floating low, at the lower-right engine. With the main security down, only one engineer should remain. (Salter kills the other targets while you are taking down the security.)

OBJECTIVE: Place EMP charge on the SDF carrier.

Float over to the engine by following the objective indicator. Use the Activate button to plant the charge.

You will automatically rappel clear.

OBJECTIVE: Reach the hangar entrance.

Now that Cerberus is disabled, you need to move to the hangar to commandeer the enemy Skelter. Float to the top of the ship after Salter, Brooks, and Kashima join in the assault.

Enemies will start emerging from the ship. Luckily, this is the perfect situation for your sniper rifle. Stay in cover and pick off the patrols as they emerge. If an enemy is giving you trouble, drop into cover and pop a rocket grenade to take them out.

The key here is patience. Stay in cover and don’t advance until your squad does.

Staying Grounded

It may be easier for you to lock your magnet boots to the hull of the Cerberus. This makes ducking in and out of cover easier than if you are floating. Hit the Crouch button until you touch down on the hull—your boots automatically engage—allowing you to make more precise movements.

After you’ve eliminated the first set of enemies, move left along the deck so you can keep in cover as you advance. (There is little cover along the right side.)

Grabbing an HVR

Some of the enemies here use the rare HVR Gun. Search their corpses to scan one for later use.

As your squad advances, stick with Brooks on the extreme left side of the ship. You can use the tanks for cover, and there are fewer enemies there.

Return to the middle when the left hull ends; plenty of cover to find there.

OBJECTIVE: Steal the SDF Prototype Jackal.

When Salter gives you the clear to advance on the hangar, you are safe to sprint or fly forward. The hangar is down a deep pit ahead.

Most Wanted

Name: LTJG Cesar Magana

Vessel: SDS Cerberus

Bio: Protégé of Admiral Kotch. A chief technology specialist directed to monitor SDF technology as it is introduced into combat.

Location: Guarding the SDF Prototype Jackal.

There are two more enemies guarding the prototype. When you reach the bottom of the hangar, approach with care. (They won’t see you immediately.) Find good cover and pick them off. The one on the right is a Most Wanted SDF target.

Float forward and Activate to enter the ship. Use the ship’s missiles to blow a hole in the outside.

OBJECTIVE: Eliminate the SDF Aces.

There is a serious battle going on outside. There are four SDF Aces in the area, and you have to eliminate them before completing the mission.

These guys are pretty tough, but they are spread out, which makes evading combat when you are damaged fairly easy. Just engage your Afterburners and get away from the center of the fight as quickly as you can.

The Aces are your priority here; they do the most damage if allowed to roam the battlefield. Additionally, eliminating them triggers Checkpoints. However, if you do get a regular Skelter in your view, it doesn’t hurt to use one of your missiles on it to quickly eliminate it from the fight.

Not All Aces Are Infamous

There are four SDF Aces, but only three are Most Wanted.

Most Wanted

Name: CPT Taras Emin

Vessel: SDS Cerberus

Bio: Taras Emin, kin of CPT Oren Emin, is one of the 12 scions of High Councilman Fahir Emin. Taras specializes in pincer maneuvers against UNSA airships, earning Iron Cross medals over Eris and Proteus.

Location: Defending the Cerberus at the end of Operation: Phoenix.

Most Wanted

Name: COL Young Kim

Vessel: SDS Cerberus

Bio: Heavily decorated from his exploits during the Secession War. He became known to his allies and enemies as “Fulgur.” Latin for lightning. He believes whole-heartedly in the SDF’s cause, requiring military service from all of his scions.

Location: Defending the Cerberus at the end of Operation Phoenix.

Most Wanted

Name: MAJ Nicholas Rado

Vessel: SDS Cerberus

Bio: Inseparable from descriptions of SDF training methodology. One of his actual training exercises includes pushing recruits out into the vacuum of space with minimal oxygen reserves and a punctured suit. Failure is death.

Location: Defending the Cerberus at the end of Operation Phoenix.

If you take too long to down the Aces, the Cerberus comes back online. You need to avoid incoming fire from that ship while dogfighting the Aces. This is fairly easily done by just focusing on combat in the asteroid field rather than near the ship.

OBJECTIVE: Return to the Retribution.

After you take out the fourth Ace, Cerberus’ rail gun comes back online. You need to land on the ship within thirty seconds to give Retribution enough time to bug out before the gun goes off.

Keep reading with a free account

The first 3 sections of Call of Duty: Infinite Warfare are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousTarget of Opportunity: Operation Taken Dagger NextTarget of Opportunity: Operation D-Con